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| موضوع: كتاب Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing and Manufacturing الثلاثاء 16 يوليو 2024, 5:56 pm | |
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أخواني في الله أحضرت لكم كتاب Mastering FUSION 360 - The Total Toolkit to MasterModelling, Designing andManufacturing
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TABLE OF CONTENTS INTRODUCTION PARTI INTRODUCING FUSION 360 AND DRAWING SKETCHES CHAPTER 1 INTRODUCING FUSION 360 What Is the Function of Fusion 360? Cloud-Based Manufacture Part Modeling Rendering Simulation Installing Fusion 360 System requirements Step 1: Sign up for a Fusion 360 License Step 2: Download and Install Fusion 360 Getting Started with Fusion 360 Workins with the User Interface of Fusion 360 Invoking a New Design File Working with Workspaces DESIGN Workspace Sketch contextual tab Solid tab Form contextual environment Surface tab Mesh tab Sheet Metal tab Flat Pattern contextual surroundings Base Feature contextual environment Generative Design Workspace Define tab Edit Model contextual environment Explore contextual environmentRender Workspace Appearance Understanding the Advanced settings dialog ANIMATION Workspace SIMULATION Workspace MANUFACTURE Workspace DRAWING Workspace Managing Data by Using the Data Panel Join a project Grant access to a project (Administrators Only) Open a project Creating a New Project Folder and Sub-Folders How to Create a Folder Structure Uploading Existing Files in a Project Organize and find projects Pin projects Fusion 360 In Fusion Team Unpin a Project Find content in the content Search for content Filter projects Organize the contents and the projects. Saving a Design File Exporting a Design to Other CAD Formats Native vs. Neutral File Formats STEP IGES Parasolid DXF STL Importing a CAD File in Fusion 360 Exporting a CAD File in Fusion 360 Exporting from Fusion 360 Opening an Existing Design File Opening an Existing File from the Data PanelOpening an Existing File by using the Open tool Opening an Existing File from the Local Computer Working in the Offline Mode Recovering Unsaved Data Sharing a Design Sharing Design Using a Link Sharing Design to GrabCAD Sharing Design by Recording Screen Invoking a Marking Menu First-level radial menu Workspaces, toolbar tabs, contextual environments, and active COMMANDS Second-level radial menu Context menu Gestures 3D Printing Form Feature Surfaces Event simulation Non-Linear Stress 3D Printing from Fusion 360 Selection Preview Mesh. Number of triangles Refinement Exporting a Design in STL File Format for 3D Printing Method #1: Exporting an Entire Design Method #2: Exporting Individual Components or Bodies Method #3: Exporting Multiple Bodies as a Single STL File Extra: The Ability to Export an STL File from the Cloud Questions CHAPTER 2 DRAWING SKETCHES WITH AUTODESK FUSION 360 SKETCHESSketch profiles Unconstrained and constrained sketches Working with the Selection of Planes Specifying Units Specifying Grids and Snaps Settings THE SKETCH MENU Creating Sketches SKETCHES AND SKETCH CURVES INFERENCES AND CONSTRAINTS TIP SELECT AND DELETE SKETCHES CREATE A SELECTION SET DIMENSIONS AND SKETCH EQUATIONS Drawing a Line Entity Drawing a Rectangle 2-Point Rectangle 3-Point Rectangle Center Rectangle Create a 2-Point Rectangle Create a 3-Point Rectangle Create a Center Rectangle Tips Drawing a Circle Center Diameter Circle 2-Point Circle 3-Point Circle 2-Tangent Circle 3-Tangent Circle Tips Drawing an Arc 3-Point Arc Center Point Arc Tangent Arc Tips Drawing a Polygon Create a Circumscribed PolygonCreate an Inscribed Polygon Create an Edge Polygon Tips Drawing an Ellipse Tips Drawing a Slot Center-to-Center Slot Overall Slot Center-to-Point Slot 3-Point Arc Slot Center Point Arc Slot Tips Drawing Conic Curves Tips Drawing a Spline Fit Point Spline Control Point Spline Editing a Spline Tips Spline degree control reference Adding Fit/Control Points in a Spline When should I utilize control point splines? What are some of the recommended procedures for working with CONTROL POINT SPLINES? Constraining a control point spline Creating Sketch Points Inserting Text into a Sketch Inserting Text by Drawing a Rectangular Frame Inserting Text along a Path Questions CHAPTER 3 EDITING AND MODIFYING SKETCHES Trimming Sketch Entities Extending Sketch Entities Offsetting Sketch EntitiesTips, Creating Construction Entities Mirroring Sketch Entities Patterning Sketch Entities Rectangular Pattern Tool Objects Direction/s Distance Type Quantity Distance Direction Type Suppress Circular Pattern Tool Objects Center Point Type Quantity Suppress Creating a Sketch Fillet Scaling Sketch Entities Entities Point Creating a Sketch Chamfer Equal Distance Chamfer Distance and Angle Chamfer Two Distance Chamfer Tips Breaking Sketch Entities Questions CHAPTER 4 APPLYING CONSTRAINTS AND DIMENSIONS Working with Constraints Horizontal Constraint Vertical Constraint Coincident ConstraintCollinear Constraint Perpendicular Constraint Parallel Constraint Tangent Constraint Concentric Constraint Equal Constraint Midpoint Constraint Symmetry Constraint Curvature Constraint Fix Constraint Applying Constraints Controlling the Display of Constraints Applying Dimensions Applying a Horizontal Dimension Applying a Vertical Dimension Applying an Aligned Dimension Applying an Angular Dimension Applying a Diameter Dimension Applying a Radius Dimension Applying a Linear Diameter Dimension Editing and Modifying the Dimensions Working with Different States of a Sketch Under Defined Sketch Fully Defined Sketch Working with SKETCH PALETTE Look At Slice Show Profile Show Points Show Dimensions. Show Constraints Show Projected Geometries 3D Sketch Questions PART 2CREATING AND EDITING 3D MODELS/COMPONENTS CHAPTER 5 CREATING BASE FEATURE OF SOLID MODELS Creating an Extrude Feature Profile Start Profile Plane Offset Plane Direction One Side Two Sides Symmetric Extent Distance Taper Angle Creating a Revolve Feature Axis Angle Full Angle Direction One Side The Two Faces Symmetric Operation Navigating a 3D Model in Graphics Area Controlling the Navigation Settings Pan Zoom Zoom Window Fit Free Orbit Constrained Orbit Look At Navigating a 3D Model by Using the View CubeHome Corner Edge Face Go Home Perspective Perspective with Ortho Faces Set current view as Home Reset Home Set current view as Reset Front Changing the Visual Style of a Model Shaded Shaded with Hidden Edges Shaded with Visible Edges Only Wireframe Wireframe with Hidden Edges Wireframe with Visible Edges Only Questions CHAPTER 6 CREATING CONSTRUCTION GEOMETRICS Creating a Construction Plane Creating a Plane at an Offset Distance Creating a Plane at an Angle Creating a Plane Tangent to a Cylindrical or Conical Face Tips Creating a Plane in the Middle of Two Faces/Planes Tips Creating a Plane Passing Through Two Edges Tips Creating a Plane Passing Through Three Points Tips Creating a Plane Tangent to a Face and Aligned to a Point Ups Creating a Plane along a PathTips. Creating a Construction Axis Creating an Axis Passing Through a Cylinder/Cone/Torus Tips Creating an Axis Perpendicular at a Point Tips Creating an Axis Passing Through Two Planes Tips Creating an Axis Passing Through Two Points Tips Creating an Axis Passing Through an Edge Tips Creating an Axis Perpendicular to Face at Point Tips Creating a Construction Point Creating a Point at Vertex Tips. Creating a Point at the Intersection of Two Edges Tips. Creating a Point at the Intersection of Three Planes Tips. Creating a Point at the Center of Circle/Sphere/Torus Tips. Creating a Point at the Intersection of an Edge and a Plane Tips. Creating a Point along a Path Tips. Questions CHAPTER 7 ADVANCED MODELING - 1 Using Advanced Options of the Extrude