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| موضوع: كتاب Make - Getting Started with Processing الأربعاء 24 يناير 2024, 12:35 am | |
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أخواني في الله أحضرت لكم كتاب Make - Getting Started with Processing Casey Reas and Ben Fry SECOND EDITION
و المحتوى كما يلي :
Contents Preface . xi 1/Hello 1 Sketching and Prototyping . 2 Flexibility . 2 Giants 3 Family Tree . 4 Join In . 5 2/Starting to Code . 7 Your First Program . 8 Example 2-1: Draw an Ellipse . 9 Example 2-2: Make Circles . 9 Show . 10 Save and New 11 Share . 11 Examples and Reference . 11 3/Draw . 13 The Display Window . 13 Example 3-1: Draw a Window 14 Example 3-2: Draw a Point 14 Basic Shapes . 14 Example 3-3: Draw a Line . 16 Example 3-4: Draw Basic Shapes . 16 Example 3-5: Draw a Rectangle 16 Example 3-6: Draw an Ellipse 17 Example 3-7: Draw Part of an Ellipse 18 Example 3-8: Draw with Degrees . 19 Drawing Order 20 Example 3-9: Control Your Drawing Order 20 Example 3-10: Put It in Reverse 20 Shape Properties . 21 vExample 3-11: Set Stroke Weight . 21 Example 3-12: Set Stroke Caps 21 Example 3-13: Set Stroke Joins 22 Drawing Modes . 22 Example 3-14: On the Corner 23 Color . 23 Example 3-15: Paint with Grays 25 Example 3-16: Control Fill and Stroke . 25 Example 3-17: Draw with Color 26 Example 3-18: Set Transparency . 27 Custom Shapes . 28 Example 3-19: Draw an Arrow . 28 Example 3-20: Close the Gap 28 Example 3-21: Create Some Creatures 29 Comments . 30 Robot 1: Draw 32 4/Variables 35 First Variables 35 Example 4-1: Reuse the Same Values . 35 Example 4-2: Change Values . 36 Making Variables 36 Processing Variables 38 Example 4-3: Adjust the Size, See What Follows 38 A Little Math . 38 Example 4-4: Basic Arithmetic . 39 Repetition . 40 Example 4-5: Do the Same Thing Over and Over 41 Example 4-6: Use a for Loop . 41 Example 4-7: Flex Your for Loop’s Muscles . 43 Example 4-8: Fanning Out the Lines . 43 Example 4-9: Kinking the Lines . 44 Example 4-10: Embed One for Loop in Another . 44 Example 4-11: Rows and Columns 45 Example 4-12: Pins and Lines 46 Example 4-13: Halftone Dots 46 Robot 2: Variables 47 5/Response 49 Once and Forever . 49 Example 5-1: The draw() Function 49 Example 5-2: The setup() Function 50 vi ContentsExample 5-3: Global Variable 51 Follow . 51 Example 5-4: Track the Mouse . 51 Example 5-5: The Dot Follows You 52 Example 5-6: Draw Continuously . 53 Example 5-7: Set Line Thickness . 53 Example 5-8: Easing Does It . 54 Example 5-9: Smooth Lines with Easing . 55 Click 56 Example 5-10: Click the Mouse 57 Example 5-11: Detect When Not Clicked . 58 Example 5-12: Multiple Mouse Buttons 59 Location . 61 Example 5-13: Find the Cursor . 62 Example 5-14: The Bounds of a Circle . 63 Example 5-15: The Bounds of a Rectangle . 64 Type 66 Example 5-16: Tap a Key . 67 Example 5-17: Draw Some Letters 68 Example 5-18: Check for Specific Keys 68 Example 5-19: Move with Arrow Keys . 70 Map 70 Example 5-20: Map Values to a Range . 70 Example 5-21: Map with the map() Function 71 Robot 3: Response 72 6/Translate, Rotate, Scale 75 Translate 75 Example 6-1: Translating Location 76 Example 6-2: Multiple Translations 76 Rotate 77 Example 6-3: Corner Rotation 78 Example 6-4: Center Rotation 78 Example 6-5: Translation, then Rotation . 79 Example 6-6: Rotation, Then Translation . 80 Example 6-7: An Articulating Arm . 80 Scale . 82 Example 6-8: Scaling . 82 Example 6-9: Keeping Strokes Consistent 83 Push and Pop 83 Example 6-10: Isolating Transformations . 84 Robot 4: Translate, Rotate, Scale 85 Contents vii7/Media . 89 Images 90 Example 7-1: Load an Image . 90 Example 7-2: Load More Images . 91 Example 7-3: Mousing Around with Images . 92 Example 7-4: Transparency with a GIF . 93 Example 7-5: Transparency with a PNG 94 Fonts . 94 Example 7-6: Drawing with Fonts . 95 Example 7-7: Draw Text in a Box . 96 Example 7-8: Store Text in a String . 97 Shapes 97 Example 7-9: Draw with Shapes 98 Example 7-10: Scaling Shapes . 98 Example 7-11: Creating a New Shape . 