كتاب Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing and Manufacturing
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منتدى هندسة الإنتاج والتصميم الميكانيكى
بسم الله الرحمن الرحيم

أهلا وسهلاً بك زائرنا الكريم
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وتسعدونا بالأراء والمساهمات
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أو وإذا كانت هذة زيارتك الأولى للمنتدى فنتشرف بإنضمامك لأسرتنا
وهذا شرح لطريقة التسجيل فى المنتدى بالفيديو :
http://www.eng2010.yoo7.com/t5785-topic
وشرح لطريقة التنزيل من المنتدى بالفيديو:
http://www.eng2010.yoo7.com/t2065-topic
إذا واجهتك مشاكل فى التسجيل أو تفعيل حسابك
وإذا نسيت بيانات الدخول للمنتدى
يرجى مراسلتنا على البريد الإلكترونى التالى :

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 كتاب Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing and Manufacturing

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مُساهمةموضوع: كتاب Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing and Manufacturing   كتاب Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing and Manufacturing Emptyالثلاثاء 16 يوليو 2024, 5:56 pm

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Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing andManufacturing

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TABLE OF CONTENTS
INTRODUCTION
PARTI
INTRODUCING FUSION 360 AND DRAWING SKETCHES
CHAPTER 1
INTRODUCING FUSION 360
What Is the Function of Fusion 360?
Cloud-Based
Manufacture
Part Modeling
Rendering
Simulation
Installing Fusion 360
System requirements
Step 1: Sign up for a Fusion 360 License
Step 2: Download and Install Fusion 360
Getting Started with Fusion 360
Workins with the User Interface of Fusion 360
Invoking a New Design File
Working with Workspaces
DESIGN Workspace
Sketch contextual tab
Solid tab
Form contextual environment
Surface tab
Mesh tab
Sheet Metal tab
Flat Pattern contextual surroundings
Base Feature contextual environment
Generative Design Workspace
Define tab
Edit Model contextual environment
Explore contextual environmentRender Workspace
Appearance
Understanding the Advanced settings dialog
ANIMATION Workspace
SIMULATION Workspace
MANUFACTURE Workspace
DRAWING Workspace
Managing Data by Using the Data Panel
Join a project
Grant access to a project (Administrators Only)
Open a project
Creating a New Project Folder and Sub-Folders
How to Create a Folder Structure
Uploading Existing Files in a Project
Organize and find projects
Pin projects
Fusion 360
In Fusion Team
Unpin a Project
Find content in the content
Search for content
Filter projects
Organize the contents and the projects.
Saving a Design File
Exporting a Design to Other CAD Formats
Native vs. Neutral File Formats
STEP
IGES
Parasolid
DXF
STL
Importing a CAD File in Fusion 360
Exporting a CAD File in Fusion 360
Exporting from Fusion 360
Opening an Existing Design File
Opening an Existing File from the Data PanelOpening an Existing File by using the Open tool
Opening an Existing File from the Local Computer
Working in the Offline Mode
Recovering Unsaved Data
Sharing a Design
Sharing Design Using a Link
Sharing Design to GrabCAD
Sharing Design by Recording Screen
Invoking a Marking Menu
First-level radial menu
Workspaces, toolbar tabs, contextual environments, and active
COMMANDS
Second-level radial menu
Context menu
Gestures
3D Printing
Form Feature
Surfaces
Event simulation
Non-Linear Stress
3D Printing from Fusion 360
Selection
Preview Mesh.
Number of triangles
Refinement
Exporting a Design in STL File Format for 3D Printing
Method #1: Exporting an Entire Design
Method #2: Exporting Individual Components or Bodies
Method #3: Exporting Multiple Bodies as a Single STL File
Extra: The Ability to Export an STL File from the Cloud
Questions
CHAPTER 2
DRAWING SKETCHES WITH AUTODESK FUSION 360
SKETCHESSketch profiles
Unconstrained and constrained sketches
Working with the Selection of Planes
Specifying Units
Specifying Grids and Snaps Settings
THE SKETCH MENU
Creating Sketches
SKETCHES AND SKETCH CURVES
INFERENCES AND CONSTRAINTS
TIP
SELECT AND DELETE SKETCHES
CREATE A SELECTION SET
DIMENSIONS AND SKETCH EQUATIONS
Drawing a Line Entity
Drawing a Rectangle
2-Point Rectangle
3-Point Rectangle
Center Rectangle
Create a 2-Point Rectangle
Create a 3-Point Rectangle
Create a Center Rectangle
Tips
Drawing a Circle
Center Diameter Circle
2-Point Circle
3-Point Circle
2-Tangent Circle
3-Tangent Circle
Tips
Drawing an Arc
3-Point Arc
Center Point Arc
Tangent Arc
Tips
Drawing a Polygon
Create a Circumscribed PolygonCreate an Inscribed Polygon
Create an Edge Polygon
Tips
Drawing an Ellipse
Tips
Drawing a Slot
Center-to-Center Slot
Overall Slot
Center-to-Point Slot
3-Point Arc Slot
Center Point Arc Slot
Tips
Drawing Conic Curves
Tips
Drawing a Spline
Fit Point Spline
Control Point Spline
Editing a Spline
Tips
Spline degree control reference
Adding Fit/Control Points in a Spline
When should I utilize control point splines?
What are some of the recommended procedures for working with
CONTROL POINT SPLINES?
Constraining a control point spline
Creating Sketch Points
Inserting Text into a Sketch
Inserting Text by Drawing a Rectangular Frame
Inserting Text along a Path
Questions
CHAPTER 3
EDITING AND MODIFYING SKETCHES
Trimming Sketch Entities
Extending Sketch Entities
Offsetting Sketch EntitiesTips,
Creating Construction Entities
Mirroring Sketch Entities
Patterning Sketch Entities
Rectangular Pattern Tool
Objects
Direction/s
Distance Type
Quantity
Distance
Direction Type
Suppress
Circular Pattern Tool
Objects
Center Point
Type
Quantity
Suppress
Creating a Sketch Fillet
Scaling Sketch Entities
Entities
Point
Creating a Sketch Chamfer
Equal Distance Chamfer
Distance and Angle Chamfer
Two Distance Chamfer
Tips
Breaking Sketch Entities
Questions
CHAPTER 4
APPLYING CONSTRAINTS AND DIMENSIONS
Working with Constraints
Horizontal Constraint
Vertical Constraint
Coincident ConstraintCollinear Constraint
Perpendicular Constraint
Parallel Constraint
Tangent Constraint
Concentric Constraint
Equal Constraint
Midpoint Constraint
Symmetry Constraint
Curvature Constraint
Fix Constraint
Applying Constraints
Controlling the Display of Constraints
Applying Dimensions
Applying a Horizontal Dimension
Applying a Vertical Dimension
Applying an Aligned Dimension
Applying an Angular Dimension
Applying a Diameter Dimension
Applying a Radius Dimension
Applying a Linear Diameter Dimension
Editing and Modifying the Dimensions
Working with Different States of a Sketch
Under Defined Sketch
Fully Defined Sketch
Working with SKETCH PALETTE
Look At
Slice
Show Profile
Show Points
Show Dimensions.
Show Constraints
Show Projected Geometries
3D Sketch
Questions
PART 2CREATING AND EDITING 3D MODELS/COMPONENTS
CHAPTER 5
CREATING BASE FEATURE OF SOLID MODELS
Creating an Extrude Feature
Profile
Start
Profile Plane
Offset Plane
Direction
One Side
Two Sides
Symmetric
Extent
Distance
Taper Angle
Creating a Revolve Feature
Axis
Angle
Full
Angle
Direction
One Side
The Two Faces
Symmetric
Operation
Navigating a 3D Model in Graphics Area
Controlling the Navigation Settings
Pan
Zoom
Zoom Window
Fit
Free Orbit
Constrained Orbit
Look At
Navigating a 3D Model by Using the View CubeHome
Corner
Edge
Face
Go Home
Perspective
Perspective with Ortho Faces
Set current view as Home
Reset Home
Set current view as
Reset Front
Changing the Visual Style of a Model
Shaded
Shaded with Hidden Edges
Shaded with Visible Edges Only
Wireframe
Wireframe with Hidden Edges
Wireframe with Visible Edges Only
Questions
CHAPTER 6
CREATING CONSTRUCTION GEOMETRICS
Creating a Construction Plane
Creating a Plane at an Offset Distance
Creating a Plane at an Angle
Creating a Plane Tangent to a Cylindrical or Conical Face
Tips
Creating a Plane in the Middle of Two Faces/Planes
Tips
Creating a Plane Passing Through Two Edges
Tips
Creating a Plane Passing Through Three Points
Tips
Creating a Plane Tangent to a Face and Aligned to a Point
Ups
Creating a Plane along a PathTips.
