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| موضوع: كتاب Advancements in Artificial Intelligence, Blockchain Technology, and IoT in Higher Education الخميس 05 أكتوبر 2023, 3:07 am | |
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أخواني في الله أحضرت لكم كتاب Advancements in Artificial Intelligence, Blockchain Technology, and IoT in Higher Education Mitigating the Impact of COVID-19 Edited by Subhendu Kumar Pani, PhD Kamalakanta Muduli, PhD Sujoy Kumar Jana, PhD Srikanth Bathula, PhD Golam Sarwar Khan, PhD AAP Advances in Artificial Intelligence and Robotics
و المحتوى كما يلي :
CONTENTSxiv Contents 8. Securing Data of Online Learners Using Blockchain Technology 181 Monika Akkaraboina, Sriya Reddy Kodari, Akhilesh Barve, and Kamalakanta Muduli 9. Tracing the Evolution of Blockchain and Its Implications to Higher Education 203 Anthony Vaz, Akalpita Tendulkar, and Sellappan Palaniappan PART III: IoT 227 10. Challenges and Opportunities of Using IoT in Engineering Education: The African Perspective 229 V. P. Kommula, J. Uziak, M. T. Oladiran, and Z. Tjiparuro 11. IoT Technologies and Their Applications in Higher Education 261 Rania T. O. Aljondob, Nadejhda H. M. Nofal, Shaligram Pokharel, and Mohammed Arselene Ayari 12. COVID‑19 and Use of Advanced Technology in the Education: Opportunities and Constraints in Brahmaputra Valley, Assam .281 Amrit Borah and Niranjan Bhattacharjee Index .305 INDEX A Abstraction ability, 70 Academic, 85, 229 endeavors, 219 proliferation, 297 research tracking, 86 standards, 90 Academician, 297 Accreditation Board for Engineering and Technology (ABET), 246, 252 Adaptivity, 94 Administration, 24, 63, 88, 248 Administrative institutional programs, 20 responsibilities, 18 Administrators, 14, 18, 32, 57, 142, 199, 204, 215, 216, 267, 269, 273, 275 Admissions query resolution chatbot, 21 Adolescent students learning divisions, 36 Advanced personalized learning, 58 technology, 10, 17, 24 Algorithm, 6, 8, 16, 34, 48, 71, 73–75, 137, 140, 141, 143, 152–154, 165, 166, 168, 170, 175, 176, 190, 241 association rule algorithm, 73 colony clustering algorithm, 73 cooperative concern algorithm, 73 mathematical algorithm, 170 Amazon, 35 Amelioration, 70 American Psychology Association (APA), 40, 49 Analysis of educational activity (AIEd), 30, 57 Analytical abilities, 31 Anticipation, 94 Appraisal plans, 173 Arbitrary speculating, 46 Aristotle tutor, 58 Arithmetic information, 36 Artificial education software, 39 intelligence (AI), 1, 3–15, 17–24, 27–39, 43, 44, 48, 49, 53–61, 64, 67–77, 83–88, 90, 91, 95–103, 105, 106, 108–118, 120–124, 127, 130, 131, 137, 153, 159, 181, 203, 208, 229, 234, 245, 261, 263, 277, 281 acquisition, 7 adaptive groups formation, 9 advantages and disadvantages, 6, 7 assessment, 10 assisted navigation system, 87 based digital model and technologies, 37, 86 deep integration, 68 degree programs, 23 driven programs, 72 experts, 19 frameworks, 20, 38 importance, 109 in education (AIED), 30, 117 information visualization, 9 intelligence tutoring systems, 9 intelligent content production and tutoring systems, 9, 35 internet lessons, 9 learner and learning environments, 36, 37 learning content updates, 9 modeling, 28 personalize learning, 9 research, 7, 8, 23 science, 4 smart content, 35 teaching, 32 techniques, 6, 91, 96 technologies, 110 tools, 86, 123, 124 tutors, 34 neural network (ANN), 4, 74 Artificiality, 3306 Index Assessment, 20, 28, 39–41, 90, 96, 106, 115, 118, 126, 129, 184, 216, 230, 245–247, 250–252, 268 Atomicity consistency isolation durability (ACID), 142, 143, 156 Auditing, 213, 214, 216, 223 Augmented reality (AR), 23, 88, 90, 238, 240, 261 virtual reality (AVR), 240 Authentic problem solving, 45 Automated lesson