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عدد المساهمات : 18996 التقييم : 35494 تاريخ التسجيل : 01/07/2009 الدولة : مصر العمل : مدير منتدى هندسة الإنتاج والتصميم الميكانيكى
| موضوع: كتاب Additive Manufacturing Design, Methods, and Processes السبت 10 أبريل 2021, 1:36 am | |
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أخوانى فى الله أحضرت لكم كتاب Additive Manufacturing Design, Methods, and Processes Edited by Steinar Killi
و المحتوى كما يلي :
Contents Preface xi 1. Scope of the Book 1 Steinar Killi 1.1 The Magic of 3D Printing 1 1.2 Legal Issues 4 1.3 The Power of Rhetoric 6 1.4 Maturing of Technology 7 1.5 “We Are All Designers” 8 1.6 From Rapid Prototyping to 3D Printing 13 1.7 The Chapters of the Book 18 2. A Design Sociotechnical Making of 3D Printing 21 William Lavatelli Kempton 2.1 Introduction 21 2.1.1 Disciplinary Boundaries and Claims to 3D Printing 21 2.1.2 Introducing a Sociotechnical Perspective to 3D Printing 22 2.1.2.1 Sociotechnical development from a design perspective 23 2.1.3 Outline 24 2.2 Socially Constructed Technologies and 3D Printing 25 2.2.1 The Relevance of Social Groups 25 2.2.2 From Video Production to Material Production 26 2.2.3 Technologies for Additive Making 26 2.2.4 Critical Theories and Studies of Technology 27 2.2.5 Unpacking the Views of 3D Printing 28 2.2.6 Socially Constructed Perspectives of Additive Making 29vi Contents 2.2.7 Relevant Social Groups as Part of a Technological Frame 30 2.3 The 3D Printer Inventors 31 2.3.1 The First Wave of 3D Printer Inventors 32 2.3.2 The Second Wave of 3D Printer Inventors 34 2.4 Business Perspective of 3D Printing 36 2.4.1 Yet Another Industrial Revolution 36 2.4.2 Toward Economies-of-One 37 2.5 Designers’ Perspectives of 3D Printing Futures 40 2.5.1 Design and Additive Manufacturing 41 2.5.2 Designing with Technology 42 2.5.3 An Undetermined View of Design 43 2.6 A Layperson’s Perspective of 3D Printing Futures 44 2.6.1 A Layperson as a Maker 45 2.6.2 Making in a Learning Environment 46 2.7 Discussions and Conclusions 48 2.7.1 Summarizing the Perspectives 48 2.7.2 3D Printing Futures 48 2.7.3 Constructing a View of Sociotechnical Development 49 Appendix: Technologies for 3D Printing 50 3. AICE: An Approach to Designing for Additive Manufacturing 75 Steinar Killi 3.1 AICE: An Operational Model 81 3.1.1 Adapt 81 3.1.1.1 Design thinking 81 3.1.1.2 Multitypes 84 3.1.1.3 Models describing a typical design process 85 3.1.1.4 Methods used during a design process 89 3.1.2 Integrate 98 3.1.3 Compensate 100 3.1.3.1 Spare parts 102 3.1.3.2 Production aids 103 3.1.3.3 Enhancing the design 103 3.1.4 Elongate 106 3.2 Using the AICE Model and How the Drinking Container Came Out 109Contents vii 4. The Impact of Making: Investigating the Role of the 3D Printer in Design Prototyping 111 William Lavatelli Kempton 4.1 Introduction 111 4.1.1 Prototyping as Design Development 111 4.1.2 Making as a Critical Practice 112 4.1.3 Outline 113 4.1.4 Methods 114 4.2 Background 115 4.2.1 From Rapid Prototyping to Additive Manufacturing 115 4.2.2 Ubiquity and Stratification of 3D Printing 117 4.2.3 Contexts for Additive Making 118 4.2.4 Hybrid Artifacts 120 4.2.5 Making Representations as a Way of Designing 121 4.3 Prototypes and Design Representations 121 4.4 The Changing Character of Design 123 4.4.1 New Product Development 123 4.5 Situating AM Prototypes within Design Practice 125 4.5.1 Developmental Prototypes 125 4.5.2 Initial Concept and Maturation of the SunBell Lamp 126 4.6 Design Representations and Multitypes in Product Design 129 4.6.1 Multitypes in Rapid Prototyping 131 4.7 Multityping in Additive Manufacturing 134 4.7.1 Popular yet Professional? 