Creating a Construction Axis
Creating an Axis Passing Through a Cylinder/Cone/Torus
Tips
Creating an Axis Perpendicular at a Point
Tips
Creating an Axis Passing Through Two Planes
Tips
Creating an Axis Passing Through Two Points
Tips
Creating an Axis Passing Through an Edge
Tips
Creating an Axis Perpendicular to Face at Point
Tips
Creating a Construction Point
Creating a Point at Vertex
Tips.
Creating a Point at the Intersection of Two Edges
Tips.
Creating a Point at the Intersection of Three Planes
Tips.
Creating a Point at the Center of Circle/Sphere/Torus
Tips.
Creating a Point at the Intersection of an Edge and a Plane
Tips.
Creating a Point along a Path
Tips.
Questions
CHAPTER 7
ADVANCED MODELING - 1
Using Advanced Options of the Extrude Tool
Start drop-down list
From Object
Extent drop-down list
To ObjectAll
Operation drop-down list
Join
Cut
Intersect
New Body.
New Component
Using Advanced Options of the Revolve Tool
Working with a Sketch having Multiple Profiles
Projecting Edges onto a Sketching Plane
Geometry.
Selection Filter
Projection Link
Show or hide projection geometry
Manage lost predictions
Tips
Creating 3D Curves
Creating a Projected Curve
Creating an Intersection Curve
Projected Compound Curves in Fusion 360
Creating a Curve by Projecting Intersecting Geometries
Objects to intersect on
Editing a Feature and its Sketch
Editing the Sketching Plane of a Sketch
Applying Physical Materials Properties
Physical Material
Appearance
Manage Materials
Modify physical materials in a design
Modify appearances in a design
Tips,
Manage materials in a design
Physical Material reference
Appearance reference
The aesthetic qualities have no impact on the engineering properties.Move your cursor over the picture to see the product's name and a brief
description o f it.
Customize materials in the Generative Design workspace
Create a new material
Pick the approach that works the best for your circumstances
Create a new material library
Remove a user-defined library from the Material Browser
Copy or reopen an existing user-defined library
Manage materials in the Generative Design workspace
Select materials in the Generative Design workspace
Calculating Mass Properties
Measuring the Distance between Objects
Selection Filter
Secondary Units
Restart Selection
Questions
CHAPTER 8
ADVANCED MODELING - II
Creating a Sweep Feature
Type
Creating a Sweep Feature with a Single Path
Creating a Sweep Feature with Path and Guide Rail
Distance
Path Distance and Guide Rail Distance
Profile Scaling
Creating a Sweep Feature with Path and Guide Surface
Creating a Loft Feature
Creating a Loft Feature with Profiles
Profiles
Tangent Edges
Operation
Creating a Loft Feature with Profiles and Guide Rails
Guidelines for constructing a Loft with the use of guide rails
Creating a Loft Feature with Profiles and Centerline
Creating Rib FeaturesCreating Web Features
Creating Holes
Placement
Creating a Single Hole on a Face
Creating Multiple Holes on Points
Create a hole at an angle on an angled surface.
Step 1: Sketch a helpline
Step 2: Draw the leading line.
Step 3: Set Plane in angle
Step 4: Check if the angle is right
Step 5: O ffset planar
Step 6: Main sketch for the creation of a Hole
Step 7: Create the Hole
Creating a Thread
Creating a Rectangular Box
Creating a Cylinder
Creating a Sphere
Creating a Torus
Creating a Helical and a Spiral Coil
Section Position
Create a 3D sketch spiral or helix
Creating a Pipe
Creating 3D Sketches
Easily Model Wires and Tubes
Uneven Surface
Air Time
3D Sketching
Questions
CHAPTER 9
PATTERNING AND MIRRORING
Creating a Rectangular Pattern
Pattern Type
Objects
Directions
Distance TypeQuantity
Distance
Direction Type
Suppress
Compute Option
Optimized
Identical
Creating a Circular Pattern
Pattern Type
Axis
Type
Quantity
Suppress
Compute Option
Creating a Pattern along a Path
Pattern Type
Objects
Path
Distance Type
Distance
Quantity
Start Point
Direction
Orientation
Suppress
Compute Option
Mirroring Features/Faces/Bodies/Components
Questions
CHAPTER 10
EDITING AND MODIFYING 3D MODELS
Working with the Press Pull Tool
Offsetting a Face by Using the Press Pull Tool
Filleting an Edge by Using the Press Pull Tool
Extruding a Sketch by Using the Press Pull Tool
Creating FilletsCreating a Constant Radius Fillet
Creating a Variable Radius Fillet
Creating a Fillet by Specifying the Chord Length
Creating Rule Fillets
Creating Chamfers
Creating Shell Features
Faces/Body
Tangent Chain
Inside Thickness/Outside Thickness
Direction
Adding Drafts
Plane
Faces
Angle
Flip Direction
Direction
Scaling Objects
Scale components, bodies, or sketches
Scaling a mesh body.
Combining Solid Bodies
Offsetting Faces of a Model
Splitting Faces of a Model
Splitting Bodies
Questions
PART 3
WORKING WITH ASSEMBLIES
CHAPTER 11
WORKING WITH ASSEMBLIES - 1
Assemblies
Distributed designs
Updates in the assembly
Edit a design directly
Make a savable change to the design.
Edit an external component in an assemblyMake a savable change to the design.
Discard changes
Edit In Place
Assembly Contexts
Local context
Automatic activation
Reference objects
Adjust the visibility of objects in an assembly
View or conceal items
Override visibility of objects in an external component
Remove a visibility override from a single object
Remove all visibility overrides from an external component
Remove all visibility overrides from an entire assembly
Tips
Derived design features
Derive command
Design > Solid > Create > Derive
Insert Derive command
Design > Solid > Insert > Insert Derive
When to use derived design features
Working with Bottom-up Assembly Approach
Working with Top-down Assembly Approach
Creating an Assembly by Using Bottom-up Approach
Internal and External Components
Internal Components
External Components
Edit External Components
Inserting Components in a Design File
Fixing/Grounding the First Component
Working with Degrees of Freedom
Joint command
Selection order
Applying Joints
Applying a Rigid Joint
Applying a Revolute Joint
Applying a Slider JointApplying a Cylindrical Joint
Applying a Pin-slot Joint
Applying a Planar Joint
Applying a Ball Joint
Create a joint between the shaft and the gear housing
Editing Joints
Editing Options
Drive Joints
Edit Joint
Edit Joint Limits
Lock
Suppress
Animate Joint
Animate Model
Go to Home Position
Defining Joint Limits
Motion
Minimum
Maximum
Rest
Animate
Animating a Joint
Animating the Model
Locking/Unlocking the Motion of a Joint
Driving a Joint
Defining Relative Motion between Two Joints
Grouping Components Together
Create a contact set
Edit a contact set
Suppress or Un-suppress a contact set
Enabling Contact Sets between Components
Capturing Position of Components
Capture position proactively
Capture position when prompted
Revert position proactivelyRevert position when prompted
Avoiding Coincident Face Rendering Artifacts Using Dielectric
Priority
Coincident Faces
Rendering Transparent Bodies and Coincident Faces
Using Dielectric Priority
Overlapping
Setting the Priority
Basic Static Stress Simulation in Fusion 360
Why do Static Stress Simulation?
Simulating Static Stress in Fusion 360
Fixed
Pinned
Other Constraints
Deformation
Isolating Parts of the Spectrum
Animation
Questions
CHAPTER 12
WORKING WITH ASSEMBLIES - II
Creating an Assembly by Using a Top-down Approach
Create components and add As-built Joints
Prerequisites
Creating Components within a Design File
Creating a New Empty Component
Creating a New Component from Existing Bodies
Creating a Component during an Active Tool
Tips
Fixing/Grounding the First Component
Applying As-built Joints
Defining a Joint Origin on a Component
Simple
Between Two Faces
Two Edge Intersection
Editing Assembly ComponentsQuestions
CHAPTER 13
CREATING ANIMATION OF A DESIGN
Invoking the ANIMATION Workspace
Capturing Views on the Timeline
Capturing Actions on the Timeline
Transforming Components (Move or Rotate)
Creating an Exploded View of an Assembly
Auto Explode
Auto Explode
Manual Explode Tool
Toggling on or off the Visibility of Components
Creating a Callout with Annotation
Edit the text of an existing callout
Customizing Views and Actions on the Timeline
Deleting Views and Actions of a Storyboard
Creating a New Storyboard
Toggling On or Off Capturing Views
Playing and Publishing Animation
Using the Timeline function
Locating a feature using the timeline
Suppress a feature
Watch your project's history
Turning the timeline on and off
Questions
PART 5
CREATING DRAWINGS
CHAPTER 14
WORKING WITH DRAWINGS
Invoking the DRAWING Workspace
Destination
Drawing
TemplateSheet
Standard
Units
Sheet Size
Creating the Base View of a Design
Reference
Representation
Orientation
Style
Scale
Tangent Edges
Interference Edges
Thread Edges
Creating Projected Views
About Projected Views and View Options
About Drawing View
Working with Angle of Projection
Defining the Angle of Projection
Defining Drawing Preferences
Editing Annotation and Sheet Settings
Editing and inserting a New Title Block
On Fusion 360
Modifying Title Blocks
Creating Section Views
Creating Full Section Views
Creating Half-Section Views
Creating Offset Section Views
Creating Aligned Section Views
Creating Detail Views
Creating an Exploded Drawing View
Creating Break Views
Break a view
Edit a break in a view
Use the Broken View Edit dialog
Drag the break lines
Invoking DRAWING Workspace from AnimationEditing Properties of a Drawing View
Editing Hatch Properties of a Section View
Moving a Drawing View
Rotating a Drawing View
Deleting a Drawing View
Adding Geometries in Drawing Views
Adding Centerlines
Changing properties of center lines
Adding Center Marks
Adding Center Mark Pattern
Adding Edge Extension between Two Intersecting Edges
Applying Dimensions
Applying Linear, Aligned, Angular, Radius, and Diameter
Dimensions
Applying Ordinate Dimensions
Align ordinate dimension leaders
Applying Baseline Dimensions
Applying Chain Dimensions
Editing a Dimension
Arranging Dimensions
Stack dimensions
Align dimensions
Align angular or linear dimensions inside an image or between views.