readings, 9 testing, 12 Automatic programming, 14 temperature control, 90 Automating management, 86 Automation, 53, 88, 95, 99, 153, 172, 206 Autonomy measures, 42 B Bar code, 94 Bayesian knowledge inference, 90 Beacon, 110, 111 Bicycles, 90 Big data, 23, 68, 73–76, 263 analysis, 73 bolsters, 74 platform, 76 research, 75 Binary thoughts, 41 Bitcoin, 139–141, 144, 145, 155, 159, 160, 164–167, 174–176, 205–208, 219, 249 currency, 141 network, 164, 175 Bitfinex, 141 Bitshares, 165 Blackboard, 29, 49, 235, 247, 249, 250, 254, 267 Blending, 42 Block, 91, 138, 139, 142, 144, 145, 155, 162, 164–166, 169, 170, 181, 187, 189, 197, 199, 205, 212, 216 intervals, 165 size, 165 Blockchain, 3, 27, 53, 57, 61, 83, 86, 91, 95, 99, 102, 103, 105, 112, 135, 137–143, 145–156, 159–177, 181, 183, 187–191, 197–200, 203–206, 208, 209, 211–223, 229, 261, 281, 249 automating recognition, 86 consortium blockchain, 166 cost, 150 history, 205 implementation, 152 integrating blockchains, 149 network, 138, 141, 160, 162, 166, 170, 175, 176, 187, 188, 215 private blockchains, 139, 165, 189 social transformation strategy and management, 149 taxonomy study, 165 technical challenges, 175 technology, 91, 137–139, 143, 146, 147, 155, 159–162, 164, 166–173, 181, 183, 187, 198, 203–205, 217, 219 applications, 172 attacks, 143 challenges, 173 consensus algorithm, 164 features, 169 implementation, 189 practical implication, 171 working, 162 Bluetooth, 93, 232 Botswana International University of Science and Technology (BIUST), 249, 252 Brahmaputra valley, 281, 282, 284–286, 290, 297, 298, 300 Brain research, 40 Bring your own device (BYOD), 55 Building information modeling (BIM), 276 Business actors, 20 Byzantine generals, 164 C Campus assistant, 21 Capable entertainer, 42, 43 Carbon footprint, 88, 90 Career services, 21 Carnegie lea, 33, 49 Casper consensus mechanism, 141 Central database, 88 Chat rooms, 109, 247 Chatbots, 13, 55, 101 Cipher, 143Index 307 Classroom learning, 44, 100, 114, 119 setting, 38, 107, 270 teaching, 69 Clearinghouse, 30 Closed-circuit television (CCTV), 87, 90, 95 Cloud computing, 54, 145 Coaching, 13, 18, 23, 24, 34, 36, 38 Co-curricular activities, 89 Coding, 23 Cognitive science, 68 skills, 55 Cognizance ability, 70 Collaboration, 8, 31, 36, 42, 65, 96, 99, 107, 168, 215, 217, 221, 223, 230, 237, 241, 244, 247, 254, 275 Collaborative digital reference services, 95 learning, 91 research work, 14 work environment, 87, 91 Commercial transactions, 105 Communication ability, 31 breakdown, 130 Complex domain network, 98 individual capacity, 40 Compound annual growth rate (CAGR), 184, 200 Computational framework, 75 load, 142 Computer aided instructions (CAIs) and learning (CAL), 5, 60, 77, 286, 301 application (CA), 53, 112, 137, 159, 246 assisted tutoring, 20 based intelligence, 5, 18, 24 science, 3, 22, 48, 67, 68, 110, 137, 237, 245 vision (CV), 15, 88, 90, 96, 102, 112, 149 Computerization, 35 Conceptual standards, 43 Connection mistakes, 46 Consensus, 139, 162, 166, 170 Constructive technology, 58 Constructivist instructional techniques, 20 Content technologies, 33, 35, 49 writing, 98 Conventional business, 160, 216 classroom, 28 companies, 213 cycles, 29 databases, 176 evaluation levels, 34 face-to-face education, 96 framework, 31 Coronavirus (CoVs), 53, 54, 56, 57, 64, 66, 83, 84, 86, 99, 100, 102, 103, 182, 184, 253, 282, 301 crisis, 57 disease-19 (COVID-19), 3, 27, 28, 53, 54, 59, 65–67, 83, 96, 105, 106, 110–116, 121, 123, 124, 126, 129, 131, 137, 146, 150, 152, 154, 155, 159, 181, 184, 187, 195, 203, 204, 214, 229, 230, 236, 240, 244, 249, 253–255, 261, 263, 267, 270, 271, 281, 282, 284–289, 295, 297, 298, 300, 301 pandemic situation, 53, 56, 57 Cost-effective, 191, 251, 270, 276 