134 4.7.2 Integrating AM in Product Design 135 4.7.3 Toward the Releasetype 136 4.8 Conclusions 137 5. Visual 3D Form in the Context of Additive Manufacturing 143 Nina Bjørnstad and Andrew Morrison 5.1 Introduction 143 5.2 Aesthetics 144 5.3 Design, Action, and Profession 147viii Contents 5.4 Ideals and Origin 148 5.5 Relevance of the Historic Model for Tomorrow’s Form Givers 149 5.6 The Evolution of Form Model 150 5.6.1 Why Clay? 151 5.6.2 A Close-Up on Form 153 5.6.3 Distorted Forms 155 5.6.4 Intersectional Forms 157 5.7 Familiarity 160 6. Potential of Additive-Manufactured Products in Building Brands 165 Monika Hestad and Viktor Hiort af Ornäs 6.1 Product Role in Brand Building 168 6.1.1 Role of Design Elements in Building a Brand 168 6.1.2 Brand Story and Product Story 169 6.2 Additive Manufacturing as One of Many Other Drivers That Affect a Product’s Role in Building Brands 171 6.2.1 Actual and Intended User Experience 171 6.2.2 Internal Drivers 173 6.2.3 External Drivers 174 6.3 How Additive Manufacturing Is Used in Building a Brand 175 6.3.1 Mykita 177 6.3.1.1 How AM is used in the products 179 6.3.1.2 Design elements 179 6.3.1.3 User experience 179 6.3.1.4 Drivers 180 6.3.1.5 The Mykita brand story 182 6.3.2 pq Eyewear by Ron Arad 184 6.3.2.1 How AM is used in the products and in branding 186 6.3.2.2 Design elements 186 6.3.2.3 User experience 188 6.3.2.4 Drivers 189 6.3.2.5 The pq eyewear brand story 190Contents ix 6.4 Potential of Additive-Manufactured Products in Building a Brand 191 6.4.1 How They Used AM in Building a Brand 191 6.4.2 Opportunities in New Production Techniques 193 6.4.3 Form Freedom and Brand Development 194 6.4.4 Potential of Disruptive Stories 195 7. A Tale of an Axe, a Spade, and a Walnut: Investigating Additive Manufacturing and Design Futures 199 Andrew Morrison 7.1 Prelude 199 7.2 Queries 201 7.2.1 On Discursive Design 203 7.3 “Problems” 205 7.3.1 Design, Narrative, Futures 205 7.4 Essayistic 206 7.4.1 Narrative 208 7.5 Promotion 210 7.5.1 Intersections 213 7.6 Foresight 214 7.6.1 Scenarios and Futures 216 7.6.2 The Fictive and Nondeterminist Futures 217 7.7 Reflections 218 7.7.1 Toward the Additive in Discursive Design 220 7.7.2 Design Baroque Futures 220 7.8 Generative Visions 222 Index 23 3D printer designer, 13 3D printer developers, 35 3D printer inventors, 25, 30–32, 35, 45, 48–49 3D printers, 3, 5–6, 9–10, 13–14, 22, 26–27, 30–35, 39–42, 44–53, 57–58, 65–66, 102, 115, 117, 126–28 3D printing, 1–4, 6–7, 13–15, 17–18, 21–22, 24–36, 39–41, 44–55, 57–58, 79–87, 97–99, 102–6, 113–19, 134–35, 137–38 3D printing technologies, 16, 26, 40, 43–44, 57–58, 116, 134, 144, 211 3D printing tools, 44–45, 48, 124 ABS, see acrylonitrile-butadiene styrene abstraction, 91, 146, 148, 169–70 acrylonitrile-butadiene styrene (ABS), 34, 61, 63, 67 action bend-and-weld, 150 negotiating, 95–96 adapt, integrate, compensate, and elongate (AICE), 43, 80, 93, 100 adaptation, 39, 209 additive character, 144 additive digital fabrication technologies, 28 additive fabrication, 22 additive-manufactured products, 191 additive-manufactured prototypes, 166 Index additive manufacturing (AM), 15, 18, 22, 55, 60, 78–79, 81, 101–2, 113, 116, 137, 143, 165, 167, 177 additive manufacturing technologies, 18, 55, 162 additive material production, 22 additive processes, 52, 54–55 additive product development, 137 additive shaping, 155 aesthetical approach, 145 aesthetical attributes, 122 aesthetical diversity, 147 aesthetical models, 33, 126 aesthetical qualities, 121 aesthetic development, 146 aesthetic reasoning, 145 aesthetics, 42, 132, 144–46, 201 baroque, 208 emergent, 161 negotiated, 149 affordances, 