Tool Start drop-down list From Object Extent drop-down list To ObjectAll Operation drop-down list Join Cut Intersect New Body. New Component Using Advanced Options of the Revolve Tool Working with a Sketch having Multiple Profiles Projecting Edges onto a Sketching Plane Geometry. Selection Filter Projection Link Show or hide projection geometry Manage lost predictions Tips Creating 3D Curves Creating a Projected Curve Creating an Intersection Curve Projected Compound Curves in Fusion 360 Creating a Curve by Projecting Intersecting Geometries Objects to intersect on Editing a Feature and its Sketch Editing the Sketching Plane of a Sketch Applying Physical Materials Properties Physical Material Appearance Manage Materials Modify physical materials in a design Modify appearances in a design Tips, Manage materials in a design Physical Material reference Appearance reference The aesthetic qualities have no impact on the engineering properties.Move your cursor over the picture to see the product's name and a brief description o f it. Customize materials in the Generative Design workspace Create a new material Pick the approach that works the best for your circumstances Create a new material library Remove a user-defined library from the Material Browser Copy or reopen an existing user-defined library Manage materials in the Generative Design workspace Select materials in the Generative Design workspace Calculating Mass Properties Measuring the Distance between Objects Selection Filter Secondary Units Restart Selection Questions CHAPTER 8 ADVANCED MODELING - II Creating a Sweep Feature Type Creating a Sweep Feature with a Single Path Creating a Sweep Feature with Path and Guide Rail Distance Path Distance and Guide Rail Distance Profile Scaling Creating a Sweep Feature with Path and Guide Surface Creating a Loft Feature Creating a Loft Feature with Profiles Profiles Tangent Edges Operation Creating a Loft Feature with Profiles and Guide Rails Guidelines for constructing a Loft with the use of guide rails Creating a Loft Feature with Profiles and Centerline Creating Rib FeaturesCreating Web Features Creating Holes Placement Creating a Single Hole on a Face Creating Multiple Holes on Points Create a hole at an angle on an angled surface. Step 1: Sketch a helpline Step 2: Draw the leading line. Step 3: Set Plane in angle Step 4: Check if the angle is right Step 5: O ffset planar Step 6: Main sketch for the creation of a Hole Step 7: Create the Hole Creating a Thread Creating a Rectangular Box Creating a Cylinder Creating a Sphere Creating a Torus Creating a Helical and a Spiral Coil Section Position Create a 3D sketch spiral or helix Creating a Pipe Creating 3D Sketches Easily Model Wires and Tubes Uneven Surface Air Time 3D Sketching Questions CHAPTER 9 PATTERNING AND MIRRORING Creating a Rectangular Pattern Pattern Type Objects Directions Distance TypeQuantity Distance Direction Type Suppress Compute Option Optimized Identical Creating a Circular Pattern Pattern Type Axis Type Quantity Suppress Compute Option Creating a Pattern along a Path Pattern Type Objects Path Distance Type Distance Quantity Start Point Direction Orientation Suppress Compute Option Mirroring Features/Faces/Bodies/Components Questions CHAPTER 10 EDITING AND MODIFYING 3D MODELS Working with the Press Pull Tool Offsetting a Face by Using the Press Pull Tool Filleting an Edge by Using the Press Pull Tool Extruding a Sketch by Using the Press Pull Tool Creating FilletsCreating a Constant Radius Fillet Creating a Variable Radius Fillet Creating a Fillet by Specifying the Chord Length Creating Rule Fillets Creating Chamfers Creating Shell Features Faces/Body Tangent Chain Inside Thickness/Outside Thickness Direction Adding Drafts Plane Faces Angle Flip Direction Direction Scaling Objects Scale components, bodies, or sketches Scaling a mesh body. Combining Solid Bodies Offsetting Faces of a Model Splitting Faces of a Model Splitting Bodies Questions PART 3 WORKING WITH ASSEMBLIES CHAPTER 11 WORKING WITH ASSEMBLIES - 1 Assemblies Distributed designs Updates in the assembly Edit a design directly Make a savable change to the design. Edit an external component in an assemblyMake a savable change to the design. Discard changes Edit In Place Assembly Contexts Local context Automatic activation Reference objects Adjust the visibility of objects in an assembly View or conceal items Override visibility of objects in an external component Remove a visibility override from a single object Remove all visibility overrides from an external component Remove all visibility overrides from an entire assembly Tips Derived design features Derive command Design > Solid > Create > Derive Insert Derive command Design > Solid > Insert > Insert Derive When to use derived design features Working with Bottom-up Assembly Approach Working with Top-down Assembly Approach Creating an Assembly by Using Bottom-up Approach Internal and External Components Internal Components External Components Edit External Components Inserting Components in a Design File Fixing/Grounding the First Component Working with Degrees of Freedom Joint command Selection order Applying Joints Applying a Rigid Joint Applying a Revolute Joint Applying a Slider JointApplying a Cylindrical Joint Applying a Pin-slot Joint Applying a Planar Joint Applying a Ball Joint Create a joint between the shaft and the gear housing Editing Joints Editing Options Drive Joints Edit Joint Edit Joint Limits Lock Suppress Animate Joint Animate Model Go to Home Position Defining Joint Limits Motion Minimum Maximum Rest Animate Animating a Joint Animating the Model Locking/Unlocking the Motion of a Joint Driving a Joint Defining Relative Motion between Two Joints Grouping Components Together Create a contact set Edit a contact set Suppress or Un-suppress a contact set Enabling Contact Sets between Components Capturing Position of Components Capture position proactively Capture position when prompted Revert position proactivelyRevert position when prompted Avoiding Coincident Face Rendering Artifacts Using Dielectric Priority Coincident Faces Rendering Transparent Bodies and Coincident Faces Using Dielectric Priority Overlapping Setting the Priority Basic Static Stress Simulation in Fusion 360 Why do Static Stress Simulation? Simulating Static Stress in Fusion 360 Fixed Pinned Other Constraints Deformation Isolating Parts of the Spectrum Animation Questions CHAPTER 12 WORKING WITH ASSEMBLIES - II Creating an Assembly by Using a Top-down Approach Create components and add As-built Joints Prerequisites Creating Components within a Design File Creating a New Empty Component Creating a New Component from Existing Bodies Creating a Component during an Active Tool Tips Fixing/Grounding the First Component Applying As-built Joints Defining a Joint Origin on a Component Simple Between Two Faces Two Edge Intersection Editing Assembly ComponentsQuestions CHAPTER 13 CREATING ANIMATION OF A DESIGN Invoking the ANIMATION Workspace Capturing Views on the Timeline Capturing Actions on the Timeline Transforming Components (Move or Rotate) Creating an Exploded View of an Assembly Auto Explode Auto Explode Manual Explode Tool Toggling on or off the Visibility of Components Creating a Callout with Annotation Edit the text of an existing callout Customizing Views and Actions on the Timeline Deleting Views and Actions of a Storyboard Creating a New Storyboard Toggling On or Off Capturing Views Playing and Publishing Animation Using the Timeline function Locating a feature using the timeline Suppress a feature Watch your project's history Turning the timeline on and off Questions PART 5 CREATING DRAWINGS CHAPTER 14 WORKING WITH DRAWINGS Invoking the DRAWING Workspace Destination Drawing TemplateSheet Standard Units