Breaking Dimension Lines
Adding Text/Note
Create text
Change text
Create bulleted, numbered, or lettered lists
Create Stacked Characters
Adding Text/Note with Leader
Adding the Surface Texture Symbol
Create a Surface Identification Leader
Edit a Surface Texture
Move a Surface Texture
Creating the Bill of Material (BOM)/Part List
Adding Balloons ManuallyRenumbering Balloons
Adding Drawing Sheets
Sheet Bar
Creating a New Drawing Template
Exporting a Drawing
Exporting a Drawing as a PDF File
Exporting a Drawing as a DWG File
Exporting a Drawing as a DXF File
Exporting a Drawing Part List as a CSV File
Questions
CHAPTER 15
CREATING AND EDITING PARAMETRIC MODELS
Understanding Parameters and Dimensions
Dimensions: Precision at Your Fingertips
Defining parameters to drive design variables
Access Parameters Dialog
Create New Parameters in Fusion 360
Create User Parameters “On the Fly” in Fusion 360
Associating dimensions with parameters
Creating Parametric Relationships
Building equations to establish relationships
Constructing Equations
Benefits of Using Equations in Fusion 360
Utilizing geometric and numeric constraints
Making Geometric Limits
ApplyingNumeric Constraints
Best Practices for Using Constraints
The constraints sketches
Driving Design Changes with Parameters
A Practical Example
Difficulties and Solutions
Modifying parameter values to update the design
Design Optimization
Parametric Modeling vs. Direct Modeling
How to select an appropriate modeling featureAdvantages of Parametric Modeling in Fusion 360
Managing Parametric Models
Organizing Bodies & Components
Components vs. Bodies
Bodies vs. Rule #1
Why does Rule #1 exist then?
Condensed timelines
Associated root parts
Sub-assemblies as file management
Portability
Using parameter tables for efficient management
CHAPTER 16
ADVANCED MODELING TECHNIQUES
Lofting between Non-Parallel Profiles
Making Simple LOFT
Adding Path
Working with multiple profiles and guide curves
Boundary Patch Modeling
Controlling curvature and continuity
Using Sculpting Tools for Organic Shapes
Getting Started with Sculpting Tools
Sculpting freeform designs with T-splines
Key Features of T-Splines
Challenges and Future Developments
Refining and detailing organic shapes
Creating Custom Patterns and Embossing
Apply appearances to components, bodies, and faces in a design
HP-S
CHAPTER 17
SHEET METAL DESIGN
Introduction to Sheet Metal Workspaces
Exploring the Sheet Metal Workspace
Understanding sheet metal-specific tools
Important InformationFolded and Unfolded Modes
Flat Pattern
Sheet Metal Rules
The Flange and Bend Tools
BEND
Creating Sheet Metal Bends
CHAPTER 18
ASSEMBLY CONSTRAINTS AND MOTION
Advanced Assembly Joints and Constraints
Creating and Managing Components
Techniques
Factors that should be considered
Animating and simulating assemblies in Fusion 360
Techniques
About joints in Fusion 360
Applying Motion Studies
Creating Assemblies Animation
Explore the Animation Workspace.
Set Initial Component Positions
Simulating realistic motion for mechanisms
Analyzing assembly motion for interference
Evaluating mechanism performance and behavior
Creating Exploded Views and Assembly Instructions
Creating an Exploded View
CHAPTER 19
COLLABORATIVE WORKFLOWS AND DATA MANAGEMENT
Working with Teams in Fusion 360
Viewing a design
Managing user roles, permissions, and access
Version Control
Types of Version Control Systems
Why Use Version Control?
How to Use Version Control in Fusion 360
Adding a version change descriptionViewing the version history
Promoting old versions
Opening multiple versions
Design History
Turning on design history;
Manipulating a design
Sharing your design
Connecting Fusion 360 and Fusion Team
Some Finishing Touches
Reviewing comment history
Switching from Fusion Team to Fusion 360
Integrating Fusion 360 with Other Software
Importing and exporting design data
Upload a design as a new version of an existing design
Export designs
The Export dialog displays.
Integrating Fusion 360 with other design and analysis tools
CHAPTER 20
INTRODUCTION TO CAM AND CNC MACHINING
Basics of Computer-Aided Manufacturing (CAM)
Understandins CAM workflows and processes
CAD to CAM Process
G01 XI Y1 F20 TOI S500
CNC Machines at a Glance
CNC Routers
Water, Plasma & Laser Cutters
Milling Machines
Lathes
Electrical Discharge Machines (EDM)
Linking design models to manufacturing processes
Setting Up Toolpaths for CNC Machining
What are 2D Toolpaths?
What are 2.5D Toolpaths?
What Are 3D Toolpaths?
What Are 5-Axis Toolpaths?What Are 3+2 Toolpaths?
Taking This Knowledge to Fusion 360
Defining machining operations and strategies
Machining Operations
Machining Strategies
Configuring cutting tools, speeds, and feeds
Simulating Toolpaths and Material Removal
Detecting collisions and optimizing toolpaths
Collision Detection
Optimizing Toolpaths
Exporting G-code for CNC Machines
Generating machine-readable G-code instructions
Sending G-code to CNC machines for production
Manufacturing in Fusion 360
Introduction to manufacturing workflows in Fusion 360
Fusion 360 manufacturing capabilities
Creating 3D prints and exporting files for additive manufacturing
Fusion 360 additive manufacturing functionality
Sheet metal fabrication and manufacturing considerations
Fusion 360 sheet metal functionality
Collaborating with manufacturing partners
Fusion 360 manufacturing partnerships
CHAPTER 21
FINITE ELEMENT ANALYSIS (FEA)
Understanding Stress Analysis and Simulation:
Introduction to finite element analysis (FEA)
Defining materials, loads, and boundary conditions
Setting Up FEA Studies in Fusion 360:
Interpreting Simulation Results
Analyzing stress, displacement, and safety factors
Analyzing Stress
Analyzing Displacement
Analyzing Safety Factors
Identifying critical areas for design improvement
Optimizing Designs with Simulation DataIterating designs based on simulation insights
Using simulation-driven design to enhance performance
CHAPTER 22
RENDERING AND VISUALIZATION
Applying Materials and Textures
Side Note about Materials in Fusion 360
The Appearance Dialog Box
Assigning Materials
Assigning Materials to Bodies
Single Body
Multiple Bodies
Replace Applied Material
Bodies in a Group Folder
Assigning Materials to Faces
Editing Materials
Advanced Option.
Duplicate a Material
Deleting Materials
Check Your Work: Quick Render Mode
Setting up Lighting and Cameras
Configuring scene lighting and environment
Set the lighting, background, and camera in your render
Rendering High-Quality Images and Animations
Utilizing cloud rendering for high-quality output
How it all works
Five Tips for Creating Exceptional Renderings
Presenting Designs with Visual Impact
Creating visually appealing presentations
CHAPTER 23
ADDITIVE MANUFACTURING (3D PRINTING)
Design Considerations for 3D Printing
Overhangs
Characteristics
Minimum detail sizePrototyping
Whole-model edits
Post-print assembly
Preparing Models for 3D Printing
Optimizing models for successful printing
Creating printable STL files
Choosing Printing Materials and Technologies
Printing Materials: The Digital Palette
Printing Technologies: The Digital Tools
Exploring different 3D printing materials
The Art of Selection and Simulation in Fusion 360
Matching materials to design requirements
Achieving Better Additive Manufacturing Outcomes in Generative
Design
Using the New Additive 2.0 Algorithm
How is Additive 2.0 Better?