26, 144, 151, 222 technological, 27, 29 A-frame, 184–87 AICE, see adapt, integrate, compensate, and elongate AICE model, 98, 100, 104, 106, 109 AM, see additive manufacturing anteversionheads, 76–77 articulations, 111, 203, 206, 212, 214, 220 complex, 120 creative, 220 essayistic, 204 artifacts, 29–30, 47, 50–51, 54, 58, 65, 67–68, 112–14, 116, 119–21, 135–37, 200, 206–7, 210–11, 213–14232 Index 3D-printed, 146 colored, 57 end-use, 41 epistemic, 215 hybrid, 120, 136 laser-sintered, 39 assemblages, 27, 120, 204 backcasting, 87 baroque, 201, 209, 221–22 Bene’s experiment, 176 B-frame, 184, 186–87 binder, 57–58 boundaries, elastic, 81 brand building, 93, 165, 167, 169, 173, 195 branding, 18, 39, 108, 165, 195–96 CAD, see computer-aided design Capjon’s model, 130 CATIA, 32, 104 Christmas tree model, 86 clay, 26, 105, 121, 149, 151–52, 155, 157, 166 clay-based liquid deposition modeling, 91 clay models, 146, 153–54 clay printer, 92, 105 CLIP, see continuous layer interface production CNC, see computer numerical control CNC mills, 69–70, 132 codesign, 92–94, 107, 147 codesigning, 93, 193 coecologies, 205 color-dyeing, 119 complexity, 76, 84, 106, 121–22, 148, 156, 166–67, 171, 202, 212, 219, 221 composition, structural, 154 computer-aided design (CAD), 10, 13, 32, 53, 93–95, 116, 151 computer algorithms, 99, 159 computer numerical control (CNC), 40, 54, 104, 119 conceptualization, 18, 29, 40–41, 125, 215 conceptualizing, 23, 31, 40–41, 48, 86, 124, 147 continuous layer interface production (CLIP), 63 creativity, 120, 193, 217 critical making, 113 curing, 33, 52, 60, 63 customizations, 108–9, 167, 193, 195, 202 customizing, 109 cybernetics, 217 DAFC, see diversity abstraction forced choosing deconstructing, 90–91 deconstruction, 146, 152, 154, 163 deformations, 56, 155–56 deposition, rapid plasma, 65, 69 design computational, 42 computer-aided, 10, 32, 93, 116, 151 consumer-oriented, 24 custom, 42, 135 digital, 144 discursive, 207, 220–21 engineering, 135 engineering-driven, 123 human-centered, 42 parametric, 177 user-centered, 89, 123, 138 design artifacts, 146 design-based analytical models, 144 design-based research, 201 design development, 116, 124, 136–38 design elements, 100, 108, 168, 171–72, 175, 177, 186, 188, 194–95Index 233 Design elements, User experience, and key Drivers (DUD), 175, 177–78, 186 design futures, 201, 204, 216 design methods, 82–83, 87, 93 design perspective, 18, 40, 219 design practice, 40, 44, 90, 114, 121, 123–24, 200–201, 214 consumer-oriented, 48 contemporary, 121 developmental, 44 professional, 145 transdisciplinary, 200 design process, 13, 77–78, 80–81, 83–86, 89–90, 92–93, 97–98, 101, 107, 109, 122–25, 130– 31, 153, 156, 173–74 design projects, 38, 84, 89, 130–31, 135, 149, 156, 213 design prototyping, 114–15 design representations, 41, 44, 48, 114, 122, 130–31, 134, 136 physical, 125 visual, 35, 122 design space, 22, 112, 114, 118, 189, 195 digital, 137 design work, 17, 41, 146–47, 202 desktop 3D printers, 26–27, 34, 40, 45, 51, 53, 65 desktop 3D printing, 45, 134, 211 desktop fabrication, 45, 204, 228 desktop fabricators, 26, 135 desktop factory printer, 134 desktop inkjet printer, 68 desktop printers, 41, 47, 67, 211 desktop publishing, 50 desktop SLA printer, 64 developmental design tool, 31, 48 developmental methodologies, 22 developmental process, 41–42, 114, 124 developmental prototyping tools, 41 development cost, 16–17, 106 D-frame, 184, 186–87, 189 digital blueprint, 32, 47, 53, 113, 137 digital curve tool, 151 digital design tools, 9, 144 digital fabrication, 21–24, 27, 29, 44, 46, 49, 53, 113, 115, 117–18, 123–24, 137, 143, 200–201, 221 consumption-oriented, 22 digital