Sheet Size Creating the Base View of a Design Reference Representation Orientation Style Scale Tangent Edges Interference Edges Thread Edges Creating Projected Views About Projected Views and View Options About Drawing View Working with Angle of Projection Defining the Angle of Projection Defining Drawing Preferences Editing Annotation and Sheet Settings Editing and inserting a New Title Block On Fusion 360 Modifying Title Blocks Creating Section Views Creating Full Section Views Creating Half-Section Views Creating Offset Section Views Creating Aligned Section Views Creating Detail Views Creating an Exploded Drawing View Creating Break Views Break a view Edit a break in a view Use the Broken View Edit dialog Drag the break lines Invoking DRAWING Workspace from AnimationEditing Properties of a Drawing View Editing Hatch Properties of a Section View Moving a Drawing View Rotating a Drawing View Deleting a Drawing View Adding Geometries in Drawing Views Adding Centerlines Changing properties of center lines Adding Center Marks Adding Center Mark Pattern Adding Edge Extension between Two Intersecting Edges Applying Dimensions Applying Linear, Aligned, Angular, Radius, and Diameter Dimensions Applying Ordinate Dimensions Align ordinate dimension leaders Applying Baseline Dimensions Applying Chain Dimensions Editing a Dimension Arranging Dimensions Stack dimensions Align dimensions Align angular or linear dimensions inside an image or between views. Breaking Dimension Lines Adding Text/Note Create text Change text Create bulleted, numbered, or lettered lists Create Stacked Characters Adding Text/Note with Leader Adding the Surface Texture Symbol Create a Surface Identification Leader Edit a Surface Texture Move a Surface Texture Creating the Bill of Material (BOM)/Part List Adding Balloons ManuallyRenumbering Balloons Adding Drawing Sheets Sheet Bar Creating a New Drawing Template Exporting a Drawing Exporting a Drawing as a PDF File Exporting a Drawing as a DWG File Exporting a Drawing as a DXF File Exporting a Drawing Part List as a CSV File Questions CHAPTER 15 CREATING AND EDITING PARAMETRIC MODELS Understanding Parameters and Dimensions Dimensions: Precision at Your Fingertips Defining parameters to drive design variables Access Parameters Dialog Create New Parameters in Fusion 360 Create User Parameters “On the Fly” in Fusion 360 Associating dimensions with parameters Creating Parametric Relationships Building equations to establish relationships Constructing Equations Benefits of Using Equations in Fusion 360 Utilizing geometric and numeric constraints Making Geometric Limits ApplyingNumeric Constraints Best Practices for Using Constraints The constraints sketches Driving Design Changes with Parameters A Practical Example Difficulties and Solutions Modifying parameter values to update the design Design Optimization Parametric Modeling vs. Direct Modeling How to select an appropriate modeling featureAdvantages of Parametric Modeling in Fusion 360 Managing Parametric Models Organizing Bodies & Components Components vs. Bodies Bodies vs. Rule #1 Why does Rule #1 exist then? Condensed timelines Associated root parts Sub-assemblies as file management Portability Using parameter tables for efficient management CHAPTER 16 ADVANCED MODELING TECHNIQUES Lofting between Non-Parallel Profiles Making Simple LOFT Adding Path Working with multiple profiles and guide curves Boundary Patch Modeling Controlling curvature and continuity Using Sculpting Tools for Organic Shapes Getting Started with Sculpting Tools Sculpting freeform designs with T-splines Key Features of T-Splines Challenges and Future Developments Refining and detailing organic shapes Creating Custom Patterns and Embossing Apply appearances to components, bodies, and faces in a design HP-S CHAPTER 17 SHEET METAL DESIGN Introduction to Sheet Metal Workspaces Exploring the Sheet Metal Workspace Understanding sheet metal-specific tools Important InformationFolded and Unfolded Modes Flat Pattern Sheet Metal Rules The Flange and Bend Tools BEND Creating Sheet Metal Bends CHAPTER 18 ASSEMBLY CONSTRAINTS AND MOTION Advanced Assembly Joints and Constraints Creating and Managing Components Techniques Factors that should be considered Animating and simulating assemblies in Fusion 360 Techniques About joints in Fusion 360 Applying Motion Studies Creating Assemblies Animation Explore the Animation Workspace. Set Initial Component Positions Simulating realistic motion for mechanisms Analyzing assembly motion for interference Evaluating mechanism performance and behavior Creating Exploded Views and Assembly Instructions Creating an Exploded View CHAPTER 19 COLLABORATIVE WORKFLOWS AND DATA MANAGEMENT Working with Teams in Fusion 360 Viewing a design Managing user roles, permissions, and access Version Control Types of Version Control Systems Why Use Version Control? How to Use Version Control in Fusion 360 Adding a version change descriptionViewing the version history Promoting old versions Opening multiple versions Design History Turning on design history; Manipulating a design Sharing your design Connecting Fusion 360 and Fusion Team Some Finishing Touches Reviewing comment history Switching from Fusion Team to Fusion 360 Integrating Fusion 360 with Other Software Importing and exporting design data Upload a design as a new version of an existing design Export designs The Export dialog displays. Integrating Fusion 360 with other design and analysis tools CHAPTER 20 INTRODUCTION TO CAM AND CNC MACHINING Basics of Computer-Aided Manufacturing (CAM) Understandins CAM workflows and processes CAD to CAM Process G01 XI Y1 F20 TOI S500 CNC Machines at a Glance CNC Routers Water, Plasma & Laser Cutters Milling Machines Lathes Electrical Discharge Machines (EDM) Linking design models to manufacturing processes Setting Up Toolpaths for CNC Machining What are 2D Toolpaths? What are 2.5D Toolpaths? What Are 3D Toolpaths? What Are 5-Axis Toolpaths?What Are 3+2 Toolpaths? Taking This Knowledge to Fusion 360 Defining machining operations and strategies Machining Operations Machining Strategies Configuring cutting tools, speeds, and feeds Simulating Toolpaths and Material Removal Detecting collisions and optimizing toolpaths Collision Detection Optimizing Toolpaths Exporting G-code for CNC Machines Generating machine-readable G-code instructions Sending G-code to CNC machines for production Manufacturing in Fusion 360 Introduction to manufacturing workflows in Fusion 360 Fusion 360 manufacturing capabilities Creating 3D prints and exporting files for additive manufacturing Fusion 360 additive manufacturing functionality Sheet metal fabrication and manufacturing considerations Fusion 360 sheet metal functionality Collaborating with manufacturing partners Fusion 360 manufacturing partnerships CHAPTER 21 FINITE ELEMENT ANALYSIS (FEA) Understanding Stress Analysis and Simulation: Introduction to finite element analysis (FEA) Defining materials, loads, and boundary conditions Setting Up FEA Studies in Fusion 360: Interpreting Simulation Results Analyzing stress, displacement, and safety factors Analyzing Stress Analyzing Displacement Analyzing Safety Factors Identifying critical areas for design improvement Optimizing Designs with Simulation DataIterating designs based on simulation insights Using simulation-driven design to enhance performance CHAPTER 22 RENDERING AND VISUALIZATION Applying Materials and Textures Side Note about Materials in Fusion 360 The Appearance Dialog Box Assigning Materials Assigning Materials to Bodies Single Body Multiple Bodies Replace Applied Material Bodies in a Group Folder Assigning Materials to Faces Editing Materials Advanced Option. Duplicate a Material Deleting Materials Check Your Work: Quick Render Mode Setting up