Council tax, 111 Course management, 18 pointers, 13 Coursera, 22, 27, 28 Creativity plans, 65 Critical abilities, 44 reflection, 114, 118, 119 thinking, 5, 28, 31, 32, 39–45, 77, 244 abilities, 41, 43 capacities, 41 model development, 39 skills, 31 Criticism, 35, 36, 38, 194, 197 Cross-disciplinary skills, 19 Cross-platform data sharing, 137 Crypto coins, 138 Cryptocurrency, 144, 155, 160, 162, 164, 169, 173, 188, 203, 205–209, 212–214, 219, 249 adoption, 208308 Index Cryptography, 164, 168, 176, 190, 220 Curriculum, 12–14, 28, 30, 31, 48, 49, 55, 65, 71, 149, 185, 216, 217, 219, 220, 230, 245, 252, 275, 288 design, 230 practices, 30, 31 Customized learning material, 35 Cyberattacks, 143 Cybersecurity, 152 D Data accessibility, 115, 122 acquisition, 204, 231 analytics, 86, 91, 99, 103 connectivity, 122 driven AI and projects, 10, 19, 29 humongous volume, 74 interpretation, 14 management, 92, 173, 219, 221 mining (DM), 13, 60, 90, 96 plans, 122 profiles, 21 representation, 5 tampering, 170 visualization, 21 Decentralization, 169, 207 Decision-making, 7, 45, 64, 77, 100, 170, 173 Deduction abilities, 44 Deep learning (DL), 5, 6, 19, 68, 70, 73, 74, 90, 97, 99, 101–103, 271 Degree level learners, 29 management, 172 Delegated proof of stake (DPOS), 165 Democratic curriculum design, 55 Demographics, 55, 71 Derrick campus, 105, 115, 128 Diagnostic tool, 15 Digital accounting, 203, 205, 206, 213, 216, 221 agreement, 172 assets, 160, 169 assistance, 7 blockchain-based virtual identity, 151 campus, 230, 248 currency, 145, 159, 166, 205, 207, 208 data, 143, 150, 240 dimensions, 64 documents, 148 environment, 151 facilitators, 23 handshake, 152, 154 human mentors, 23 interfaces, 9 knowledge sharing infrastructure, 287 learning, 31 library gate, 95 on-off variables, 5 platform, 28, 29, 66, 67, 286 podium, 87 resources, 84, 100, 101, 233, 287 security, 152 signature, 146, 152, 164, 190 solutions, 100 teachers, 55, 57 technological change, 95 technologies, 32, 99, 102 tools, 87, 93 transactions, 152 transcripts, 159, 219 translations, 33 wearables sensors, 89 world, 55, 63, 141, 160, 300 xerox machine, 95 Digitalization, 1, 135, 192, 199 Diksha, 287 Distance learners, 72 learning, 55, 70, 72, 77, 108, 217, 240, 249, 265, 296 Distributed apps (DApps), 211–213, 223 consensus, 160 ledger technology (DLT), 203, 205, 206, 213, 220, 223 Do it yourself (DIY), 240 Domain knowledge, 16 module, 12, 13 Double-spending attacks, 175 Dropbox, 113 Dynamic classroom learning experience, 44 design, 10 learning system, 54, 65Index 309 Dyscalculia, 38 Dyslexia, 38 Dystopian state, 299 E e-books, 95, 288, 289 e-certificates, 174 e-certification, 176 e-commerce, 146 Economic recovery, 131 rewards, 20 Edge computing, 96 e-document delivery services, 95 Educating 1.0, 63 2.0, 63 3.0, 63 4.0 (E4.0), 54–56, 62–65, 77 abilities, 44 AI systems, 17 industry, 28, 29 sector, 6, 34, 53, 54, 56, 66, 74, 75, 102, 137, 154, 156, 159–161, 167–171, 173, 176, 203–205, 215, 217, 238, 263, 273, 277, 282, 295 artificial intelligence (AI), 9 system, 5, 11, 15, 24, 32, 34, 38, 49, 54, 56, 58, 66–68, 71, 72, 74, 76, 89, 91, 93, 95, 99, 103, 108–111, 113, 116, 119, 121, 123–125, 129, 131, 159, 160, 167, 182, 184, 217, 264–266, 274, 275, 288, 290, 300 AI interactive model, 10 intelligent interactive system, 12, 14 Educational apps, 122 artificial intelligence (EAI), 68 complex, 88 courses (EC), 17, 60 curriculum, 6 era, 49 frameworks, 20 industry, 28 institutions (EI), 17, 18, 21, 29, 53, 60, 92, 167–169, 172, 184, 240, 281, 283, 289, 295, 298 organization, 94 programs, 35, 39, 43, 235, 236 projects, 22 records, 167, 168, 173 responsibilities, 18 sector, 27, 49, 76, 88, 172, 282, 285, 298, 300 services, 182 settings, 9, 243 skills, 18 