Validating the Print Process
FFF Example
SLA Example
SLM Example
How to Use Generative Design Tools for Additive and Subtractive
Manufacturing
Assigning Plastic Rules to Your Designs with the Fusion 360
Product Design Extension
Plastic Rules in Fusion 360 Overview
How TO ASSIGN PLASTIC RULES IN FUSION 360
Physical Material
Physical Values
Design Advice Values
Physical material and appearance
Plastic rule parameters in Fusion 360
Troubleshooting Common 3D Printing Issues
CHAPTER 24
USING FUSION 360 FOR ELECTRONICS DESIGN
Overview of Electronics Design WorkspacesDifferences from EAGLE
Electronics Area
Electronics Design Workspace
Electronics Library Workspace
Working with schematic and PCB design tools
Schematic design
Work with a new schematic
Create a schematic
Make sure the grid is set to 0,1 inch
Add component libraries with the Library Manager
SPICE SIMULATION IN THE SCHEMATIC
Simulate circuit performance with SPICE
Sample schematic
Creating PCB Design
SCHEMATIC DESIGN
2D PCB DESIGN
Testing
3D PCB DESIGN
Laying out PCB components and traces
What’s So Important about Component Placement?
Tip #1 - Understand Your Mechanical Constraints
Tip #2 - Understand Your Assembly Constraints
Tip #3 - Give your Integrated Circuits (ICs) Room to Breathe
Tip #4 - Keep Similar Components in the Same Direction
Tip #5 - Group Your Parts to Minimize Connection Paths
Tip #6 - Place All o f Your Edge Components First
Tip #7 - Avoid Overlapping Any Parts
Tip #8 - Keep Your Parts on One Layer
Tip #9 - Keep IC Pins and Polarized Components in the Same Direction
Tip #10- Design Your PCB Layout like Your Schematic
Contained Creativity
PCB Layer Stack Fundamentals: Using Multiple Copper Layers
PCB Construction
Single Layer PCBs
Double-Sided PCBs
Multi-layer PCBsIt’s The Electric Field That Drives Current
Fusion 360 PCB Layer Stack Manager
Organizing your PCB layer stack
A Better PCB Layer Stack Up
So What Can We Do?
How to Design PCBs for Harsh Environments
Harsh Environments Examples
Temperature
Moisture. Humidity, and Dust
High Power Application
Signal Interferences
Electromagnetic Interference
Designing Your Next Printed Circuit Board (PCB) Like a Pro
Drop Those Components like It’s Hot
Keep your parts in the same direction
Place like parts together
Look one step ahead
It’s Getting Hot in Here
Add more copper.
Channel heat with vias
Keep those hot parts separate
Just Integrate It
Give them some space
Power with common rails
Route like a Boss
Take the sharpness out of angles
Figure out those trace widths
Remember where your heat goes
Power It Up, Power it down
Trace Width and Currents Reference
Keep that noise away.
Houston, We Have Liftoff
Integrating Electronics Components with Mechanical Design
The Value of Combining Mechanical and Electrical Design Integration
Key Considerations for IntegrationUtilizing Fusion 360 for Integration:
Electromechanical Integration Using Fusion 360
An Illustrative Example
Stage 1 - Definition of Printed Circuit Board Shape
Stage 2 - Component Selection and Placement
Stage 3 - Refinement of Component Placement
Stage 4 - Routing of PCB Traces
Using 3D Electronic Component Models to Synch PCB and
Enclosure Designs
Importing 3D STEP Models
CHAPTER 25
WORKING WITH LARGE ASSEMBLIES AND PERFORMANCE
OPTIMIZATION
Strategies for Handling Complex Assemblies
Managing large assemblies effectively
Streamlining assembly structure and components
Techniques for Reducing File Size and Enhancing Performance
Optimizing assembly performance
Using lightweight and simplified representations
Simplifying and Representing Large Assemblies
Representing complex assemblies efficiently
CHAPTER 26
CASE STUDIES AND REAL-WORLD APPLICATIONS
Designing Consumer Products with Fusion 360
Applying Fusion 360 to Consumer Goods Design
Key Features of Fusion 360 for Consumer Goods Design
Workflow in Fusion 360 for Consumer Goods Design
Addressing design challenges and requirements
Identifying Design Challenges
Addressing Design Challenges with Fusion 360
Meeting Design Requirements
The Fusion 360 Product Design Extension
Materials with Intelligence
Embedded Plastic PartsGeometric Pattern
From Sketch to Final Product: Autodesk Fusion 360 Design &
Engineering Highlights You Don’t Want to Miss
Volumetric Latticing
Fusion 360 Drawings: Detailing Made Easy
Automated Modeling: A Future in Design
Performance Improvements: Optimizing Your Experience
Enhanced User Interface
Assembly Performance
The Power of Cloud-Native Capabilities
Seamless Design for an Interconnected World: Fusion 360 is the
Future of Engineering and Manufacturing
Using Fusion 360 in Industrial Design
Designing aesthetically pleasing and functional products
Aesthetics
Functionality.
The Fusion 360 Workflow
Case Study: Creating a Functional Prototype
Everything You Need to Consider for Prototyping
What is Prototyping?
What are the best steps for prototyping?
Incorporating design principles and best practices
What is Rapid Prototyping?
How does Autodesk Fusion 360 help with rapid prototyping?
Fusion 360: professional prototyping and fabrication tools at your
FINGERTIPS
Case Study: Designing for Manufacturing and Assembly (DFMA)
Implementing DFMA methodologies in Fusion 360
Understanding DFMA Principles
Step-by-Step Implementation in Fusion 360
Step 1: Define Your Design Goals
Step 2: Sketch and Create the Initial Design
Step 3: Design for Manufacturing (DEM)
Step 4: Design for Assembly (DFA)
Step 5: Perform Finite Element Analysis (FEA)
Streamlining production and assembly processesCHAPTER 27
CUSTOMIZING FUSION 360
Introduction to Fusion 360 API and Add-Ins
The Power of Fusion 360 API in Action
Extending Fusion 360's functionality through programming
User-Interface Customization with Fusion 360's API
Structure
Toolbars
Workspaces
Toolbar Tabs
Toolbar Panels
Contents
Controls
Command Definitions
Creating custom tools and features with APIs
Searching the API Documentation
What's New in the Fusion 360 API
Enhancements
Basic API Concepts
Objects
Object Model
Creating Custom Commands and Workflows
Creating a Script or Add-In
Creating, Editing, and Running Your First Script
Script and Add-In Details
Add-Ins
Scripts
Script and Add-In Files
The Manifest File
Script Code
Scripts vs. Add-Ins
Conclusion
Fusion 2D 360 Practice Exercises
Exercise one
Exercise TwoExercise Three
Exercise Four
Exercise Five
Exercise Six
Exercise Seven
Fusion 3D 360 Practice Exercises
Exercise One
Exercise Two
Exercise Three
Exercise Four
Exercise Five
Exercise Six
Exercise Seven
Exercise Eight
Exercise Nine
Exercise Ten
Exercise Eleven
Exercise Twelve
Exercise Thirteen
Exercise Fourteen
Exercise Fifteen
Frequently Asked Questions
What are the primary elements that make up a design project using
Fusion 360?
How does SolidWorks or AutoCAD compare to the capabilities of
Fusion 360?
Can you explain what Joints are in the context of Fusion 360?
In the context of Fusion 360, what do you understand about the CAM
system?
Can you list any examples of how Autodesk Inventor and Fusion 360
may be used?
What is the most effective method for creating a drawing with the
Fusion 360 software?
In Fusion 360, what is the most efficient technique to add parameters to
an already existing sketch?What is the most efficient approach to switching the view orientation in
Fusion 360?
In Fusion 360, what is the most effective method for scaling a model?
What is the most effective method for rotating a model?
What is the most effective method for mirroring a model?
What is the most efficient approach to moving a model around?
What is the most effective method for joining two models together?
Can you list any real-world examples of projects that were constructed
utilizing Fusion 360?
In the context of Fusion 360, canyon describe your understanding of
the concept of freeform modeling?
Can you explain the steps of extruding a surface in Fusion 360?
Can you explain the steps for sweeping a profile along a route in Fusion
360?
Can you explain how to rotate a profile in Fusion 360 around a certain
axis?
Why Are My Components Grayed Out?
Turning Component Visibility on And Off
How Do I Preview New Features?
How Do I Make Changes to My Preferences Regarding Navigation?
Why Is My Z-axis In the “Up” Direction?