Lighting and Cameras Configuring scene lighting and environment Set the lighting, background, and camera in your render Rendering High-Quality Images and Animations Utilizing cloud rendering for high-quality output How it all works Five Tips for Creating Exceptional Renderings Presenting Designs with Visual Impact Creating visually appealing presentations CHAPTER 23 ADDITIVE MANUFACTURING (3D PRINTING) Design Considerations for 3D Printing Overhangs Characteristics Minimum detail sizePrototyping Whole-model edits Post-print assembly Preparing Models for 3D Printing Optimizing models for successful printing Creating printable STL files Choosing Printing Materials and Technologies Printing Materials: The Digital Palette Printing Technologies: The Digital Tools Exploring different 3D printing materials The Art of Selection and Simulation in Fusion 360 Matching materials to design requirements Achieving Better Additive Manufacturing Outcomes in Generative Design Using the New Additive 2.0 Algorithm How is Additive 2.0 Better? Validating the Print Process FFF Example SLA Example SLM Example How to Use Generative Design Tools for Additive and Subtractive Manufacturing Assigning Plastic Rules to Your Designs with the Fusion 360 Product Design Extension Plastic Rules in Fusion 360 Overview How TO ASSIGN PLASTIC RULES IN FUSION 360 Physical Material Physical Values Design Advice Values Physical material and appearance Plastic rule parameters in Fusion 360 Troubleshooting Common 3D Printing Issues CHAPTER 24 USING FUSION 360 FOR ELECTRONICS DESIGN Overview of Electronics Design WorkspacesDifferences from EAGLE Electronics Area Electronics Design Workspace Electronics Library Workspace Working with schematic and PCB design tools Schematic design Work with a new schematic Create a schematic Make sure the grid is set to 0,1 inch Add component libraries with the Library Manager SPICE SIMULATION IN THE SCHEMATIC Simulate circuit performance with SPICE Sample schematic Creating PCB Design SCHEMATIC DESIGN 2D PCB DESIGN Testing 3D PCB DESIGN Laying out PCB components and traces What’s So Important about Component Placement? Tip #1 - Understand Your Mechanical Constraints Tip #2 - Understand Your Assembly Constraints Tip #3 - Give your Integrated Circuits (ICs) Room to Breathe Tip #4 - Keep Similar Components in the Same Direction Tip #5 - Group Your Parts to Minimize Connection Paths Tip #6 - Place All o f Your Edge Components First Tip #7 - Avoid Overlapping Any Parts Tip #8 - Keep Your Parts on One Layer Tip #9 - Keep IC Pins and Polarized Components in the Same Direction Tip #10- Design Your PCB Layout like Your Schematic Contained Creativity PCB Layer Stack Fundamentals: Using Multiple Copper Layers PCB Construction Single Layer PCBs Double-Sided PCBs Multi-layer PCBsIt’s The Electric Field That Drives Current Fusion 360 PCB Layer Stack Manager Organizing your PCB layer stack A Better PCB Layer Stack Up So What Can We Do? How to Design PCBs for Harsh Environments Harsh Environments Examples Temperature Moisture. Humidity, and Dust High Power Application Signal Interferences Electromagnetic Interference Designing Your Next Printed Circuit Board (PCB) Like a Pro Drop Those Components like It’s Hot Keep your parts in the same direction Place like parts together Look one step ahead It’s Getting Hot in Here Add more copper. Channel heat with vias Keep those hot parts separate Just Integrate It Give them some space Power with common rails Route like a Boss Take the sharpness out of angles Figure out those trace widths Remember where your heat goes Power It Up, Power it down Trace Width and Currents Reference Keep that noise away. Houston, We Have Liftoff Integrating Electronics Components with Mechanical Design The Value of Combining Mechanical and Electrical Design Integration Key Considerations for IntegrationUtilizing Fusion 360 for Integration: Electromechanical Integration Using Fusion 360 An Illustrative Example Stage 1 - Definition of Printed Circuit Board Shape Stage 2 - Component Selection and Placement Stage 3 - Refinement of Component Placement Stage 4 - Routing of PCB Traces Using 3D Electronic Component Models to Synch PCB and Enclosure Designs Importing 3D STEP Models CHAPTER 25 WORKING WITH LARGE ASSEMBLIES AND PERFORMANCE OPTIMIZATION Strategies for Handling Complex Assemblies Managing large assemblies effectively Streamlining assembly structure and components Techniques for Reducing File Size and Enhancing Performance Optimizing assembly performance Using lightweight and simplified representations Simplifying and Representing Large Assemblies Representing complex assemblies efficiently CHAPTER 26 CASE STUDIES AND REAL-WORLD APPLICATIONS Designing Consumer Products with Fusion 360 Applying Fusion 360 to Consumer Goods Design Key Features of Fusion 360 for Consumer Goods Design Workflow in Fusion 360 for Consumer Goods Design Addressing design challenges and requirements Identifying Design Challenges Addressing Design Challenges with Fusion 360 Meeting Design Requirements The Fusion 360 Product Design Extension Materials with Intelligence Embedded Plastic PartsGeometric Pattern From Sketch to Final Product: Autodesk Fusion 360 Design & Engineering Highlights You Don’t Want to Miss Volumetric Latticing Fusion 360 Drawings: Detailing Made Easy Automated Modeling: A Future in Design Performance Improvements: Optimizing Your Experience Enhanced User Interface Assembly Performance The Power of Cloud-Native Capabilities Seamless Design for an Interconnected World: Fusion 360 is the Future of Engineering and Manufacturing Using Fusion 360 in Industrial Design Designing aesthetically pleasing and functional products Aesthetics Functionality. The Fusion 360 Workflow Case Study: Creating a Functional Prototype Everything You Need to Consider for Prototyping What is Prototyping? What are the best steps for prototyping? Incorporating design principles and best practices What is Rapid Prototyping? How does Autodesk Fusion 360 help with rapid prototyping? Fusion 360: professional prototyping and fabrication tools at your FINGERTIPS Case Study: Designing for Manufacturing and Assembly (DFMA) Implementing DFMA methodologies in Fusion 360 Understanding DFMA Principles Step-by-Step Implementation in Fusion 360 Step 1: Define Your Design Goals Step 2: Sketch and Create the Initial Design Step 3: Design for Manufacturing (DEM) Step 4: Design for Assembly (DFA) Step 5: Perform Finite Element Analysis (FEA) Streamlining production and assembly processesCHAPTER 27 CUSTOMIZING FUSION 360 Introduction to Fusion 360 API and Add-Ins The Power of Fusion 360 API in Action Extending Fusion 360's functionality through programming User-Interface Customization with Fusion 360's API Structure Toolbars Workspaces Toolbar Tabs Toolbar Panels Contents Controls Command Definitions Creating custom tools and features with APIs Searching the API Documentation What's New in the Fusion 360 API Enhancements Basic API Concepts Objects Object Model Creating Custom Commands and Workflows Creating a Script or Add-In Creating, Editing, and Running Your First Script Script and Add-In Details Add-Ins Scripts Script and Add-In Files The Manifest File Script Code Scripts vs. Add-Ins Conclusion Fusion 2D 360 Practice Exercises Exercise one Exercise TwoExercise Three Exercise Four Exercise Five Exercise Six Exercise Seven Fusion 3D 360 Practice Exercises Exercise One Exercise Two Exercise Three Exercise Four Exercise Five Exercise Six Exercise Seven Exercise Eight Exercise Nine Exercise Ten Exercise Eleven Exercise Twelve Exercise Thirteen Exercise Fourteen Exercise Fifteen Frequently Asked Questions What are the primary elements that make up a design project using Fusion 360? How does SolidWorks or AutoCAD compare to the capabilities