software, 22 system, 7, 20, 30, 87, 167, 172, 177, 237 Educators organizational tasks assistance, 18 academic discipline, 22 AI and digital skills, 19 gaining environments knowledge, 23 student support, 21 e-governance, 249 e-journals, 95 e-knowledge universe, 53, 55 e-lab challenges, 250 e-learners, 184 e-learning, 10, 61, 84, 85, 87, 181–187, 189–200, 229, 230, 233, 235, 238, 251, 255, 282, 288 communication improvement, 186 flexibility, 186 platforms, 10, 183, 186, 187, 189, 192, 197–199 opportunities, 195 strength, 193 threats, 196 weakness, 194 prediction hype curve, 61 self-paced learning, 185 upskilling, 186 Electronic board services, 95 coaching, 10 device, 115, 121, 123 medium, 287 product code (EPC), 232, 255 technology, 108 tool, 123 Elementary education, 28 e-library, 94 e-mail, 3, 27, 53, 83, 137, 147, 159, 181, 203, 229, 261, 281 Emotion detection, 102310 Index Emotional health, 88 Employability skills, 55 Energetic classroom experience, 44 Energy-saving alternative, 165 Engineering Council of South Africa (ECSA), 246, 252 Engineering education, 229, 230, 233–236, 239–248, 253–255 programs, 229, 230, 233, 244, 247, 271 teaching, 239 internet of things (IoT) e‑Pathshala, 288 Epistemology, 40 e-portfolios, 171 Equilibrium, 298 e-reading materials, 55 e-resources, 95, 234, 288 Ether (Eth), 205, 212, 213 Ethereum, 173, 205, 207–209, 211–213, 223 blockchain, 209, 211–213 virtual machine (EVM), 211, 212, 223 European credit transfer and accumulation system (ECTS), 169, 172, 177 Evaluation methods, 102 Exam-training device, 9 Expert programs, 4 F Face recognition, 33, 96 Face-to-face classes, 28 classroom delivery, 123 information delivery, 113 interaction, 117, 119 learning, 271 mode, 113, 131 Facial recognition system, 102 Facility and resource management, 90 Field participation, 106 training, 297 Fifth generation (5G), 54, 113, 217 Fiji, 105, 106, 112–114, 121, 122, 131 Islands, 105, 106, 114, 121, 122 National University (FNU), 105, 106, 108, 110, 112–114, 123, 124, 126, 129–131 Moodle, 126, 131 Financial assistance, 21 services, 214 transactional frauds, 56 transactions, 163, 206, 207 First-line interplay, 18 Formative methodology, 40 Framework, 5–7, 10–12, 28, 30, 32, 35–40, 46, 58, 90, 91, 138, 167, 169, 181, 182, 186, 187, 190, 197, 198, 200, 220, 230, 239, 245, 248 Fraudulent network, 144 Fruitful critical mastermind, 41 Fuzzy information, 70 G Gamification, 35, 239 General education (GE), 244 Generally accepted accounting principles (GAAP), 213 Geofencing, 89 Geographic information system (GIS), 105, 130, 295 Gesture recognition technology, 23 Global classrooms, 12, 55 education sector, 55 market, 160 positioning system (GPS), 92, 232, 268, 269 valuation, 141, 155 Globalization 4.0, 64 Golden digital touch, 54 Google classroom, 59 co-lab, 9 doc, 183 Meet, 29, 49, 59, 254 Playstore, 288 trends, 59 Grade point average (GPA), 21, 44 Grammar, 12, 69, 114 Graphical processing units (GPUs), 58 Green ecosystem, 87 library building, 94Index 311 H Hadoop, 75, 76 MapReduce, 75 Hardware-software facilities, 84 Hassle fixing, 14 Healthy learning atmosphere, 10 Herbal language comprehension, 14 Herculean task goals, 64 Higher education, 3, 4, 17, 19–21, 24, 27, 53, 68, 83, 105, 108, 110, 111, 116, 120, 122, 123, 125, 131, 137, 156, 159–162, 168, 169, 172, 173, 176, 177, 181, 196, 203, 215, 221, 229, 230, 237, 238, 246, 261, 281, 287, 289 industry, 123, 131 institutions (HEI), 21, 86, 168, 172 Hijack, 145 Human computer interaction, 75 interfaces, 77 intellect measurements, 29 intelligence (HI), 3, 5, 31, 49, 56, 64, 109 learning, 71 resources, 296 Humanoid characters, 37 Human-to-human connection, 48 Humiliation, 38 Hype cure and cycle, 61 Hyper-personalization, 10 