99 Robot 5: Media 101 8/Motion . 103 Frames . 103 Example 8-1: See the Frame Rate . 103 Example 8-2: Set the Frame Rate 104 Speed and Direction 104 Example 8-3: Move a Shape 104 Example 8-4: Wrap Around . 105 Example 8-5: Bounce Off the Wall . 107 Tweening . 108 Example 8-6: Calculate Tween Positions 108 Random 109 Example 8-7: Generate Random Values . 109 Example 8-8: Draw Randomly . 109 Example 8-9: Move Shapes Randomly 110 Timers . 111 Example 8-10: Time Passes 112 Example 8-11: Triggering Timed Events 112 Circular 113 Example 8-12: Sine Wave Values 115 Example 8-13: Sine Wave Movement . 115 Example 8-14: Circular Motion 116 Example 8-15: Spirals . 116 Robot 6: Motion . 118 viii Contents9/Functions 121 Function Basics 122 Example 9-1: Roll the Dice . 122 Example 9-2: Another Way to Roll . 123 Make a Function . 124 Example 9-3: Draw the Owl . 124 Example 9-4: Two’s Company . 125 Example 9-5: An Owl Function 126 Example 9-6: Increasing the Surplus Population 128 Example 9-7: Owls of Different Sizes . 129 Return Values . 130 Example 9-8: Return a Value 130 Robot 7: Functions . 131 10/Objects 135 Fields and Methods 136 Define a Class . 137 Create Objects 142 Example 10-1: Make an Object 142 Example 10-2: Make Multiple Objects 143 Tabs . 145 Robot 8: Objects . 147 11/Arrays 149 From Variables to Arrays 149 Example 11-1: Many Variables 149 Example 11-2: Too Many Variables 150 Example 11-3: Arrays, Not Variables . 151 Make an Array . 152 Example 11-4: Declare and Assign an Array . 153 Example 11-5: Compact Array Assignment 154 Example 11-6: Assigning to an Array in One Go 154 Example 11-7: Revisiting the First Example 154 Repetition and Arrays . 155 Example 11-8: Filling an Array in a for Loop . 155 Example 11-9: Track Mouse Movements 156 Arrays of Objects 158 Example 11-10: Managing Many Objects 159 Example 11-11: A New Way to Manage Objects 159 Example 11-12: Sequences of Images 160 Robot 9: Arrays . 162 Contents ix12/Data 165 Data Summary 165 Tables 166 Example 12-1: Read the Table 168 Example 12-2: Draw the Table 168 Example 12-3: 29,740 Cities . 170 JSON 172 Example 12-4: Read a JSON File 173 Example 12-5: Visualize Data from a JSON File 174 Network Data and APIs . 176 Example 12-6: Parsing the Weather Data . 178 Example 12-7: Chaining Methods 179 Robot 10: Data 180 13/Extend 183 Sound 184 Example 13-1: Play a Sample . 185 Example 13-2: Listen to a Microphone 186 Example 13-3: Create a Sine Wave 188 Image and PDF Export 189 Example 13-4: Saving Images . 190 Example 13-5: Draw to a PDF . 191 Hello, Arduino . 193 Example 13-6: Read a Sensor . 194 Example 13-7: Read Data from the Serial Port . 195 Example 13-8: Visualizing the Data Stream 196 Example 13-9: Another Way to Look at the Data . 198 A/Coding Tips 201 B/Data Types . 207 C/Order of Operations . 209 D/Variable Scope 211 Index 213 Index Symbols != (not equal to) operator, 42 # (hashmark) symbol, 189 % (modulo) operator, 157 && (logical AND) operator, 69 // (double slashes) for code comments, 30-31 < (less than or equal to) operator, 42 < (less than) operator, 42 = (equal to) operator, 42 == (equal to) operator, 58, 68 > (greater than) operator, 42 >= (greater than or equal to) operator, 42 || (logical OR) operator, 69 A alpha values, 27 analyze ( ) method, 187 animation, 103-119 bouncing shapes off wall, 107-107 circular motion, 113-116 drawing/moving shapes randomly, 109-111 frame rates, 103-104 image/PDF export, 189-192 moving shapes, 104-105 sine wave values/movement, 115-116 speed and direction, 104-107 spirals, 116 timers, 111-113 tween positions, 108-109 wrapping shapes around screen, 105-107 APIs (application programming interfaces), 176-180 arc ( ) function, 18 Arduino, 193-199 overview, 193 reading data from serial port, 195-196 reading sensors, 194-195 visualizing data, 196-199 arithmetic operations, 38-40 arrays, 149-162 creating, 152-155 defined, 149 filling in a for loop, 155-156 of objects, 158-161 repetition and, 155-158 tracking mouse movements with, 156-158 variables versus, 149-152 arrow keys, detecting, 