of Fusion 360? Can you explain what Joints are in the context of Fusion 360? In the context of Fusion 360, what do you understand about the CAM system? Can you list any examples of how Autodesk Inventor and Fusion 360 may be used? What is the most effective method for creating a drawing with the Fusion 360 software? In Fusion 360, what is the most efficient technique to add parameters to an already existing sketch?What is the most efficient approach to switching the view orientation in Fusion 360? In Fusion 360, what is the most effective method for scaling a model? What is the most effective method for rotating a model? What is the most effective method for mirroring a model? What is the most efficient approach to moving a model around? What is the most effective method for joining two models together? Can you list any real-world examples of projects that were constructed utilizing Fusion 360? In the context of Fusion 360, canyon describe your understanding of the concept of freeform modeling? Can you explain the steps of extruding a surface in Fusion 360? Can you explain the steps for sweeping a profile along a route in Fusion 360? Can you explain how to rotate a profile in Fusion 360 around a certain axis? Why Are My Components Grayed Out? Turning Component Visibility on And Off How Do I Preview New Features? How Do I Make Changes to My Preferences Regarding Navigation? Why Is My Z-axis In the “Up” Direction? INDEX INDEX *.f3d file., 35 2D curves, 151 2-Point Circle, 61 2-Point Rectangle, 39, 40, 58, 59, 196, 304 2-Tangent Circle, 61, 62 360 degrees, 95, 122, 220 3D curve, 151 3D curve seen, 151 3D design, 46, 207 3D exploded views, 17 3D Modeling, 413, 560 3D print, 41, 42 3D print utility, 42 3D printed, 42 3D printing, 18, 27, 41, 50, 409, 450, 472, 473, 474, 475, 506, 512, 513, 515, 516, 517, 518, 527, 528, 579, 586, 587, 589, 590, 592, 594, 604 3D Printing, 40, 42, 43 3D PRINTING, 506 3D Printing Integration, 579, 595 3D sketch spiral, 202 3D Sketching, 214 3D technology, 40 3D View, 15 3D viewer, 36 3-Point Arc, 63, 70, 72 3-Point Circle, 61, 62 3-Point Rectangle, 58, 59 3-Tangent Circle, 61, 62 A A Confluence of elements, 485 A dialogue window, 37, 91, 96, 121, 133, 148, 157, 177, 181, 226, 287, 288, 331, 368, 370, 380 A Future in Design, 583 A Practical Example, 394 a square box, 208 A watertight model, 41A360 viewer, 36 Access Control, 436 Access Parameters Dialog, 387 Accessibility, 594 Achieving Better Additive Manufacturing Outcomes, 520 Achieving Better Additive Manufacturing Outcomes in Generative Design, 520 Acrylic Resin, 553 Acrylonitrile Butadiene Styrene, 517 Activate the "Bend" Tool in the Toolbox, 417 activate the construction mode, 89 active commands, 39 Adaptability to Requirements, 385 Adaptive Clearing, 4 Add component libraries with the Library Manager, 535 Add more copper., 556 Add Motion Inputs, 429 Add Parameters, 401, 630 Adding a version change description, 440 Adding Balloons Manually, 375 Adding Center Mark Pattern, 363 Adding Center Marks, 362 Adding Centerlines, 361 Adding Drafts, 238 Adding Fit, 78 Adding Path, 403 Adding Text/Note, 370, 372 Add-Ins, 449, 596, 605, 610, 615, 618 ADDITIVE MANUFACTURING, 506 ADDITIVE MANUFACTURING (3D PRINTING), 506 additive manufacturing functionality, 474 Additive manufacturing simulation, 475 Additive Manufacturing Workspace, 516 Addressing Design Challenges, 579 Addressing design challenges and requirements, 579 Adjust Surface Continuity, 406 Adjust temperature settings, 531 Adjust the Motion Settings, 429 Administrators, 19 Advanced Assembly Joints and Constraints, 419 Advanced button, 17 Advanced Highlight, 17, 495 Advanced Highlight Controls, 17 ADVANCED MODELING, 143, 169, 402 ADVANCED MODELING - I, 143 ADVANCED MODELING TECHNIQUES, 402 Advanced Option, 494 Advanced Options, 143, 146 Advanced settings dialog, 17 Advanced Techniques, 497 Aesthetics, 542, 580, 584, 589 Aesthetics and Ergonomics, 589 Affects physical/mass properties, 529 After Processing, 498 Air Time, 213Align dimensions, 369 Align ordinate dimension leaders, 367 aligned dimension, 107, 367 Aligned option, 107 All Storyboards, 160, 326 allocating materials, 530 alter surface, 13 Alternative Materials, 573 An algorithmic and computational dance, 488 An electrical fast transient (EFT), 553 an existing planar face, 48, 149 An Illustrative Example, 561 An Object Snap displays, 367 Analysis and Simulation, 477, 560 analysis tools, 406, 409, 410, 450, 474, 477, 514, 568, 589 Analysis Tools, 409 Analyze & Inspect, 406 Analyze Results, 429 Analyze the Forces and Loads, 431 Analyzing assembly motion for interference, 430 Analyzing Displacement, 484 Analyzing Safety Factors, 484 Analyzing stress, 483 Analyzing Stress, 483 Analyzing stress, displacement, and safety factors, 483 Android and iOS, 3 angel-backed, 6 Angle, 95, 99, 100, 122, 123, 133, 134, 172, 173, 179, 183, 187, 201, 220, 236, 239, 269, 288, 338, 342, 343, 358, 360 angular dimension, 108, 109, 344 Angular Dimension, 108 Animate, 269, 284, 286, 287, 289, 301, 309 Animate Joint, 284, 286 Animate Model, 284, 287 Animating a Joint, 286 Animating the Model, 286 Animation, 17, 39, 160, 301, 326, 331, 357 ANIMATION, 17, 318, 325, 331, 334, 355, 357 Animation and Gaming, 408 ANIMATION Workspace, 17, 318, 358 Annotations and Text, 505 APIs empower, 604 Appearance, 16, 158, 159, 160, 161, 163, 165 application bar, 7, 10, 37 Application Bar, 7, 10, 32, 33, 259, 317, 379, 380 Application Programming Interface, 449, 450, 596, 597, 601, 604, 608 Applications window, 248 Applied to the component, 529 Apply adhesion aids, 531 apply aligned dimensions, 107 Apply appearances to components, 411 Apply appearances to components, bodies, and faces in a design, 411 Apply Loads, 481 Applying a Ball Joint, 280Applying a Diameter Dimension, 109 Applying a Pin-slot Joint, 276 Applying a Vertical Dimension, 107 Applying an Aligned Dimension, 107 Applying Baseline Dimensions, 367 Applying Chain Dimensions, 367 Applying Constraints, 104 APPLYING CONSTRAINTS, 102 Applying Dimensions, 106, 365 Applying Joints, 265 Applying Materials and Textures, 490 Applying Motion Studies, 422 Applying Numeric Constraints, 392 Applying Ordinate Dimensions, 366 Appropriate bed leveling, 530 Approve button, 19 arc entity, 104 Architecture, 408 arcs, 48, 63, 64, 65, 97, 103, 630 arc's second end point, 63 Arranging Dimensions, 368 arrow keys, 35 Articulate Your Vision, 609 Artistry in Code, 610 as-built joints, 264 As-built Joints, 303, 312 Aspect Ratio, 497 Assemble Slides or Video Clips, 505 Assemblies, 247, 281, 303 Assembly and Integration, 513 ASSEMBLY CONSTRAINTS AND MOTION, 419 Assembly context, 419 Assembly Contexts, 252, 253, 258 Assembly Design, 588 Assembly Performance, 583 Assembly Sequencing, 595 Assessing Interference, 431 assign dimensions, 106 Assigning Materials, 491, 493 Assigning Materials to Bodies, 491 Assigning Materials to Faces, 493 Associated root parts, 400 Associating dimensions with parameters, 389 Auto Explode, 320, 321, 322, 431 AutoCAD, 3, 26, 33, 345, 346, 629 Autodesk, 3, 6, 8, 10, 33, 37, 46, 295, 349, 630, 634 Autodeskproduct, 616 Automated Modeling, 583 Automated Parametric Design, 604 Automatic activation, 254 Automatic Support Generation, 513, 514 Automotive Design, 408 Avatar, 249, 250, 251 Avoid Overlapping Any Parts, 544Axis, 122, 137, 138, 139, 219, 276, 314 B Balancing Trade-Offs, 487 Base Feature, 13, 28 BASE FEATURE, 116 Base Feature Surface tab, 13 Base Flange, 413 Base View, 334, 336, 355 Basic API Concepts, 608 Basic Static Stress, 295 Basics of Computer-Aided, 451 BEND, 417 Bend Position, 418 Bend Tables, 414 Best Practices for Using Constraints, 392 Bill of Materials, 374, 375, 589, 595 Biodegradable and Eco-Friendly Materials, 518 Blend and Transition, 410 Blend Tool, 407 