Hypo-propositions, 45 I Identity (ID), 111, 137, 151–153, 168, 171, 207, 214, 219, 232, 234 Image recognition, 69, 70 Immune system, 76, 282 Immutability, 166, 170 Impartus, 29 Implications, 167, 198, 218 badges, 219 file storage, 220 governance, 220 lessons and courses, 220 libraries, 221 publishing, 221 student records, 218 transcripts and certificates, 219 Improved relational abilities, 44 Indian Institute of Technology (IIT), 22, 23 Industrial revolution 4 (IR4), 32, 49, 55 Inferred limitations, 47 Inferring, 94 Information communication technology (ICT), 8, 90, 124, 130, 131, 233, 235, 236, 246–248, 284–286, 289, 290, 295–301 driven AI, 5, 44 immutability, 166 mining, 15 states, 39 technology (IT), 4, 5, 22, 53, 56, 83, 112, 237, 251 Infrastructural quality, 230 Initial coin offering (ICO), 207, 223 Innovation capacity, 93 Innovative concepts, 85 solutions, 100 teaching methods, 92 technological solutions, 108, 127 technology, 68, 169 thinking, 12 Institute of Chartered Accountants in England and Wales (ICAEW), 206 Institute of Electrical and Electronics Engineers (IEEE), 59, 61 Institutional programs, 20 Instructor-student interaction, 16 Intellectual advancements, 216, 223 fitness problems, 21 frameworks, 4 Intelligent campus (iCampus), 238 computer, 9 correction, 69 evaluation, 73 guidance, 73 interactive system, 16 learning, 70, 74 lighting system, 92 machines, 5 recognition, 73 sensors, 87 system, 6, 9, 13, 29312 Index teaching systems, 90, 96 tutoring systems (ITS), 4, 9, 35, 55, 105 203 universities, 28 Interactive conversations, 14 learning, 66, 87, 95, 233, 266 model, 11 Interdisciplinary machine, 6 Internal revenue service (IRS), 213 International disaster, 66 network, 95 Telecommunications Union (ITU), 265 Internet, 11, 20, 54, 63, 84, 87, 93, 95, 103, 108, 112, 113, 122, 124, 126, 128–130, 137–139, 145–147, 150, 154–156, 163, 172, 182–184, 186, 194, 195, 198, 200, 229–232, 234–236, 238, 242, 244, 247, 250, 251, 253–255, 261, 262, 265, 277, 282–284, 287, 290–292, 294–297, 299 of things (IoT), 3, 11, 27, 53, 57, 83, 89, 95, 103, 105, 137, 159, 167, 181, 183, 200, 203, 227, 229–250, 252–255, 261–277, 281 adoption, 263, 265, 273 assessment challenges, 246 benefits, 267 challenges, 269, 277 engineering curriculum and courses, 244 infrastructure, 230, 231, 254 perspectives, 277 technologies, 89, 230, 231, 233, 234, 237, 239, 240, 269 penetration, 282, 284, 294 protocol (IP), 145, 151, 156, 232, 242 service provider (ISP), 145 subscribers, 293–295 Interpersonal interaction, 68 natures, 41 Introduction translator, 33 J Jacking, 145 time jacking, 145 K , Key drivers, 56 Kingdom’s data, 75 Knowledge accumulation, 43 delivery, 262 inference system, 90 space theory, 39 L Language translation, 101, 238 Large information ecosystem, 95 scale projects, 4 Latency, 175 Learner centric model, 54 oriented approach, 57 Learning achievement, 32 activities, 14, 71, 90, 159, 168, 176, 215, 223 adaptive learning, 90, 96, 101, 177 analysis, 90 analytics, 55, 77, 90, 96, 101, 275 arena, 27, 107 behaviors, 73, 94, 102 blended learning, 70, 105, 109, 113–117, 119–121, 131, 204, 239, 240 boundaries, 49 capacity, 9, 43 commonwealth, 109 concepts, 68 creative learning, 14 culture, 107 data, 91, 189 device learning, 22 disabilities, 13, 38 dreambox learning, 39 effective learning, 113, 114, 275 environment, 36, 55, 72, 77, 95, 108, 237, 248, 254, 266, 267, 273–275 experience, 10, 23, 28, 63, 75, 85, 86, 109 experimental learning, 94, 242 external classroom learning, 93 gaps, 34 handicaps, 38Index 313 inabilities, 38 inquiry-based learning, 14 management system (LMS), 29, 49, 93, 103, 235, 247, 273 method, 12, 31 mode, 39, 116 objectives, 29, 194 opportunities, 68 outcomes, 14, 32, 90, 96, 118–120, 123, 