INDEX
INDEX
*.f3d file., 35
2D curves, 151
2-Point Circle, 61
2-Point Rectangle, 39, 40, 58, 59, 196, 304
2-Tangent Circle, 61, 62
360 degrees, 95, 122, 220
3D curve, 151
3D curve seen, 151
3D design, 46, 207
3D exploded views, 17
3D Modeling, 413, 560
3D print, 41, 42
3D print utility, 42
3D printed, 42
3D printing, 18, 27, 41, 50, 409, 450, 472, 473, 474, 475, 506, 512, 513, 515, 516, 517, 518, 527,
528, 579, 586, 587, 589, 590, 592, 594, 604
3D Printing, 40, 42, 43
3D PRINTING, 506
3D Printing Integration, 579, 595
3D sketch spiral, 202
3D Sketching, 214
3D technology, 40
3D View, 15
3D viewer, 36
3-Point Arc, 63, 70, 72
3-Point Circle, 61, 62
3-Point Rectangle, 58, 59
3-Tangent Circle, 61, 62
A
A Confluence of elements, 485
A dialogue window, 37, 91, 96, 121, 133, 148, 157, 177, 181, 226, 287, 288, 331, 368, 370, 380
A Future in Design, 583
A Practical Example, 394
a square box, 208
A watertight model, 41A360 viewer, 36
Access Control, 436
Access Parameters Dialog, 387
Accessibility, 594
Achieving Better Additive Manufacturing Outcomes, 520
Achieving Better Additive Manufacturing Outcomes in Generative Design, 520
Acrylic Resin, 553
Acrylonitrile Butadiene Styrene, 517
Activate the "Bend" Tool in the Toolbox, 417
activate the construction mode, 89
active commands, 39
Adaptability to Requirements, 385
Adaptive Clearing, 4
Add component libraries with the Library Manager, 535
Add more copper., 556
Add Motion Inputs, 429
Add Parameters, 401, 630
Adding a version change description, 440
Adding Balloons Manually, 375
Adding Center Mark Pattern, 363
Adding Center Marks, 362
Adding Centerlines, 361
Adding Drafts, 238
Adding Fit, 78
Adding Path, 403
Adding Text/Note, 370, 372
Add-Ins, 449, 596, 605, 610, 615, 618
ADDITIVE MANUFACTURING, 506
ADDITIVE MANUFACTURING (3D PRINTING), 506
additive manufacturing functionality, 474
Additive manufacturing simulation, 475
Additive Manufacturing Workspace, 516
Addressing Design Challenges, 579
Addressing design challenges and requirements, 579
Adjust Surface Continuity, 406
Adjust temperature settings, 531
Adjust the Motion Settings, 429
Administrators, 19
Advanced Assembly Joints and Constraints, 419
Advanced button, 17
Advanced Highlight, 17, 495
Advanced Highlight Controls, 17
ADVANCED MODELING, 143, 169, 402
ADVANCED MODELING - I, 143
ADVANCED MODELING TECHNIQUES, 402
Advanced Option, 494
Advanced Options, 143, 146
Advanced settings dialog, 17
Advanced Techniques, 497
Aesthetics, 542, 580, 584, 589
Aesthetics and Ergonomics, 589
Affects physical/mass properties, 529
After Processing, 498
Air Time, 213Align dimensions, 369
Align ordinate dimension leaders, 367
aligned dimension, 107, 367
Aligned option, 107
All Storyboards, 160, 326
allocating materials, 530
alter surface, 13
Alternative Materials, 573
An algorithmic and computational dance, 488
An electrical fast transient (EFT), 553
an existing planar face, 48, 149
An Illustrative Example, 561
An Object Snap displays, 367
Analysis and Simulation, 477, 560
analysis tools, 406, 409, 410, 450, 474, 477, 514, 568, 589
Analysis Tools, 409
Analyze & Inspect, 406
Analyze Results, 429
Analyze the Forces and Loads, 431
Analyzing assembly motion for interference, 430
Analyzing Displacement, 484
Analyzing Safety Factors, 484
Analyzing stress, 483
Analyzing Stress, 483
Analyzing stress, displacement, and safety factors, 483
Android and iOS, 3
angel-backed, 6
Angle, 95, 99, 100, 122, 123, 133, 134, 172, 173, 179, 183, 187, 201, 220, 236, 239, 269, 288, 338,
342, 343, 358, 360
angular dimension, 108, 109, 344
Angular Dimension, 108
Animate, 269, 284, 286, 287, 289, 301, 309
Animate Joint, 284, 286
Animate Model, 284, 287
Animating a Joint, 286
Animating the Model, 286
Animation, 17, 39, 160, 301, 326, 331, 357
ANIMATION, 17, 318, 325, 331, 334, 355, 357
Animation and Gaming, 408
ANIMATION Workspace, 17, 318, 358
Annotations and Text, 505
APIs empower, 604
Appearance, 16, 158, 159, 160, 161, 163, 165
application bar, 7, 10, 37
Application Bar, 7, 10, 32, 33, 259, 317, 379, 380
Application Programming Interface, 449, 450, 596, 597, 601, 604, 608
Applications window, 248
Applied to the component, 529
Apply adhesion aids, 531
apply aligned dimensions, 107
Apply appearances to components, 411
Apply appearances to components, bodies, and faces in a design, 411
Apply Loads, 481
Applying a Ball Joint, 280Applying a Diameter Dimension, 109
Applying a Pin-slot Joint, 276
Applying a Vertical Dimension, 107
Applying an Aligned Dimension, 107
Applying Baseline Dimensions, 367
Applying Chain Dimensions, 367
Applying Constraints, 104
APPLYING CONSTRAINTS, 102
Applying Dimensions, 106, 365
Applying Joints, 265
Applying Materials and Textures, 490
Applying Motion Studies, 422
Applying Numeric Constraints, 392
Applying Ordinate Dimensions, 366
Appropriate bed leveling, 530
Approve button, 19
arc entity, 104
Architecture, 408
arcs, 48, 63, 64, 65, 97, 103, 630
arc's second end point, 63
Arranging Dimensions, 368
arrow keys, 35
Articulate Your Vision, 609
Artistry in Code, 610
as-built joints, 264
As-built Joints, 303, 312
Aspect Ratio, 497
Assemble Slides or Video Clips, 505
Assemblies, 247, 281, 303
Assembly and Integration, 513
ASSEMBLY CONSTRAINTS AND MOTION, 419
Assembly context, 419
Assembly Contexts, 252, 253, 258
Assembly Design, 588
Assembly Performance, 583
Assembly Sequencing, 595
Assessing Interference, 431
assign dimensions, 106
Assigning Materials, 491, 493
Assigning Materials to Bodies, 491
Assigning Materials to Faces, 493
Associated root parts, 400
Associating dimensions with parameters, 389
Auto Explode, 320, 321, 322, 431
AutoCAD, 3, 26, 33, 345, 346, 629
Autodesk, 3, 6, 8, 10, 33, 37, 46, 295, 349, 630, 634
Autodeskproduct, 616
Automated Modeling, 583
Automated Parametric Design, 604
Automatic activation, 254
Automatic Support Generation, 513, 514
Automotive Design, 408
Avatar, 249, 250, 251
Avoid Overlapping Any Parts, 544Axis, 122, 137, 138, 139, 219, 276, 314
B
Balancing Trade-Offs, 487
Base Feature, 13, 28
BASE FEATURE, 116
Base Feature Surface tab, 13
Base Flange, 413
Base View, 334, 336, 355
Basic API Concepts, 608
Basic Static Stress, 295
Basics of Computer-Aided, 451
BEND, 417
Bend Position, 418
Bend Tables, 414
Best Practices for Using Constraints, 392
Bill of Materials, 374, 375, 589, 595
Biodegradable and Eco-Friendly Materials, 518
Blend and Transition, 410
Blend Tool, 407
Bodies in a Group Folder, 493
Bodies vs. Rule #1, 399
Bodies/Components, 160, 224
BOM, 374, 375
Bonded, 298
bootstrap startups, 6
Bottom-up Approach, 259
Bottom-up Assembly Approach, 259
Boundary Conditions, 478, 480
Boundary Patch Modeling, 405
box indicating the dimensions, 109, 110, 111
Break a view, 356
Break Link, 150, 258, 262
Bridging and Overhang Problems, 531
Broken View Edit dialog, 357
Browser, 8, 28, 43, 44, 45, 49, 50, 54, 55, 160, 161, 162, 163, 164, 165, 249, 250, 254, 256, 258,
260, 287, 288, 290, 306, 308, 309, 327
BROWSER, 10, 34, 111, 147, 165, 166, 237, 259, 263, 285, 286, 287, 311, 312, 317, 320, 331, 334,
376
browser's default component, 248
browser's external component, 248
Buckling of the structure, 4
Building equations to establish relationships, 390
bump pattern, 17
C
Cable Management, 559
CAD, 3, 11, 14, 25, 26, 27, 28, 30, 124, 264, 295, 629, 630, 633, 634
CAD application, 3
CAD file, 25, 26, 27, 30
CAD programs, 25, 26, 633CAD to CAM Process, 452
Calculating Mass Properties, 165
Calculating RPM, 466
Calibrate the extruder, 531