Bodies in a Group Folder, 493 Bodies vs. Rule #1, 399 Bodies/Components, 160, 224 BOM, 374, 375 Bonded, 298 bootstrap startups, 6 Bottom-up Approach, 259 Bottom-up Assembly Approach, 259 Boundary Conditions, 478, 480 Boundary Patch Modeling, 405 box indicating the dimensions, 109, 110, 111 Break a view, 356 Break Link, 150, 258, 262 Bridging and Overhang Problems, 531 Broken View Edit dialog, 357 Browser, 8, 28, 43, 44, 45, 49, 50, 54, 55, 160, 161, 162, 163, 164, 165, 249, 250, 254, 256, 258, 260, 287, 288, 290, 306, 308, 309, 327 BROWSER, 10, 34, 111, 147, 165, 166, 237, 259, 263, 285, 286, 287, 311, 312, 317, 320, 331, 334, 376 browser's default component, 248 browser's external component, 248 Buckling of the structure, 4 Building equations to establish relationships, 390 bump pattern, 17 C Cable Management, 559 CAD, 3, 11, 14, 25, 26, 27, 28, 30, 124, 264, 295, 629, 630, 633, 634 CAD application, 3 CAD file, 25, 26, 27, 30 CAD programs, 25, 26, 633CAD to CAM Process, 452 Calculating Mass Properties, 165 Calculating RPM, 466 Calibrate the extruder, 531 Callout with Annotation, 323 CAM, 3, 4, 19, 27, 629, 630 CAM Hole and Pocket Feature Recognition, 608 CAM Integration, 578 Camera Animation, 498, 505 Cancel option, 54 Canvas and Marking Menu, 9 Canvases, 608 Capture Position, 266, 270, 291, 292 Capture position proactively, 291 Capture position when prompted, 291 Capturing Actions, 319 Capturing Position, 291 Capturing Views, 318, 326 CASE STUDIES AND REAL-WORLD APPLICATIONS, 577 Case Study, 586, 593 Catia, 3, 33 Center Diameter Circle, 39, 61, 63, 197, 198, 199 Center Point, 63, 64, 70, 71, 72, 73, 95 Center Point Arc, 63, 64, 70, 72, 73 Center Point selection option, 95 Center Point Slot, 70 Center Rectangle, 58, 60 Center to Center Slot, 70 centerline, 111, 131, 181, 182, 361, 363 Center-to-Center Slot, 70 Center-to-Point Slot, 71 Centralize project activity, 434 Chain Faces, 145 Challenges and Future Developments, 409 Chamfer, 99, 100, 236, 245 chamfer command, 100 Change Parameters, 386, 387, 388, 389, 390, 394, 401, 509 Change text, 371 Changing properties of center lines, 362 Channel heat with vias, 556 Characteristics, 166, 507 check box, 94, 96, 105, 113, 114, 126, 149, 151, 152, 167, 171, 179, 204, 206, 217, 223, 225, 230, 238, 285, 331, 335, 343, 345, 368, 376, 380, 383 Check button, 76 Check for Overlaps, 513 Check the print speed, 530 Check Your Work, 495 checkbox, 42, 94, 96, 101, 113, 114, 137, 150, 167, 217, 220, 223, 225, 230, 270, 289, 331, 335, 341 checkbox displays, 42 choice of spline tool, 80 Choose a Profile, 402 Choose a Sculpting Tool, 408 Choose Accurate Colors, 502Choose the Bending Edge, 418 Choose the Type of Custom Tool or Feature, 605 Choosing the Right Path, 610 circle and a line, 103 circles, 48, 51, 61, 62, 103, 105, 210 Circular Pattern, 51, 91, 94, 219 CIRCULAR PATTERN, 94, 96, 220 Circumscribed Polygon, 66 Clearances and Tolerances, 512 Closed Geometry, 513 Cloud collaboration, 473 Cloud Collaboration, 595 cloud-based, 3, 629 CNC, 4, 382, 630, 635 CNC Machine Operation, 452 CNC Machines at a Glance, 454 CNC Routers, 455 Coil tool, 199 Coincident Constraint, 102, 393 Collaborating with manufacturing partners, 475 Collaboration, 436, 443, 449, 476, 487, 560, 568, 570, 571, 574, 575, 578, 579, 580, 584, 585, 605 Collaboration and Standardization, 605 Collaborative, 258 Collaborative nature, 585 collaborative platform, 3 Collaborative Workflows, 595 COLLABORATIVE WORKFLOWS, 433 COLLABORATIVE WORKFLOWS AND DATA MANAGEMENT, 433 Collinear constraint, 102 Collinear Constraint, 102, 393 Collision Detection, 468 Color, 17, 165 Color and Texture (Optional, 410 Command definitions, 602 Command Definitions, 602 commandCreated, 602 Commenting and marking up projects, 433 Commercial subscribers, 6 Commercial Subscription, 5 Common Parameters, 258 Comparison View, 14, 15 Compatibility, 409 Complete 3D Machining, 462 Complex Geometries, 462, 579 Component browser, 419 Component Colors and Appearances, 568 Component Naming, 575 Component only, 258 Component Optimization, 572 Component Organization, 567, 569, 575 Component Patterns, 568, 569, 576Component Relationships, 576 Component Reusability, 570 Component Selection, 559, 562 Component Selection and Placement, 562 Component Simplification, 571, 572 Component Suppression, 569, 571, 575 Component variant, 534 COMPONENTS, 115, 329 components and traces, 541 Components vs. Bodies, 398 computational approach, 218, 224 Compute Option, 218, 220, 224 Computer Aided Design, 3 computer numerical control, 4 computer program, 4 computer-aided manufacturing, 4, 630 Computer-Aided Manufacturing, 448, 451, 461, 466, 467, 469, 470, 578 computer-assisted design sector, 3 Concentric, 103, 104 concentric constraint, 103, 104 Concentric Constraint, 393 Conceptualization, 578, 585 Conclusion, 619 Condensed timelines, 399 Cone, 137 Configuration Management, 575 Configure Simulation Settings, 482 Configure the Ground effects, 497 Configuring cutting tools, 466 Configuring cutting tools, speeds, and feeds, 466 Configuring Feeds and Speeds, 452 Configuring scene lighting and environment, 496 Confirm and Create the Bend, 418 conic curve, 74, 87 Conic Curve., 73 Connect Measurements to Constraints, 389 Consider Your File Sizes and Formats, 503 Consistency, 385, 401 Consistency Across Iterations, 385 Consistent bed leveling, 531 constrained sketches, 49 Constraint, 103, 104 CONSTRAINTS, 104, 105 CONSTRAINTS panel, 104, 105 construction line, 102, 111, 121, 122, 209 construction plane, 132, 133, 134, 135, 137, 142 Construction Plane, 132 construction planes, 132, 133, 134, 135, 136, 137 Construction tool, 89, 90 Consumer Goods Design, 577, 578 Contact Sets folder, 290 Contacts, 298Contained Creativity, 545 Contents, 598, 601 context menu, 8, 10, 16, 28, 35, 38, 39, 40, 51, 52, 55, 57, 58, 88, 89, 101, 111, 154, 163, 165, 203, 290, 294, 310, 317, 319, 324, 327, 350, 377, 382 Context menu, 40 contextual environments, 39 contextual tab, 11, 15, 66, 67, 68, 71, 73, 75, 84, 88, 90, 91, 94, 97, 99, 101, 104, 105, 106, 107, 116, 122, 148, 150, 151, 156, 157, 206, 207, 304 contextual tabs, 11 Continuous Improvement, 595 control frame, 75, 78, 82, 83, 84 Control frame edges, 83 control point, 76, 77, 78, 79, 80, 81, 82, 83, 84 Control Point, 75, 76, 77, 78, 81 control point spline, 76, 77, 78, 79, 80, 82, 83, 84 Control Point Spline, 75, 76, 77, 81 Control Point Splines., 75 control points, 77, 78, 79, 81, 82, 83 Control Points, 78, 409 Control Points in a Spline, 78 control reference, 77 Controlling curvature and continuity, 406 Controlling the Display of Constraints, 105 Controlling the Navigation Settings, 124 Controls, 495, 601 Conventional concepts of electromechanics, 560 Convergence and Solution Quality, 483 Convert to Solid, 406 Copy to Clipboard, 166 Corner, 128, 231, 232, 236 corner of the screen, 7, 9, 21, 34, 46, 52, 325, 349, 633 Corner Seam, 413 Create a Circumscribed Polygon, 66 Create a Folder Structure, 21 Create a New Component, 406 Create a New Study, 481 Create a schematic, 535 Create a Sculpt Body, 408 CREATE A SELECTION SET, 55 Create an Edge Polygon, 67 Create an Inscribed Polygon, 67 create construction, 89, 101, 137, 138, 139, 140, 141, 142 Create Design Table, 386 CREATE DRAWING dialog, 331, 333, 358, 383 CREATE drop-down, 84, 90, 91, 106, 116, 121, 148, 150, 151, 169, 177, 181, 196, 197, 198, 199, 203, 215, 219, 221 Create First Animation Frame, 426 Create menu option, 194 Create New option, 332, 334 Create New Parameters, 387 Create New Script or Add-In, 611, 614, 616 CREATE option, 170, 173, 175 Create or Open Your Assembly, 428 CREATE panel, 90, 106, 116, 121, 147, 186, 206Create parts for sheet metal fabrication, 592 Create Remaining Animation Frames, 427 Create Sketch menu item, 11 Create the Mesh, 481 