70 arrows, drawing, 28 assignment operator, 39 B background ( ) function, 23, 52-53, 202 beginShape ( ) function, 28 blocks, for loop, 41 boolean data, 56, 135, 207 bugs, detecting and fixing, 201-205 C chaining methods, 179-180 char data, 207 char variables, 67 circles cursor position relative to, 63-64 213drawing, 9 circular motion, 113-116 classes of data, 166 of objects, 137-142, 166 clicks, mouse, 56-61 close parameter, 28 code coding tips, 201-205 color coding, 203 comments, 203 functions and parameters, 202-203 modifying with variables, 47 order of operations, 209 repeating with for loops, 40-45 style, 204 color color coding, 203 drawing with, 23-28 RGB, 26 columns and rows, creating with for loops, 45 comments adding to code with //, 30-31 tips for writing, 203 Console, 8 constrain ( ) function, 111 constructors, 138-139 contributed libraries, 184 core libraries, 184 cos ( ) and sin ( ) functions, 113-116 createShape ( ) function, 99 createWriter ( ) function, 180 CSV files, 167, 173 cursors, finding location of, 61-66 D data, 165-182 and APIs, 176-180 boolean, 56, 135, 207 chaining methods, 179-180 char, 207 classes of, 166 data visualization, 165 float, 104, 131, 135, 207 int, 36, 135, 207 JSON, 172-176 JSONArray, 166 JSONObject, 166, 174 network (see see APIs (application programming interfaces)) overview, 165-166 PFont, 135, 166, 207 PImage, 135, 166, 207 PShape, 135, 166, 207 reading from serial port, 195-196 String, 135, 166, 207 Table, 166-172 visualizing, 196-199 data types, 36-38, 143, 165, 207-208 degree measurements, 19 Display Window, 13 dist ( ) function, 53 downloading Processing, 7-8 draw ( ) function, 49, 51, 103 drawing, 13-33 avoiding arrays with, 154 basic shapes, 14-19 circles, 9 with color, 23-28 complex shapes, 29-30 continuous lines, 53 custom shapes, 28-30 drawing modes, 22 ellipses, 9, 17-19, 22 with fonts, 95-97 lines, 14-16 order of, 20-21 points, 14 rectangles, 16, 22 saving to PDF, 191-192 shape properties, 21-22 with shapes, 98 shapes, randomly, 109 windows, 14 E easing, 54-56 214 Indexelements, in arrays, 152 ellipseMode ( ) function, 22 ellipses, drawing, 9, 17-19 else blocks, 58-60 embedded for loops, 44 endshape ( ) function, 28 Examples and Reference, 11-12 exporting sketches, 11 expressions, 39 F fields, 136, 138 fill ( ) function, 23, 25 float data, 104, 131, 135, 207 float variable, 37 fonts, 94-97 drawing text in a box, 96 drawing with, 95-97 for loops, 40-45 creating rows and columns with, 45 embedded, 44 filling arrays with values in, 155-156 for fanning out lines, 44 for halftone dots, 46 for kinking lines, 44 for pins and lines, 46 for quick code changes, 43 frame rates, 49, 103-104 frames, 103 functions, 121-133 basics of, 122-123 coding tips, 202 creating, 124-130 defined, 13 return values, 130 G getFloat ( ) method, 168 getInt ( ) method, 168, 174 getString ( ) method, 174 getting help, xv GIF image format, 93 gray values, 25 H halftone dots, creating, 45 headers, in Table data, 170 I if blocks, 57-60 image ( ) function, 90 images drawing to screen, 90-92 formats, 93-94 image/PDF export, 189-192 resizing, 92-93 sequences of, 160-161 transparency , 93-94 working with multiple, 91 index values, 152 initialization statement, 41 int data, 135, 207 J JPEG image format, 93 JSON data, and APIs, 177-180 JSON files, 172-176 K key variables, 67 keyCode variable, 69 keypressed variable, 66-70 keys, tapping, 67-68 L libraries Library Manager, 184 Serial Library, 193 Sound audio library, 184 lines drawing, 14-16 drawing continuous, 53 setting thickness of, 53-54 smoothing with easing, 55 Linux installation, 7 loadImage ( ) function, 90 loadTable ( ) function, 167 local variable, 211 Index 215lowercase/uppercase letters in code, 203 M Mac OS X installation, 7 map ( ) function, 70-72, 196 math (see arithmetic operations) media, 89-102 downloading online example files, 89-90 fonts, 94-97 (see also fonts) images, 90-94 (see also images) shapes, 97-100 (see also shapes) sound, 184-189 (see also sound) Message Area, 8 methods, 136, 139 