Callout with Annotation, 323
CAM, 3, 4, 19, 27, 629, 630
CAM Hole and Pocket Feature Recognition, 608
CAM Integration, 578
Camera Animation, 498, 505
Cancel option, 54
Canvas and Marking Menu, 9
Canvases, 608
Capture Position, 266, 270, 291, 292
Capture position proactively, 291
Capture position when prompted, 291
Capturing Actions, 319
Capturing Position, 291
Capturing Views, 318, 326
CASE STUDIES AND REAL-WORLD APPLICATIONS, 577
Case Study, 586, 593
Catia, 3, 33
Center Diameter Circle, 39, 61, 63, 197, 198, 199
Center Point, 63, 64, 70, 71, 72, 73, 95
Center Point Arc, 63, 64, 70, 72, 73
Center Point selection option, 95
Center Point Slot, 70
Center Rectangle, 58, 60
Center to Center Slot, 70
centerline, 111, 131, 181, 182, 361, 363
Center-to-Center Slot, 70
Center-to-Point Slot, 71
Centralize project activity, 434
Chain Faces, 145
Challenges and Future Developments, 409
Chamfer, 99, 100, 236, 245
chamfer command, 100
Change Parameters, 386, 387, 388, 389, 390, 394, 401, 509
Change text, 371
Changing properties of center lines, 362
Channel heat with vias, 556
Characteristics, 166, 507
check box, 94, 96, 105, 113, 114, 126, 149, 151, 152, 167, 171, 179, 204, 206, 217, 223, 225, 230,
238, 285, 331, 335, 343, 345, 368, 376, 380, 383
Check button, 76
Check for Overlaps, 513
Check the print speed, 530
Check Your Work, 495
checkbox, 42, 94, 96, 101, 113, 114, 137, 150, 167, 217, 220, 223, 225, 230, 270, 289, 331, 335, 341
checkbox displays, 42
choice of spline tool, 80
Choose a Profile, 402
Choose a Sculpting Tool, 408
Choose Accurate Colors, 502Choose the Bending Edge, 418
Choose the Type of Custom Tool or Feature, 605
Choosing the Right Path, 610
circle and a line, 103
circles, 48, 51, 61, 62, 103, 105, 210
Circular Pattern, 51, 91, 94, 219
CIRCULAR PATTERN, 94, 96, 220
Circumscribed Polygon, 66
Clearances and Tolerances, 512
Closed Geometry, 513
Cloud collaboration, 473
Cloud Collaboration, 595
cloud-based, 3, 629
CNC, 4, 382, 630, 635
CNC Machine Operation, 452
CNC Machines at a Glance, 454
CNC Routers, 455
Coil tool, 199
Coincident Constraint, 102, 393
Collaborating with manufacturing partners, 475
Collaboration, 436, 443, 449, 476, 487, 560, 568, 570, 571, 574, 575, 578, 579, 580, 584, 585, 605
Collaboration and Standardization, 605
Collaborative, 258
Collaborative nature, 585
collaborative platform, 3
Collaborative Workflows, 595
COLLABORATIVE WORKFLOWS, 433
COLLABORATIVE WORKFLOWS AND DATA MANAGEMENT, 433
Collinear constraint, 102
Collinear Constraint, 102, 393
Collision Detection, 468
Color, 17, 165
Color and Texture (Optional, 410
Command definitions, 602
Command Definitions, 602
commandCreated, 602
Commenting and marking up projects, 433
Commercial subscribers, 6
Commercial Subscription, 5
Common Parameters, 258
Comparison View, 14, 15
Compatibility, 409
Complete 3D Machining, 462
Complex Geometries, 462, 579
Component browser, 419
Component Colors and Appearances, 568
Component Naming, 575
Component only, 258
Component Optimization, 572
Component Organization, 567, 569, 575
Component Patterns, 568, 569, 576Component Relationships, 576
Component Reusability, 570
Component Selection, 559, 562
Component Selection and Placement, 562
Component Simplification, 571, 572
Component Suppression, 569, 571, 575
Component variant, 534
COMPONENTS, 115, 329
components and traces, 541
Components vs. Bodies, 398
computational approach, 218, 224
Compute Option, 218, 220, 224
Computer Aided Design, 3
computer numerical control, 4
computer program, 4
computer-aided manufacturing, 4, 630
Computer-Aided Manufacturing, 448, 451, 461, 466, 467, 469, 470, 578
computer-assisted design sector, 3
Concentric, 103, 104
concentric constraint, 103, 104
Concentric Constraint, 393
Conceptualization, 578, 585
Conclusion, 619
Condensed timelines, 399
Cone, 137
Configuration Management, 575
Configure Simulation Settings, 482
Configure the Ground effects, 497
Configuring cutting tools, 466
Configuring cutting tools, speeds, and feeds, 466
Configuring Feeds and Speeds, 452
Configuring scene lighting and environment, 496
Confirm and Create the Bend, 418
conic curve, 74, 87
Conic Curve., 73
Connect Measurements to Constraints, 389
Consider Your File Sizes and Formats, 503
Consistency, 385, 401
Consistency Across Iterations, 385
Consistent bed leveling, 531
constrained sketches, 49
Constraint, 103, 104
CONSTRAINTS, 104, 105
CONSTRAINTS panel, 104, 105
construction line, 102, 111, 121, 122, 209
construction plane, 132, 133, 134, 135, 137, 142
Construction Plane, 132
construction planes, 132, 133, 134, 135, 136, 137
Construction tool, 89, 90
Consumer Goods Design, 577, 578
Contact Sets folder, 290
Contacts, 298Contained Creativity, 545
Contents, 598, 601
context menu, 8, 10, 16, 28, 35, 38, 39, 40, 51, 52, 55, 57, 58, 88, 89, 101, 111, 154, 163, 165, 203,
290, 294, 310, 317, 319, 324, 327, 350, 377, 382
Context menu, 40
contextual environments, 39
contextual tab, 11, 15, 66, 67, 68, 71, 73, 75, 84, 88, 90, 91, 94, 97, 99, 101, 104, 105, 106, 107, 116,
122, 148, 150, 151, 156, 157, 206, 207, 304
contextual tabs, 11
Continuous Improvement, 595
control frame, 75, 78, 82, 83, 84
Control frame edges, 83
control point, 76, 77, 78, 79, 80, 81, 82, 83, 84
Control Point, 75, 76, 77, 78, 81
control point spline, 76, 77, 78, 79, 80, 82, 83, 84
Control Point Spline, 75, 76, 77, 81
Control Point Splines., 75
control points, 77, 78, 79, 81, 82, 83
Control Points, 78, 409
Control Points in a Spline, 78
control reference, 77
Controlling curvature and continuity, 406
Controlling the Display of Constraints, 105
Controlling the Navigation Settings, 124
Controls, 495, 601
Conventional concepts of electromechanics, 560
Convergence and Solution Quality, 483
Convert to Solid, 406
Copy to Clipboard, 166
Corner, 128, 231, 232, 236
corner of the screen, 7, 9, 21, 34, 46, 52, 325, 349, 633
Corner Seam, 413
Create a Circumscribed Polygon, 66
Create a Folder Structure, 21
Create a New Component, 406
Create a New Study, 481
Create a schematic, 535
Create a Sculpt Body, 408
CREATE A SELECTION SET, 55
Create an Edge Polygon, 67
Create an Inscribed Polygon, 67
create construction, 89, 101, 137, 138, 139, 140, 141, 142
Create Design Table, 386
CREATE DRAWING dialog, 331, 333, 358, 383
CREATE drop-down, 84, 90, 91, 106, 116, 121, 148, 150, 151, 169, 177, 181, 196, 197, 198, 199,
203, 215, 219, 221
Create First Animation Frame, 426
Create menu option, 194
Create New option, 332, 334
Create New Parameters, 387
Create New Script or Add-In, 611, 614, 616
CREATE option, 170, 173, 175
Create or Open Your Assembly, 428
CREATE panel, 90, 106, 116, 121, 147, 186, 206Create parts for sheet metal fabrication, 592
Create Remaining Animation Frames, 427
Create Sketch menu item, 11
Create the Mesh, 481
Create Toolpaths, 451
Create Views, 505
Creating 3D Curves, 150
Creating 3D prints and exporting files, 474
Creating 3D prints and exporting files for additive manufacturing, 474
Creating a Functional Prototype, 586
Creating a Pattern along a Path, 221
Creating a Pipe, 203
Creating a Plane, 133, 134, 135, 136
Creating a Projected Curve, 150
Creating a Script or Add-In, 610
Creating a Sphere, 198
Creating a Thread, 194
Creating an Exploded View, 320, 431
Creating an Intersection Curve, 151
CREATING AND EDITING 3D MODELS, 115
CREATING AND EDITING PARAMETRIC MODELS, 384
Creating and Managing Components, 420
Creating and managing projects, 433
Creating Animations, 498
