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| موضوع: كتاب MATLAB & Simulink Aerospace Blockset User’s Guide السبت 28 يناير 2023, 1:41 am | |
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أخواني في الله أحضرت لكم كتاب MATLAB & Simulink Aerospace Blockset User’s Guide MathWorks
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Getting Started 1 Aerospace Blockset Product Description 1-2 Code Generation Support 1-3 Support for Aerospace Toolbox Quaternion Functions 1-4 Explore the NASA HL-20 Model 1-5 Introduction 1-5 What This Example Illustrates 1-5 Open the Model 1-5 Key Subsystems 1-7 NASA HL-20 Example 1-8 Modify the Model 1-10 Aerospace Blockset Software 2 Create Aerospace Models 2-2 Basic Steps 2-2 Build a Simple Actuator System 2-3 Create a Model 2-3 Run the Simulation 2-6 Access Aerospace Examples 2-6 About Aerospace Coordinate Systems 2-7 Fundamental Coordinate System Concepts 2-7 Coordinate Systems for Modeling 2-8 Body Coordinates 2-8 Wind Coordinates 2-9 Coordinate Systems for Navigation 2-10 Coordinate Systems for Display 2-12 Visualization Tools 2-15 Flight Simulation Interface Blocks 2-15 Flight Instrument Blocks 2-15 Simulation 3D Blocks 2-16 MATLAB Graphics-Based Animation 2-17 Utility Visualization Blocks 2-18 Flight Simulator Interface 2-19 About the FlightGear Interface 2-19 v ContentsSupported FlightGear Versions 2-19 Obtain FlightGear 2-19 Configure Your Computer for FlightGear 2-19 FlightGear and Video Cards in Windows Systems 2-20 Install and Start FlightGear 2-20 Install Additional FlightGear Scenery 2-21 Work with the Flight Simulator Interface 2-23 Introduction 2-23 About Aircraft Geometry Models 2-23 Work with Aircraft Geometry Models 2-25 Run FlightGear with Simulink Models 2-27 Run the HL-20 Example with FlightGear 2-31 Send and Receive Data 2-33 Unreal Engine Simulation Environment Requirements and Limitations . 2-36 Software Requirements 2-36 Minimum Hardware Requirements 2-36 Limitations 2-36 Acknowledgements 2-38 How 3D Simulation for Aerospace Blockset Works 2-39 Communication with 3D Simulation Environment 2-39 Visualize with Cesium 2-41 Set Up a Cesium ion Account 2-41 Create a Model for Visualization 2-41 Configure the Geospatial Configuration Parameters and Run the Simulation . 2-42 Projects Template for Flight Simulation Applications 2-45 Flight Simulation Applications 2-45 Flight Instrument Gauges 2-49 Display Measurements with Cockpit Instruments 2-50 Programmatically Interact with Gauge Band Colors 2-52 Calculate UT1 to UTC Values 2-54 Use the Delta UT1 Block to Create Difference Values for the Direction Cosine Matrix ECI to ECEF Block 2-54 Analyze Dynamic Response and Flying Qualities of Aerospace Vehicles . 2-56 Flight Control Analysis Live Scripts 2-56 Modify Flight Analysis Templates 2-57 Explore Flight Control Analysis Functions 2-59 Plot Short-Period Undamped Natural Frequency Results 2-59 Model Spacecraft 2-62 vi ContentsModel and Simulate CubeSats 2-64 CubeSat Vehicle Model Template 2-64 CubeSat Simulation Project 2-66 CubeSat Model-Based System Engineering Project 2-69 Utility Functions 2-74 Case Studies 3 Ideal Airspeed Correction 3-2 Introduction 3-2 Airspeed Correction Models 3-2 Measure Airspeed 3-3 Model Airspeed Correction 3-4 Simulate Airspeed Correction 3-6 1903 Wright Flyer 3-7 Introduction 3-7 Wright Flyer Model 3-7 Airframe Subsystem 3-8 Environment Subsystem 3-10 Pilot Subsystem 3-11 Run the Simulation 3-11 References 3-12 NASA HL-20 Lifting Body Airframe 3-14 Introduction 3-14 NASA HL-20 