Create Toolpaths, 451 Create Views, 505 Creating 3D Curves, 150 Creating 3D prints and exporting files, 474 Creating 3D prints and exporting files for additive manufacturing, 474 Creating a Functional Prototype, 586 Creating a Pattern along a Path, 221 Creating a Pipe, 203 Creating a Plane, 133, 134, 135, 136 Creating a Projected Curve, 150 Creating a Script or Add-In, 610 Creating a Sphere, 198 Creating a Thread, 194 Creating an Exploded View, 320, 431 Creating an Intersection Curve, 151 CREATING AND EDITING 3D MODELS, 115 CREATING AND EDITING PARAMETRIC MODELS, 384 Creating and Managing Components, 420 Creating and managing projects, 433 Creating Animations, 498 Creating Assemblies Animation, 423 Creating Break Views, 356 Creating Chamfers, 235 Creating Construction Entities, 89 CREATING CONSTRUCTION GEOMETRICS, 132 creating custom commands and workflows, 609 Creating Custom Commands and Workflows, 609 Creating Custom Patterns and Embossing, 410 Creating custom tools and features, 604, 605 Creating Detail Views, 354 CREATING DRAWINGS, 330 Creating Exploded Views, 431 Creating Exploded Views and Assembly Instructions, 431 Creating Fillets, 230 Creating Holes, 186 creating manufacturing documents, 560 Creating Multiple Holes on Points, 189 Creating Parametric Relationships, 389 Creating printable STL files, 515 Creating Projected Views, 336 Creating Rib Features, 182 Creating Rule Fillets, 233 Creating Section Views, 350 Creating Sheet Metal Bends, 417 Creating Shell, 236 Creating simpler Versions, 573 Creating visually appealing presentations, 504 Creating Web Features, 183 Creating, Editing, and Running Your First Script, 610 Creation of Flanges and Bends, 412 creative models, 40Ctrl key down, 54 CTRL or SHIFT key, 117, 122 Ctrl+Alt+P, 19 Current Storyboard, 160, 326 Curvature, 76, 82, 104, 179, 231 Curvature and Continuity, 405 Curvature Comb, 76, 406, 407 curvature constraint, 83, 104 Curvature constraint, 82 Curvature Constraint, 393 Curvature constraints, 82 Curvature continuity, 406 Curvature Continuity, 407 Curvature Handle, 76 curvature handles, 76, 78, 79 Custom Collaboration Portals, 605 Custom Material Creation, 516, 517 Custom Reporting Tools, 605 Custom Visualization Tools, 604 Customization, 459, 578, 579, 580 CUSTOMIZING FUSION 360, 596 Cut, 121, 124, 145, 146, 182, 242, 258, 351, 353 CV Splines, 75 Cylinder, 137, 197, 311 cylinder face, 167 Cylindrical, 133, 264, 274 Cylindrical or Conical, 133 D danze, 192 dashed line inferences, 53 Data Logging and Reporting, 452 Data Management, 450, 570, 605 data panel, 8, 20, 25, 261 Data panel, 7, 27 Data Panel, 8, 18, 19, 20, 21, 22, 24, 32, 33, 35, 249, 250, 260, 281, 310 Data Sheets folder, 21 Data-Driven Decisions, 487 Debug and Refine, 605 Default option, 151, 352, 353 default planes, 134, 135, 136, 137 default settings, 91, 131, 187, 189, 197, 199, 282, 293, 343, 344, 372 Define Bend Parameters, 418 Define Joints and Constraints, 428 Define Keyframes, 498 Define limits, 406 Define tab, 14 Define the Material, 481 Define the Parameter, 395 Define Your Design Goals, 593Defining a Joint Origin on a Component, 313 Defining Joint Limits, 284 Defining machining operations and strategies, 464 Defining materials, 479 Defining materials, loads, and boundary conditions, 479 Defining parameters to drive design variables, 386 Definition of Printed Circuit Board Shape, 561 Deflection and Displacement Limits, 483 Deformation, 300 Deformation and Displacement, 482 Degree, 76, 77 Degree 5, 76, 77 degrees of freedom, 83, 102, 111, 263, 264, 265, 269, 270, 273, 274, 276, 280, 281, 283, 284, 287, 302, 311, 312 Degrees of Freedom, 264 Delete, 39, 54, 55, 150, 163, 203, 232, 324, 360 Deleting Materials, 495 Density, 76, 480, 513, 514 Depth of Field, 497 Derive command, 257, 258 Derived design characteristics, 258 derived design features, 258 Derived design features, 257 Description, 440, 611, 614, 616 Design, 4, 10, 11, 24, 25, 28, 31, 34, 35, 36, 38, 39, 42, 43, 50, 85, 88, 149, 156, 159, 160, 161, 162, 202, 214, 225, 236, 240, 241, 242, 243, 250, 257, 258, 259, 260, 261, 262, 301, 303, 306, 309, 329, 331, 334, 344, 633 design a variety of curves, 150 Design Accuracy, 385 Design Adjustment, 487 Design Advice Values, 529 Design Automation, 387 design choices, 3 Design Considerations for 3D Printing, 506 Design environment, 4 design file, 7, 10, 24, 25, 32, 33, 146, 147, 165, 166, 259, 260, 261, 263, 302, 311, 317, 318, 331 design files, 7, 8, 25, 46, 260, 633, 635 Design for Assembly, 594, 595 Design for Ease of Assembly, 593 Design for Ease of Manufacturing, 593 Design for Manufacturability, 474, 568, 576, 585, 592, 593, 594 Design for Manufacturing, 457, 577, 593 Design History, 10, 28, 34, 240, 241, 329, 443 Design Intent, 385, 512, 513 Design iteration based on simulation insights, 486 Design Model Importation, 451 Design object, 609 Design Optimization, 395, 578 Design Reservation, 250 Design Review, 595, 605 Design Review Workflows, 605 design space, 14 Design Standards Enforcement, 605Design Tables, 386 Design Validation, 457, 594 Design Variants, 576 Design workspace, 11, 14, 38, 39, 42, 88, 156, 162, 164, 165, 225, 240, 243, 303, 387, 529, 598, 600 DESIGN workspace, 11, 259, 318, 325, 331 DESIGN Workspace, 11, 14 Designing aesthetically pleasing and functional products, 584 Designing Consumer Products, 577 Designing Custom Tools, 604 Designing for Manufacturing and Assembly, 593 Designing Your Next Printed Circuit Board, 555 Destination, 332 Detailing Made Easy, 582 Detecting collisions, 468 Detecting collisions and optimizing toolpaths, 468 Determining Cutting Speed, 466 development of physical prototypes or production-ready designs., 487 development process, 3 DFA focuses on designing parts, 594 DFM focuses on designing parts, 594 DFMA, 577, 593 dialogue box, 36, 38, 135, 147, 150, 157, 159, 160, 165, 197, 198, 225, 265, 286, 288, 289, 355, 633 diameter dimension, 106, 109, 110, 365 Diameter Dimension option, 111 diameter value, 61, 109, 110, 111 Differences from EAGLE, 532 Difficulties and Solutions, 394 DIMENSION BREAK, 370 Dimension tool, 106, 107, 108, 109, 110, 207, 365, 366 Dimensions, 365, 366, 367, 368, 369, 384, 385, 388, 389, 390, 391, 406, 457 DIMENSIONS, 56, 102, 365, 366 DIMENSIONS AND SKETCH EQUATIONS, 56 Direct Mode, 10 Direction, 91, 92, 94, 118, 119, 123, 151, 178, 183, 188, 216, 217, 223, 224, 238, 239, 306, 307, 635 Directions, 215 Dirt, dust, or other contaminators, 551 Disable All Contact, 291 displacement, 297, 431, 477, 478, 483, 484, 485 Display Settings, 9, 10, 124, 125, 126, 127, 130, 270, 344, 345 Distance, 92, 94, 99, 100, 118, 119, 120, 129, 133, 136, 142, 166, 171, 172, 174, 176, 183, 204, 216, 217, 222, 227, 229, 236, 243, 287, 288, 306, 307 Distance Type, 92, 94, 136, 216, 217, 222 Distributed designs, 247 Document and Annotate, 571 Documentation, 401, 413, 414, 458, 467, 478, 483, 487, 569, 589, 595, 606, 610 Documentation and Collaboration, 589 Documentation and Exploded Views, 569 Documentation and Reporting, 483, 487 Documentation and User Experience, 610 Documentation and User Interface (UI), 606 Documentation and Visualization, 595 Documenting Assembly Instructions, 576 Documenting production requirements, 18Double-Sided PCBs, 545 downstream design features, 49 Drag a crossing window, 55 Drag the break lines, 357 Drag the selection window, 55 Draw the leading line, 190 Drawing a Circle, 61 Drawing a Polygon, 66 Drawing a Rectangle, 58 Drawing a Rectangular Frame, 85 drawing a sketch, 56 Drawing a Slot, 70 Drawing a Spline, 74 Drawing an Arc, 63 Drawing an Ellipse, 68 drawing area, 57, 58, 84, 85, 87, 89, 90, 91, 93, 94, 95, 96, 97, 98, 101, 104, 105, 106, 107, 108, 109, 110, 111, 114, 128, 152, 207, 342, 344, 359, 360, 362, 366 Drawing Conic Curves, 73 drawing curves, 53 Drawing Exchange