Creating Assemblies Animation, 423
Creating Break Views, 356
Creating Chamfers, 235
Creating Construction Entities, 89
CREATING CONSTRUCTION GEOMETRICS, 132
creating custom commands and workflows, 609
Creating Custom Commands and Workflows, 609
Creating Custom Patterns and Embossing, 410
Creating custom tools and features, 604, 605
Creating Detail Views, 354
CREATING DRAWINGS, 330
Creating Exploded Views, 431
Creating Exploded Views and Assembly Instructions, 431
Creating Fillets, 230
Creating Holes, 186
creating manufacturing documents, 560
Creating Multiple Holes on Points, 189
Creating Parametric Relationships, 389
Creating printable STL files, 515
Creating Projected Views, 336
Creating Rib Features, 182
Creating Rule Fillets, 233
Creating Section Views, 350
Creating Sheet Metal Bends, 417
Creating Shell, 236
Creating simpler Versions, 573
Creating visually appealing presentations, 504
Creating Web Features, 183
Creating, Editing, and Running Your First Script, 610
Creation of Flanges and Bends, 412
creative models, 40Ctrl key down, 54
CTRL or SHIFT key, 117, 122
Ctrl+Alt+P, 19
Current Storyboard, 160, 326
Curvature, 76, 82, 104, 179, 231
Curvature and Continuity, 405
Curvature Comb, 76, 406, 407
curvature constraint, 83, 104
Curvature constraint, 82
Curvature Constraint, 393
Curvature constraints, 82
Curvature continuity, 406
Curvature Continuity, 407
Curvature Handle, 76
curvature handles, 76, 78, 79
Custom Collaboration Portals, 605
Custom Material Creation, 516, 517
Custom Reporting Tools, 605
Custom Visualization Tools, 604
Customization, 459, 578, 579, 580
CUSTOMIZING FUSION 360, 596
Cut, 121, 124, 145, 146, 182, 242, 258, 351, 353
CV Splines, 75
Cylinder, 137, 197, 311
cylinder face, 167
Cylindrical, 133, 264, 274
Cylindrical or Conical, 133
D
danze, 192
dashed line inferences, 53
Data Logging and Reporting, 452
Data Management, 450, 570, 605
data panel, 8, 20, 25, 261
Data panel, 7, 27
Data Panel, 8, 18, 19, 20, 21, 22, 24, 32, 33, 35, 249, 250, 260, 281, 310
Data Sheets folder, 21
Data-Driven Decisions, 487
Debug and Refine, 605
Default option, 151, 352, 353
default planes, 134, 135, 136, 137
default settings, 91, 131, 187, 189, 197, 199, 282, 293, 343, 344, 372
Define Bend Parameters, 418
Define Joints and Constraints, 428
Define Keyframes, 498
Define limits, 406
Define tab, 14
Define the Material, 481
Define the Parameter, 395
Define Your Design Goals, 593Defining a Joint Origin on a Component, 313
Defining Joint Limits, 284
Defining machining operations and strategies, 464
Defining materials, 479
Defining materials, loads, and boundary conditions, 479
Defining parameters to drive design variables, 386
Definition of Printed Circuit Board Shape, 561
Deflection and Displacement Limits, 483
Deformation, 300
Deformation and Displacement, 482
Degree, 76, 77
Degree 5, 76, 77
degrees of freedom, 83, 102, 111, 263, 264, 265, 269, 270, 273, 274, 276, 280, 281, 283, 284, 287,
302, 311, 312
Degrees of Freedom, 264
Delete, 39, 54, 55, 150, 163, 203, 232, 324, 360
Deleting Materials, 495
Density, 76, 480, 513, 514
Depth of Field, 497
Derive command, 257, 258
Derived design characteristics, 258
derived design features, 258
Derived design features, 257
Description, 440, 611, 614, 616
Design, 4, 10, 11, 24, 25, 28, 31, 34, 35, 36, 38, 39, 42, 43, 50, 85, 88, 149, 156, 159, 160, 161, 162,
202, 214, 225, 236, 240, 241, 242, 243, 250, 257, 258, 259, 260, 261, 262, 301, 303, 306, 309,
329, 331, 334, 344, 633
design a variety of curves, 150
Design Accuracy, 385
Design Adjustment, 487
Design Advice Values, 529
Design Automation, 387
design choices, 3
Design Considerations for 3D Printing, 506
Design environment, 4
design file, 7, 10, 24, 25, 32, 33, 146, 147, 165, 166, 259, 260, 261, 263, 302, 311, 317, 318, 331
design files, 7, 8, 25, 46, 260, 633, 635
Design for Assembly, 594, 595
Design for Ease of Assembly, 593
Design for Ease of Manufacturing, 593
Design for Manufacturability, 474, 568, 576, 585, 592, 593, 594
Design for Manufacturing, 457, 577, 593
Design History, 10, 28, 34, 240, 241, 329, 443
Design Intent, 385, 512, 513
Design iteration based on simulation insights, 486
Design Model Importation, 451
Design object, 609
Design Optimization, 395, 578
Design Reservation, 250
Design Review, 595, 605
Design Review Workflows, 605
design space, 14
Design Standards Enforcement, 605Design Tables, 386
Design Validation, 457, 594
Design Variants, 576
Design workspace, 11, 14, 38, 39, 42, 88, 156, 162, 164, 165, 225, 240, 243, 303, 387, 529, 598, 600
DESIGN workspace, 11, 259, 318, 325, 331
DESIGN Workspace, 11, 14
Designing aesthetically pleasing and functional products, 584
Designing Consumer Products, 577
Designing Custom Tools, 604
Designing for Manufacturing and Assembly, 593
Designing Your Next Printed Circuit Board, 555
Destination, 332
Detailing Made Easy, 582
Detecting collisions, 468
Detecting collisions and optimizing toolpaths, 468
Determining Cutting Speed, 466
development of physical prototypes or production-ready designs., 487
development process, 3
DFA focuses on designing parts, 594
DFM focuses on designing parts, 594
DFMA, 577, 593
dialogue box, 36, 38, 135, 147, 150, 157, 159, 160, 165, 197, 198, 225, 265, 286, 288, 289, 355, 633
diameter dimension, 106, 109, 110, 365
Diameter Dimension option, 111
diameter value, 61, 109, 110, 111
Differences from EAGLE, 532
Difficulties and Solutions, 394
DIMENSION BREAK, 370
Dimension tool, 106, 107, 108, 109, 110, 207, 365, 366
Dimensions, 365, 366, 367, 368, 369, 384, 385, 388, 389, 390, 391, 406, 457
DIMENSIONS, 56, 102, 365, 366
DIMENSIONS AND SKETCH EQUATIONS, 56
Direct Mode, 10
Direction, 91, 92, 94, 118, 119, 123, 151, 178, 183, 188, 216, 217, 223, 224, 238, 239, 306, 307, 635
Directions, 215
Dirt, dust, or other contaminators, 551
Disable All Contact, 291
displacement, 297, 431, 477, 478, 483, 484, 485
Display Settings, 9, 10, 124, 125, 126, 127, 130, 270, 344, 345
Distance, 92, 94, 99, 100, 118, 119, 120, 129, 133, 136, 142, 166, 171, 172, 174, 176, 183, 204, 216,
217, 222, 227, 229, 236, 243, 287, 288, 306, 307
Distance Type, 92, 94, 136, 216, 217, 222
Distributed designs, 247
Document and Annotate, 571
Documentation, 401, 413, 414, 458, 467, 478, 483, 487, 569, 589, 595, 606, 610
Documentation and Collaboration, 589
Documentation and Exploded Views, 569
Documentation and Reporting, 483, 487
Documentation and User Experience, 610
Documentation and User Interface (UI), 606
Documentation and Visualization, 595
Documenting Assembly Instructions, 576
Documenting production requirements, 18Double-Sided PCBs, 545
downstream design features, 49
Drag a crossing window, 55
Drag the break lines, 357
Drag the selection window, 55
Draw the leading line, 190
Drawing a Circle, 61
Drawing a Polygon, 66
Drawing a Rectangle, 58
Drawing a Rectangular Frame, 85
drawing a sketch, 56
Drawing a Slot, 70
Drawing a Spline, 74
Drawing an Arc, 63
Drawing an Ellipse, 68
drawing area, 57, 58, 84, 85, 87, 89, 90, 91, 93, 94, 95, 96, 97, 98, 101, 104, 105, 106, 107, 108, 109,
110, 111, 114, 128, 152, 207, 342, 344, 359, 360, 362, 366
Drawing Conic Curves, 73
drawing curves, 53
Drawing Exchange Format, 26
Drawing folder, 21
DRAWING SKETCHES, 2, 48
DRAWING VIEW, 333, 334, 335, 351, 352, 353, 354, 355, 358, 383
DRAWING Workspace, 18, 331, 357
drawings, 8, 11, 12, 18, 26, 46, 49, 51, 53, 55, 56, 121, 134, 135, 136, 137, 147, 156, 158, 177, 205,