Lifting Body 3-14 The HL-20 Airframe and Controller Model 3-15 Supporting Data 4 Customize 3D Scenes for Aerospace Blockset Simulations 4-2 Install Support Package and Configure Environment 4-3 Verify Software and Hardware Requirements 4-3 Verify Software and Hardware Requirements 4-3 Install Support Package 4-3 Configure Environment 4-4 Migrate Projects Developed Using Prior Support Packages 4-5 Customize Scenes Using Simulink and Unreal Editor 4-6 Open Unreal Editor 4-6 Create or Modify Scenes in Unreal Editor 4-7 Run Simulation 4-9 Reparent Actor Blueprint 4-11 Install Cesium for Unreal Plugin 4-12 viiPackage Custom Scenes into Executable 4-13 Package Scene into Executable Using Unreal Editor 4-13 Simulate Scene from Executable in Simulink 4-14 Get Started Communicating with the Unreal Engine Visualization Environment 4-16 Set Up Simulink Model to Send and Receive Data 4-17 C++ Workflow: Set Up Unreal Engine to Send and Receive Data 4-18 Blueprint Workflow: Set Up Unreal Engine to Send and Receive Data 4-26 Run Simulation 4-31 Griffiss Airport Lighting 4-32 Turn Airport Lights On and Off 4-32 Prepare Custom Aircraft Mesh for the Unreal Editor 4-33 Step 1: Check Units and Axes 4-33 Step 2: Set Up Bone Hierarchy 4-34 Step 3: Connect Mesh to Skeleton 4-36 Step 4: Assign Materials 4-36 Step 5: Export Mesh and Armature 4-36 Step 6: Import Mesh to Unreal Editor 4-36 Step 7: Set Block Parameters 4-37 Place Cameras on Actors in the Unreal Editor 4-39 Place Camera on Static Actor 4-39 Place Camera on Vehicle in Custom Project 4-42 Create Empty Project in Unreal Engine 4-51 Build Light in Unreal Editor 4-54 Use AutoVrtlEnv Project Lighting in Custom Scene 4-54 viii ContentsBlocks 5 Functions 6 Scenes 7 Aircraft 8 Examples 9 1903 Wright Flyer and Pilot with Scopes for Data Visualization 9-2 1903 Wright Flyer and Pilot with Simulink 3D Animation 9-4 Fly the De Havilland Beaver 9-7 Lightweight Airplane Design 9-9 Multiple Aircraft with Collaborative Control 9-25 HL-20 with Flight Instrumentation Blocks 9-27 HL-20 with Flight Instrument Blocks and Visualization Using Unreal Engine 9-32 HL-20 Project with Optional FlightGear Interface 9-42 Quaternion Estimate from Measured Rates 9-44 Indicated Airspeed from True Airspeed Calculation 9-45 Six Degree of Freedom Motion Platform 9-47 Gravity Models with Precessing Reference Frame 9-50 True Airspeed from Indicated Airspeed Calculation 9-53 ixAirframe Trim and Linearize with Simulink Control Design 9-55 Airframe Trim and Linearize with Control System Toolbox 9-59 Self-Conditioned Controller Comparison 9-63 Quadcopter Project 9-65 Electrical Component Analysis for Hybrid and Electric Aircraft 9-72 Constellation Modeling with the Orbit Propagator Block 9-81 Mission Analysis with the Orbit Propagator Block 9-93 Getting Started with the Spacecraft Dynamics Block 9-104 Using Unreal Engine Visualization for Airplane Flight 9-126 Developing the Apollo Lunar Module Digital Autopilot 9-132 Transition from Low- to High-Fidelity UAV Models in Three Stages 9-140 Lunar Mission Analysis with the Orbit Propagator Block 9-147 Analyzing Spacecraft Attitude Profiles with Satellite Scenario 9-156 Model-Based Systems Engineering for Space-Based Applications 9-168 High Precision Orbit Propagation of the International Space Station 9-185 Convert Pressure 9-197 Fly the De Havilland Beaver with Unreal Engine Visualization 9-198 Aerospace Units Appendix A Aerospace Units A-2 x Contents #ماتلاب,#متلاب,#Matlab,
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