170, 172, 173, 241, 246, 268, 270 plans, 49, 65 platforms, 181–184, 186, 187, 189, 190, 192, 195–200 practice, 13, 127 proficiency, 72 quality, 13 sector, 75 spectrum, 107 stages, 35 standards, 35 support materials, 234 Ledger, 162, 176 Legislators, 204, 215 Legitimate thinking, 41 Lesson plans, 65 Library building, 94 management system, 94 marketing, 95 website, 94 Life-long learning platform, 12 Linux development community, 20 Local area network (LAN), 232 Lockdown, 54, 110, 115–118, 120–124, 126, 128, 147, 195, 283, 295 Logical cycle abilities, 45 Long-haul memory maintenance, 39 M Machine and DL algorithm, 73 intelligence (MI), 263, 277 learning (ML), 5, 8, 21, 44, 57, 68, 73, 90, 91, 96–99, 101, 103, 109, 110, 234 mastering, 14 Manmade disasters, 53 Manodarpan, 287, 288 Mapping, 55 MapReduce, 75, 76 Massachusetts Institute of Technology (MIT), 64, 171, 251, 254 Massive open online courses (MOOC), 22, 24, 94 Medical diagnosis, 56 teaching, 69 Mental cycles, 40 Messenger, 113, 130 Meta data IR software, 94 Metacognition, 40, 41 Metric standards, 149 Microloans, 21 Microsoft Team (MS Team), 29, 33, 49, 59 Minimal peer supervision, 31 Mobile learning, 54, 61, 63, 77, 236, 248 Modderfontein Smart City Initiative, 249 Modernization, 71, 72, 95 Momentum, 19, 34, 182 Monetary development, 8 Mongo DB, 76 Moodle, 29, 49, 113, 115, 126, 128–130, 235, 247 Multi-languages education, 217 Multimedia, 87, 92, 193, 231, 234, 238, 253 N Nation one digital platform, 287 National Repository of Open Educational Resources (NROER), 287, 288 Research Foundation, 23 Statistical Organization (NSO), 285, 290, 291 Natural language comprehension, 15 processing (NLP), 6, 15, 68, 69, 73, 77, 90, 97–99, 101–103 master entertainer, 42 Near-field communication (NFC), 92, 232, 266 Network exploration and optimization 4 java (Neo4j), 142, 143 statistics, 145314 Index topological points, 139 topology, 160 Neural nets, 60 network, 4, 5, 15, 73, 92, 96 Neuromorphic computing, 19 Neurons, 5, 139 Nextex learning, 35 Non-blockchain mythology, 149 Non-coaching responsibilities, 18 Non-concurrent study model, 11 Non-conventional energy, 88, 90 Non-digital hardware architectures, 19 Non-financial applications, 161 areas, 160 sector, 167 Non-intellectual states, 40 Nonverbal correspondence, 37 cues, 23 Normal logical machines, 5 O Obafemi Awolowo University (OAU), 251 Omnipresent, 54 Online databases, 54 education, 65, 96, 182, 196, 288 educational institutes, 96 exam, 102 learners, 137, 139, 193 learning, 28, 34, 35, 55, 65, 67, 109, 112, 114, 119–121, 123, 147, 156, 168, 181, 182, 184, 185, 189, 190, 194, 196, 198, 199, 204, 238, 241, 243, 271 platform, 35, 189 sites, 28 platform, 28, 131 Open communication, 117, 118 educational tools, 13 online courses, 22 source communities and mechanism, 20, 142 Operational computational models, 56 Organic neural networks, 4, 5 P Pandemic, 28, 29, 32, 34, 49, 53, 56, 57, 64–67, 76, 83, 84, 86, 88, 96, 99, 100, 103, 105, 110, 113, 123, 130, 131, 148, 150, 156, 181, 182, 184, 195, 204, 234, 236, 237, 240, 244, 249, 253, 254, 261, 263, 282, 283, 285–287, 292, 295, 297, 298, 300 positive and negative impacts, 66, 67 Part-time employment, 131 Pattern recognition approaches, 15 Payment gateways, 203, 206, 207 Pedagogic model system, 4 Pedagogical methods, 22 models, 9 module, 12, 13 principles, 68, 76 system, 75 tools, 94 Pedagogy, 13, 14, 20, 24, 53, 55, 64, 66, 70, 71, 230, 238, 239, 245 Peer learning, 77, 270 Performance monitoring, 86 Personal computer (PC), 37, 121, 184, 194, 197, 199, 212, 223, 236 digital assistant (PDA), 236, 239 Personalization, 32, 83, 95 Personalized experience, 85 intelligent teaching, 90, 96 learning, 9, 22, 58, 68, 70, 71, 75, 96, 101 experience, 58 