Format, 26 Drawing folder, 21 DRAWING SKETCHES, 2, 48 DRAWING VIEW, 333, 334, 335, 351, 352, 353, 354, 355, 358, 383 DRAWING Workspace, 18, 331, 357 drawings, 8, 11, 12, 18, 26, 46, 49, 51, 53, 55, 56, 121, 134, 135, 136, 137, 147, 156, 158, 177, 205, 257, 258, 310, 317, 331, 332, 338, 342, 344, 351, 356, 375, 379, 380, 383, 622, 629, 632 Drive Joints, 283, 287, 291 DRIVE JOINTS, 287 Driving a Joint, 287 Driving Design Changes with Parameters, 394 Drop Those Components like It’s Hot, 555 drop-down box, 38, 92, 216, 222, 279, 301 Druchmesser, 192 Duplicate a Material, 495 During the simulation, you can, 468 DXF, 26, 382 Dynamic Evaluation, 410 E Easily Model Wires, 208 Edge, 66, 67, 128, 139, 141, 167, 211, 228, 266, 267, 268, 271, 273, 275, 277, 316, 363, 364, 365 Edge Polygon, 66, 67 Edit a break in a view, 357 Edit a contact set, 290 Edit a design directly, 249 Edit a Surface Texture, 374 Edit Drawing mode, 56 Edit Form, 39, 210 Edit In Place, 251 Edit Joint, 283, 285 Edit Model contextual, 14 Edit Model panel, 14 Edit Model Solid tab, 14EDITING, 88, 115, 226 EDITING 3D, 115 Editing a Dimension, 368 Editing a Spline, 76 Editing and Fine-Tuning, 405 Editing and Inserting, 345 EDITING AND MODIFYING, 88, 226 Editing and Modifying the Dimensions, 111 Editing Annotation, 344 Editing Hatch Properties, 358 Editing Joints, 283 Editing Materials, 494 Editing Options, 283 Editing Parameters, 405 Editing Properties, 358 Efficiency in Design Changes, 385 Electrical Discharge Machines, 456 Electrical Discharge Machines (EDM), 456 electrical engineer, 561, 562, 563 Electromagnetic interference, 546 Electromagnetic Interference, 554 Electromechanical, 560 Electromechanical Integration, 560 Electronics Area, 533 Electronics Design Integration, 560 Electronics Design Workspace, 533 Electronics Library Workspace, 534 Electrostatic or electromagnetic interferences, 551 Elevating Fusion 360's Capabilities, 604 eligible venture-backed, 6 ellipse's center point, 68 Embed option, 36 Embedded Plastic Parts, 581 Emissivity, 17 Enable Contact Sets, 290, 291 Enable supports, 531 Enabling Contact, 291 Enhance designs through automated modeling and generative design, 591 Enhanced productivity, 476 Enhanced Responsiveness, 574 Enhanced User Interface, 583 Enhancements, 604, 606 Enter button, 59, 60 ENTER button, 109, 110 Entities, 88, 90, 91, 97, 98, 101, 239 environment, 4, 8, 11, 12, 13, 14, 15, 17, 39, 49, 58, 61, 63, 66, 70, 75, 76, 88, 99, 101, 127, 150, 151, 207, 210, 259, 261, 300, 324, 326, 349, 358 Epoxy Resin, 553 Equal Constraint, 393 Equations, 386, 390, 391, 401, 479 Error Messages and Print Pauses, 531 Error tracking, 443 Escape key, 54 Escape or Enter, 51Establish a Clear Design Hierarchy, 570 Establish New Parameters, 389 Establishing Cutting Tool Coolant, 466 Establishing Cutting Tool Coolant/Lubrication, 466 Evaluate using Physical Models, 407 Event simulation, 41 Everything You Need to Consider for Prototyping, 586 Examine any loose belts, 531 Examine connections, 531 Examine the build surface, 531 Examining the Results, 300 Exceeding Perfection in Iterations, 489 exchanging data, 3 Execute the G-code Program, 472 Exercise Eight, 625 Exercise Eleven, 627 Exercise Fifteen, 629 Exercise Five, 621, 624 Exercise Four, 620, 623 Exercise Fourteen, 628 Exercise Nine, 626 Exercise one, 619 Exercise One, 622 Exercise Seven, 621, 625 Exercise Six, 621, 624 Exercise Ten, 626 Exercise Thirteen, 628 Exercise Three, 620, 623 Exercise Twelve, 627 Exercise Two, 619, 622 Existing File, 32, 33 explicit associative references, 254 Exploded views, 419, 420 Explore the Animation Workspace, 424 Exploring the Sheet Metal Workspace, 412 Export and Slicing, 514 Export designs, 449 Exporting an Entire Design, 43 Exporting and Slicing, 513 Exporting G-code for CNC Machines, 469 Exporting Individual Components or Bodies, 44 Exporting Multiple Bodies, 45 extend, 51, 54, 141, 184, 362 Extend Faces, 145 Extend Faces button, 145 Extending Fusion 360's functionality, 597 Extending Fusion 360's functionality through programming, 597 Extent, 119 Extent drop-down list., 119 external component, 248, 250, 251, 252, 253, 254, 255, 256, 258, 260 External Parameters, 387 Extra, 46 Extreme temperatures, both hot and cold, 551 EXTRUDE dialog box, 116extrude feature, 116, 117, 120, 121, 131, 132, 145, 146, 229, 230 Extrude Feature, 116 Extrude Tool, 143 ExtrudeFeature, 608 ExtrudeFeature object, 608 F Face, 39, 129, 133, 136, 138, 139, 167, 186, 226, 243, 244, 266, 293, 315 Face commands, 39 FACE dialog box, 226 Faces, 129, 145, 151, 160, 215, 219, 221, 224, 225, 230, 234, 235, 237, 238, 243, 266, 268, 271, 273, 275, 277, 293, 315 Facilitating What-If Scenarios, 385 Factor of Safety, 300, 483 Failure Criteria, 480 fascinating realm of customization, 596 fasteners, 21, 341, 352 Faster Load Times, 574 Favorites library, 159, 160, 162, 164, 165 FDM, 41 FEA, 18, 41, 477, 478, 479, 480, 481, 482, 483, 488, 519, 580, 592, 594 Feature, 13, 61, 63, 65, 68, 73, 76, 100, 156, 157, 169, 170, 173, 175, 176, 177, 180, 181, 227, 257, 317, 327 Feature Options, 61, 63, 65, 68, 73, 76, 100 Feature Recognition user guide, 608 Features, 87, 215, 218, 219, 221, 224, 225, 230, 234, 235, 236, 328, 633 features of Fusion 360, 4 Feedback and Revisions, 505 FFF Example, 523 Figure out those trace widths, 558 Filament Jamming, 531 File from the Cloud, 46 File menu, 7, 31, 36, 37 File name (Name), 24 File size (size), 24 File type (Type), 24 Fillet, 51, 97, 183, 207, 230, 232, 233, 245 Fillets and Chamfers, 512, 514 Filter projects, 23 Filtering, 22, 24 Find content in the content, 23 Finish Machining, 465 Finish Sketch, 11 finite element analysis, 18, 41, 477, 478, 479, 488, 519 FINITE ELEMENT ANALYSIS, 477 FINITE ELEMENT ANALYSIS (FEA), 477 first and second linear directions, 91 first axis point, 69 Fit, 10, 39, 40, 75, 76, 78, 80, 126, 129, 188 Fit Point Spline, 39, 40, 75, 78, 80 Fit point splines, 80 Five Tips for Creating Exceptional Renderings, 501fix models, 41 Fix/Unfix Constraint, 393 Fixed, 50, 55, 129, 294, 297 fixed line, 104 Fixed Support, 481 Fixing, 104, 263, 311 Flange command, 39 Flat Pattern, 13, 414, 415 Flat Pattern contextual, 13 Flat Pattern contextual surroundings, 13 flat pattern for sheet metal, 13 Flexibility, 391, 401 Flip button, 145, 269 flyback diode, 554 flyout, 34, 78, 126, 127, 270, 344, 345, 368, 371, 635 flyout folder, 635 Focal Length, 497 Folded and Unfolded Modes, 415 Folder Location, 614 form feature, 40 Form Feature, 40 Format, 43, 44, 343 formatting options, 87 freeform, 4, 26, 75, 630, 631 freeform workspace, 4 From Sketch to Final Product, 582 Front Plane, 153, 154, 155 Full, 95, 122, 123, 174, 187, 220, 331, 339, 340, 350, 351 Full option, 95, 122, 123, 220 Functionality, 513, 559, 585, 588 Functionality and Purpose, 588 fundamental features, 17 fundamentals, 17 Fusion 2D 360 Practice Exercises, 619 Fusion 360 is a versatile tool, 597 Fusion 360" button, 46 Fusion 360's 3D modeling tools, 591 Fusion 360's Application Programming Interface, 596, 609 Fusion 3D 360 Practice Exercises, 622 Fusion Team, 20, 22, 23, 31, 433, 434, 435, 444, 445, 446, 447, 448, 474, 568 Fusion Team integration, 474 Future of Engineering and Manufacturing, 584 G G01 X1 Y1 F20 T01 S500, 453 General" option, 125 Generate G-code, 471 Generate Reports, 429, 482 generate several different design possibilities, 14 Generate toolpaths for additive, 592 Generating machine-readable G-code instructions, 470 Generative Design, 14, 39, 162, 164, 165GENERATIVE DESIGN, 14 Geographic Location, 496 Geometric Constraints, 391 geometric limitations, 53 Geometric Pattern, 581 geometric shapes, 53, 631 Geometries #فيوجن_360,#Fusion_360,#Fusion,#فيجن,#فيوجن,#فيجن_360,#Autodesk,#أوتوديسك,#أوتودسك,
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