257, 258, 310, 317, 331, 332, 338, 342, 344, 351, 356, 375, 379, 380, 383, 622, 629, 632
Drive Joints, 283, 287, 291
DRIVE JOINTS, 287
Driving a Joint, 287
Driving Design Changes with Parameters, 394
Drop Those Components like It’s Hot, 555
drop-down box, 38, 92, 216, 222, 279, 301
Druchmesser, 192
Duplicate a Material, 495
During the simulation, you can, 468
DXF, 26, 382
Dynamic Evaluation, 410
E
Easily Model Wires, 208
Edge, 66, 67, 128, 139, 141, 167, 211, 228, 266, 267, 268, 271, 273, 275, 277, 316, 363, 364, 365
Edge Polygon, 66, 67
Edit a break in a view, 357
Edit a contact set, 290
Edit a design directly, 249
Edit a Surface Texture, 374
Edit Drawing mode, 56
Edit Form, 39, 210
Edit In Place, 251
Edit Joint, 283, 285
Edit Model contextual, 14
Edit Model panel, 14
Edit Model Solid tab, 14EDITING, 88, 115, 226
EDITING 3D, 115
Editing a Dimension, 368
Editing a Spline, 76
Editing and Fine-Tuning, 405
Editing and Inserting, 345
EDITING AND MODIFYING, 88, 226
Editing and Modifying the Dimensions, 111
Editing Annotation, 344
Editing Hatch Properties, 358
Editing Joints, 283
Editing Materials, 494
Editing Options, 283
Editing Parameters, 405
Editing Properties, 358
Efficiency in Design Changes, 385
Electrical Discharge Machines, 456
Electrical Discharge Machines (EDM), 456
electrical engineer, 561, 562, 563
Electromagnetic interference, 546
Electromagnetic Interference, 554
Electromechanical, 560
Electromechanical Integration, 560
Electronics Area, 533
Electronics Design Integration, 560
Electronics Design Workspace, 533
Electronics Library Workspace, 534
Electrostatic or electromagnetic interferences, 551
Elevating Fusion 360's Capabilities, 604
eligible venture-backed, 6
ellipse's center point, 68
Embed option, 36
Embedded Plastic Parts, 581
Emissivity, 17
Enable Contact Sets, 290, 291
Enable supports, 531
Enabling Contact, 291
Enhance designs through automated modeling and generative design, 591
Enhanced productivity, 476
Enhanced Responsiveness, 574
Enhanced User Interface, 583
Enhancements, 604, 606
Enter button, 59, 60
ENTER button, 109, 110
Entities, 88, 90, 91, 97, 98, 101, 239
environment, 4, 8, 11, 12, 13, 14, 15, 17, 39, 49, 58, 61, 63, 66, 70, 75, 76, 88, 99, 101, 127, 150,
151, 207, 210, 259, 261, 300, 324, 326, 349, 358
Epoxy Resin, 553
Equal Constraint, 393
Equations, 386, 390, 391, 401, 479
Error Messages and Print Pauses, 531
Error tracking, 443
Escape key, 54
Escape or Enter, 51Establish a Clear Design Hierarchy, 570
Establish New Parameters, 389
Establishing Cutting Tool Coolant, 466
Establishing Cutting Tool Coolant/Lubrication, 466
Evaluate using Physical Models, 407
Event simulation, 41
Everything You Need to Consider for Prototyping, 586
Examine any loose belts, 531
Examine connections, 531
Examine the build surface, 531
Examining the Results, 300
Exceeding Perfection in Iterations, 489
exchanging data, 3
Execute the G-code Program, 472
Exercise Eight, 625
Exercise Eleven, 627
Exercise Fifteen, 629
Exercise Five, 621, 624
Exercise Four, 620, 623
Exercise Fourteen, 628
Exercise Nine, 626
Exercise one, 619
Exercise One, 622
Exercise Seven, 621, 625
Exercise Six, 621, 624
Exercise Ten, 626
Exercise Thirteen, 628
Exercise Three, 620, 623
Exercise Twelve, 627
Exercise Two, 619, 622
Existing File, 32, 33
explicit associative references, 254
Exploded views, 419, 420
Explore the Animation Workspace, 424
Exploring the Sheet Metal Workspace, 412
Export and Slicing, 514
Export designs, 449
Exporting an Entire Design, 43
Exporting and Slicing, 513
Exporting G-code for CNC Machines, 469
Exporting Individual Components or Bodies, 44
Exporting Multiple Bodies, 45
extend, 51, 54, 141, 184, 362
Extend Faces, 145
Extend Faces button, 145
Extending Fusion 360's functionality, 597
Extending Fusion 360's functionality through programming, 597
Extent, 119
Extent drop-down list., 119
external component, 248, 250, 251, 252, 253, 254, 255, 256, 258, 260
External Parameters, 387
Extra, 46
Extreme temperatures, both hot and cold, 551
EXTRUDE dialog box, 116extrude feature, 116, 117, 120, 121, 131, 132, 145, 146, 229, 230
Extrude Feature, 116
Extrude Tool, 143
ExtrudeFeature, 608
ExtrudeFeature object, 608
F
Face, 39, 129, 133, 136, 138, 139, 167, 186, 226, 243, 244, 266, 293, 315
Face commands, 39
FACE dialog box, 226
Faces, 129, 145, 151, 160, 215, 219, 221, 224, 225, 230, 234, 235, 237, 238, 243, 266, 268, 271, 273,
275, 277, 293, 315
Facilitating What-If Scenarios, 385
Factor of Safety, 300, 483
Failure Criteria, 480
fascinating realm of customization, 596
fasteners, 21, 341, 352
Faster Load Times, 574
Favorites library, 159, 160, 162, 164, 165
FDM, 41
FEA, 18, 41, 477, 478, 479, 480, 481, 482, 483, 488, 519, 580, 592, 594
Feature, 13, 61, 63, 65, 68, 73, 76, 100, 156, 157, 169, 170, 173, 175, 176, 177, 180, 181, 227, 257,
317, 327
Feature Options, 61, 63, 65, 68, 73, 76, 100
Feature Recognition user guide, 608
Features, 87, 215, 218, 219, 221, 224, 225, 230, 234, 235, 236, 328, 633
features of Fusion 360, 4
Feedback and Revisions, 505
FFF Example, 523
Figure out those trace widths, 558
Filament Jamming, 531
File from the Cloud, 46
File menu, 7, 31, 36, 37
File name (Name), 24
File size (size), 24
File type (Type), 24
Fillet, 51, 97, 183, 207, 230, 232, 233, 245
Fillets and Chamfers, 512, 514
Filter projects, 23
Filtering, 22, 24
Find content in the content, 23
Finish Machining, 465
Finish Sketch, 11
finite element analysis, 18, 41, 477, 478, 479, 488, 519
FINITE ELEMENT ANALYSIS, 477
FINITE ELEMENT ANALYSIS (FEA), 477
first and second linear directions, 91
first axis point, 69
Fit, 10, 39, 40, 75, 76, 78, 80, 126, 129, 188
Fit Point Spline, 39, 40, 75, 78, 80
Fit point splines, 80
Five Tips for Creating Exceptional Renderings, 501fix models, 41
Fix/Unfix Constraint, 393
Fixed, 50, 55, 129, 294, 297
fixed line, 104
Fixed Support, 481
Fixing, 104, 263, 311
Flange command, 39
Flat Pattern, 13, 414, 415
Flat Pattern contextual, 13
Flat Pattern contextual surroundings, 13
flat pattern for sheet metal, 13
Flexibility, 391, 401
Flip button, 145, 269
flyback diode, 554
flyout, 34, 78, 126, 127, 270, 344, 345, 368, 371, 635
flyout folder, 635
Focal Length, 497
Folded and Unfolded Modes, 415
Folder Location, 614
form feature, 40
Form Feature, 40
Format, 43, 44, 343
formatting options, 87
freeform, 4, 26, 75, 630, 631
freeform workspace, 4
From Sketch to Final Product, 582
Front Plane, 153, 154, 155
Full, 95, 122, 123, 174, 187, 220, 331, 339, 340, 350, 351
Full option, 95, 122, 123, 220
Functionality, 513, 559, 585, 588
Functionality and Purpose, 588
fundamental features, 17
fundamentals, 17
Fusion 2D 360 Practice Exercises, 619
Fusion 360 is a versatile tool, 597
Fusion 360" button, 46
Fusion 360's 3D modeling tools, 591
Fusion 360's Application Programming Interface, 596, 609
Fusion 3D 360 Practice Exercises, 622
Fusion Team, 20, 22, 23, 31, 433, 434, 435, 444, 445, 446, 447, 448, 474, 568
Fusion Team integration, 474
Future of Engineering and Manufacturing, 584
G
G01 X1 Y1 F20 T01 S500, 453
General" option, 125
Generate G-code, 471
Generate Reports, 429, 482
generate several different design possibilities, 14
Generate toolpaths for additive, 592
Generating machine-readable G-code instructions, 470
Generative Design, 14, 39, 162, 164, 165GENERATIVE DESIGN, 14
Geographic Location, 496
Geometric Constraints, 391
geometric limitations, 53
Geometric Pattern, 581
geometric shapes, 53, 631
Geometries

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