plan, 57 space, 68, 71 Phishing, 144, 145, 151 Physical classrooms, 54, 100 science, 297, 298 Physiological responses, 92 Plagiarism, 94, 98, 195 Planning, 14, 62, 64, 97, 197, 221, 254, 272, 292 Policymakers, 30, 91 Positive ramifications, 76 Potential peers reviewers, 99 Power of work, 164Index 315 PowerPoint, 147, 235, 267 Practical thinking skills, 31 Pradhan Mantri eVIDYA (PM e-VIDYA), 287, 301 Predictive analytics, 21, 98, 101 Pre-medical degree, 21 Primary economic activity, 290 Problem-solving, 7, 12, 15, 16, 28, 31, 32, 44–48, 109 agent, 48 approaches, 28 exercises, 44 model, 44 system, 31 techniques, 15, 46, 48 Profiling, 20 Project-based learning (PBL), 234, 239, 242 Proof of, stake (PoS), 165, 177 work (PoW), 164, 165, 167 Pseudonymous applications, 151 Psychological cycles, 40 health, 89 propensity, 41 requirements, 36 Public blockchain networks, 139 key cryptography, 174 Publication terms, 59–61 Python, 9 Q Quality standards, 173 training, 8 Quantitative problem, 47 Quick response (QR), 211, 223, 232, 268, 286, 287 R Radio frequency (RF), 92, 103, 232, 266, 268 identification (RFID), 89, 92, 94, 103, 232, 252, 268 Rainwater harvesting, 88, 90 Rajiv Gandhi Computer Literacy Program (RGCLP), 286 Rational thinking, 5 Real-life adventures, 107 Real-time analysis, 96 application, 151 engagement, 89 problems, 10 Real-world problems, 56, 71 Reasoning, 6, 14, 15, 29, 31, 40, 43, 46, 68, 70, 94 Record book, 160 Recycling, 88, 90 Reflecting, 31, 42 Remote learners, 74 Renewable energy installation, 90 Research database, 61 implication, 106 trend analysis, 59 Residential programs, 58 Resource allocation, 91 sharing, 91 Ripple, 165, 207 cryptocurrency (XRP), 141, 156 Risk evaluation, 21 Robots, 8, 55, 58, 68, 112 Rot memory, 64 Routing, 144, 145 Rural areas, 126, 282–285, 292, 299 communities, 129 S Scholar, 4, 10, 21–23, 43 School of Building and Civil Engineering (SBCE), 105, 106, 114, 125, 128, 130 Schooling, 19, 71, 75, 76, 195, 196, 199, 222 Science, technology, engineering, and mathematics (STEM), 29, 245 ScienceDirect, 61, 264 Secondary education, 28, 286 Securities Commission (SC), 37, 209, 223 Security, 89, 90, 102, 137, 139, 142, 144, 146–148, 151, 152, 156, 167, 170, 175, 176, 181–183, 186, 187, 189, 197–200, 216, 220, 223, 234, 238, 246, 248, 254, 263, 268, 272316 Index Self-adaptive environment, 68 Self-assessing environment, 70 Self-authoritative tool, 40, 41 Self-guideline, 40 Self-improve identity, 153 Self-learning, 31, 68, 198 Self-paced learning, 101, 184, 192 Semantic blockchain technology, 153 concept, 154 recognition, 72 Sensing, 94, 105, 295 Sensor based lighting systems and reporting, 88 89 network, 87 Severe acute respiratory syndrome (SARS 282, 283 Short message service (SMS), 94, 247 Small private online courses (SPOC), 94 Smart assistants, 18 buildings, 10, 249, 276 campus, 21, 84, 87–91, 110, 230, 255 smart classroom, 87, 92 smart energy, 88, 249 smart health, 87, 88 smart hostel, 88 smart office, 87, 88 smart transport, 87 card, 94 cities, 249 content, 9, 35 contracts, 188, 189, 203, 205, 206, 209–217, 220–222 devices, 93, 128, 131, 231, 252, 272 education, 92 smart governance, 95 smart library, 94, 95 smart pedagogy, 94 smart teaching, 93 guidance, 33 hardware and software systems, 85 laundry, 88 learning, 23, 93, 176, 230, 236, 248 library, 94, 95 services, 95 staff, 95 lighting, 90 medical facilities, 88 parking, 90, 267 readers, 95 research, 84, 96–98 content, 97 context, 98 process, 97 schools, 96 smoke sensor, 88 transportation systems, 249 universities, 39, 49, 83–85, 87, 100, 103, 238, 248 , users, 95 water system management, 88 Social ), connections, 44 development, 44 distancing, 28, 66, 99, 112, 195 interactions, 23 media, 54, 68, 94, 