methods, chaining, 179-180 microphones, 186 modularity, 121 motion (see animation) mouse clicks of, 56-61 easing movements of, 54-56 tracking movements with arrays, 156-158 mouse tracking, 51-52 mousepressed variable, 56-58 mouseX/mouseY variables, 70, 92, 188 move ( ) method, 143 N naming variables, 36 network data (see see APIs (application programming interfaces)) nf ( ) function, 161 noFill ( ) function, 25 noStroke function, 25 O object-oriented programming (OOP), 135 objects, 135-148 arrays of, 158-161 basic concepts, 135-136 classes of, 137-142, 166 creating, 142-145 fields and methods, 136 operators, 39 order of operations , 209 PEMDAS, 40 P parameters, 13, 202 PDFs (see images) PEMDAS acronym, 40 persistence of vision, 103 PFont data, 135, 166, 207 PImage data, 135, 166, 207 pins and lines, creating, 45 pixels, 13 PNG image format, 93-94 point ( ) function, 14 popMatrix ( ) function, 83 primitives, 165 println ( ) function, 49 PrintWriter class, 180 Processing data folder, 89-90 downloading/launching, 7-8 evolution of, xi-xii Examples and Reference, 11-12 flexibility of, 2 history of, 3 libraries, 183-191 related languages and program development, 4-5 special variables in, 38 tabs feature, 145 website for sharing/networking, 5 Processing Development Environment (PDE), 8 PShape data, 135, 166, 207 216 IndexpushMatrix ( ) function, 83 R radians, 18-20 random ( ) function, 109-111 random movements, 109-111 rectangles cursor position relative to, 64-66 drawing, 16 rectMode ( ) function, 22 Reference and Examples, 11-12 relational expression, 42-43 relational operators, 42 RGB color, 26 robot programs (examples) arrays of objects, 162-164 drawing P5 robot, 32-33 drawRobot function, 131-133 generating and reading data files, 180-182 loading images from SVG/PNG files, 101-102 modifying code with variables, 47-48 mouse-responding shapes, 72-74 objects, 147-148 random and circular movements, 118-119 translate, rotate, and scale in, 85-87 rotate ( ) function, 77 rotating coordinate system, 77-81 rows and columns, creating with for loops, 45 rule of variable scope, 211 S Save command, 11 saveFrame ( ) function, 189 scale ( ) function, 82 scaling shapes, 82-83 scope, variable, 211 sensors, reading, 194-195 Serial Library, 193 setup ( ) function, 50-51 shape ( ) function, 98 shapeMode ( ) function, 98 shapes, 97-100 creating new, 99-100 drawing basic, 14-19 drawing with, 98 moving (see animation) properties, 21-22 scaling, 98-99 wrapping around screen, 105-107 sin ( ) and cos ( ) functions, 113-116 sine wave values/movement, 115-116 size ( ) function, 14, 38 sketching, 1-2 creating/saving sketches, 10-11 exporting sketches, 11 Sketch menu, 10 smoothing lines with easing, 55 sound, 184-189 fundamentals of, 187 microphones, 186-188 playing, 185-186 sine wave, 187-189 SoundFile class methods, 186 spirals, creating, 116 String data, 135, 166, 207 string values, 67 strings, storing text in, 97 stroke ( ) function, 23, 25 stroke weight consistency, 83 strokeCap ( ) function, 21 strokeJoin ( ) function, 22 strokeWeight ( ) function, 21 SVG format, vector shapes in, 93 T Table data, 166-172 tabs, 145 test statement, 41-42 text drawing in boxes, 96 storing in strings, 97 text ( ) function, 68, 95 Index 217Text Editor, 8 textSize ( ) function, 68, 95 timed events, triggering, 112-113 tracking, mouse, 51-52 transformation effects, isolating, 83 translate ( ) function, 75-77, 126 translating locations, 75-81 transparency control, 27 troublshooting (see bugs, detecting and fixing) TSV files, 167 tweening, in animation, 108-109 U update statement, 41 uppercase/lowercase letters in code, 203 V values of variables, 36 variable scope rule, 211 variables, 35-48, 143 arrays versus, 149-152 changing, 36 creating, 36-38 data types, 36 declaring, 37 defined, 35 float variable, 37 local, 211 and repetition, 40-45 reusing identical values, 35 rule of variable scope, 211 vector shapes, 93, 97 vertex ( ) function, 28, 29 W Windows installation, 7
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