146, 151, 267, 272 networking service (SNS), 236 networks, 94, 113 science, 297 Socio-economic fronts, 283 Software engineering, 5, 245 libraries, 58 Solitary academic plan, 10 meeting, 46 Sony global education, 148 Sorting, 14 Sound budget, 94 Speech recognition ability, 70 Stakeholder, 76, 77, 87, 88, 90, 217, 253, 273, 289, 299 engagement, 57 Standard classroom setting, 38 operating procedures, 215 Standardization, 68, 74, 204, 217, 274 Stockholders, 7 Strength weakness opportunity threat (SWOT), 184, 191, 192, 198–200 analysis, 191, 192, 198–200 Student academic performance prediction, 94Index 317 assessments, 173 behavior, 21 capability evaluation records, 168 financial affordability, 122 learning ability, 49 experience, 114 research methodology and findings, 114, 115 Substance administrations, 35 Superior learning interfaces, 9 Supervision, 14, 145 Supreme amateur, 42 Sustainable development, 171 growth, 182 Swayam, 288, 289, 301 Sybil, 144–146 Synthetic intelligence, 12, 21, 24 T Teacher-learning experience, 124 survey analysis and discussion, 127 Teaching annual refreshers program in teaching (ARPIT), 296 learning (TL), 58, 63, 297–300 evaluation (TLE), 53, 55, 56, 58, 64, 76, 77, 84, 92, 176, 297, 298 module, 24 TechCrunch, 149 Technical education training and system, 4, 12 framework, 58 Techno-driven learning, 63 Technological advancement, 34 era, 106 innovation, 14, 24, 262, 265 revolution, 146 Technology based education, 108, 113 drive, 55 driven teaching-learning–evaluation, 54 growth, 61 Techno-savvy, 63 Telecommunication, 95 Tertiary education, 205, 216, 238 institutions, 204, 234, 250, 253 Times of India (TOI), 283 Traditional classrooms, 71, 109 educational system, 34 investigation method, 298 learning, 30, 48, 184 experience, 30 methodology, 48 manual systems, 216 Traffic pattern monitoring, 90 Transaction, 138–140, 147, 148, 150, 152, 160, 162, 164–166, 170, 175, 187, 188, 190, 208, 213, 215, 216, 219 per second (tps), 175 Transparent integration, 167 Trust, identity, privacy, protection, safety, and security (TIPPSS), 234 U Ubiquitous learning, 236 U-learning, 236 Ultra-modern system learning, 19 Unequivocal presentation, 43 Unique node list (UNL), 165 United Nations Educational, Scientific, and Cultural Organization (UNESCO), 57 United States (US), 58, 75, 141, 207, 213, 234, 251 United States Dollar (USD), 141, 144 United States of America (USA), 110, 111, 131, 149 University admissions officials, 19 curricula, 31 curriculum design, 28 Southern California (USC), 37 User interface module, 16 V Valuable problem‑solving strategy, 45 Velocity, 76 Viber, 113, 126, 130 Video conferencing, 35, 268318 Index Virtual accounts, 145 assistant, 68, 111 characters, 37 classrooms, 57, 126, 230, 255 communication, 111 conditions, 37 environments, 92 facilitators, 36 labs, 96, 248 learning, 129, 195, 240 mentor, 13 network, 139 patients, 70 personalized assistants, 96 platforms, 108, 130 reality (VR), 21, 49, 54, 55, 68, 72, 77, 90, 107, 240 space, 70 study hall, 11 teaching platforms, 127 training, 124, 130 world, 49, 281, 283 Vision, 5, 14, 32, 57, 155, 287 Visual contact, 270 Voice recognition, 70 Volatile-uncertain-complex-ambiguous (VUCA), 53 W Water harvesting, 90 Web-based learning stage, 39 Webcasts, 109 Webex, 29, 254 Website, 171 analysis, 151 WhatsApp, 113, 126 Wide area network (WAN), 232 Wireless fidelity (Wi-Fi), 89, 94, 124, 129, 131, 232, 268 sensor networks (WSN), 232 technology, 93 Wood’s problem-solving model, 46 World Health Organization (WHO), 282 World wide web (WWW), 205 X Xplore research database, 59 Y YouTube, 126, 287 Z Zerocash, 160 Zoom, 29, 59, 112, 115, 117–119, 121, 123, 126, 130, 254, 295
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