fabrication technologies, 43, 116, 119, 144 digital information, 21, 23, 44, 118, 120 digitalization, 42, 145, 212 digital light processing (DLP), 63 digital models, 1–2, 116, 156 digital tools, 93, 147, 151–52, 202 direct metal laser sintering (DMLS), 59 discursive design approach, 218 discursive design framing, 207 diversity abstraction forced choosing (DAFC), 91–93, 95 DIY kit, 34–35 DLP, see digital light processing DLP light source, single, 64 DLP projectors, 63–64 DMLS, see direct metal laser sintering double-diamond model, 85 dual-nozzle setup, 67 DUD, see Design elements, User experience, and key Drivers DUD analysis, 178, 186 DUD framework, 175, 177, 186 economies-of-one, 30, 37–39, 48 economies-of-scale, 36–37 elasticity, 108, 161, 176 elastomers, 62–63 end-user parts, 55, 58234 Index EoF, see evolution of form EoF model, 149–50, 153–56, 158, 160 ergonomics, 22, 132, 134, 170, 175 evolution of form (EoF), 147, 150–51, 161 exploration, 86, 113, 145, 147, 161, 175, 181, 183, 193, 220 design-oriented, 147 systematic abstract, 154 extruder head, 65–66 fabrication process, 22, 30, 49, 55–56, 58, 60, 63–64, 67 digital, 51, 53, 120 fabrication tools, 41, 49 digital, 45–48, 50, 54, 114, 116, 157 FDM, see fused deposition modeling FDM/FFF, 66–67 FFF, see fused filament fabrication filament deposition modeling, 51–52, 63 fit, ergonomic, 133–34 fixtures, 44, 48, 103, 105 force direct, 155 internal structural, 155 market-driven persuasive, 218 force output, 132 forecasts, 204 economic, 36 foresight, 201, 215–19 strategic, 216 form abstract, 149, 151 archetypal, 127 digital, 136 edgy, 157 free, 161 geometrical, 157 organic, 150 physical, 15, 145, 147 virtual, 151–52 visual, 144–46, 153, 161 formalistic language, 145 formats, 50, 83, 87, 98, 102, 156, 207 digital, 14, 94 physical, 91 format wars, 25 form blowing, 156 form creation, 151 form development, 98 radical, 161 visual, 144 form elasticity, 156 form experiments, 149 form exploration, 149 form expressions, 153 form families, 160–61 form finding, 146, 161 visual, 133, 161 form freedom, 165–67, 173, 189, 194 forming methods, 65 forming principles, 69 forming process, 52 formlessness, 162 fragility, 58, 153 functionality, 90, 98–99, 104, 125–29, 132 improved, 117 marketable, 8 functionality fit, 127 fused deposition modeling (FDM), 5–6, 14, 32, 34, 51–52, 63, 65, 77, 126 fused filament fabrication (FFF), 65–66 Gartner’s hype cycle, 4, 7, 17 generic models, 83 gigamapping, 114 hardware, 5–6, 35, 132, 151 off-the-shelf, 35Index 235 HCD, see human-centered design HCD development, 43 HCI, see human–computer interaction holistic business models, 183 human-centered design (HCD), 42–43 human–computer interaction (HCI), 23, 42, 44, 72 hype cycle, 3 generic, 3 ideo-pleasure, 172–73 industrial designers, 121–23, 126, 147, 161 industrial processes, 26–27 Industrial Revolution, 14, 36–37, 211 in-house FDM, 127 injection molding, 12, 16–17, 22, 55, 76–78, 101, 105, 117, 132–33, 150 inkjet printer, 50, 57, 62 inkjet printing, traditional, 49 innovation, 26, 43, 50, 123, 158, 170, 181, 201, 212, 217, 219, 221 networks of, 217 open-source, 21 radical, 43, 72 technological, 43 interfaces, 120, 136 digital, 120, 221 haptic, 151 visual, 151 Internet of Things (IoT), 120, 202, 217 intervention, social, 23, 25 IoT, see Internet of Things IoT product hybrids, 120 jigs, 13, 78, 103, 105 joints, 76–77, 80 3D-printed, 15, 75, 80, 189 laminated object manufacturing (LOM) laser sintering, 179 direct metal, 59 selective, 1, 29, 51, 76–77, 133, 179 layered methodology, generalized, 216 layers, 15, 22, 25–26, 33, 52, 55, 57, 59–62, 64–69, 81, 98, 100, 104, 106, 109 oxygen-permeable, 63 thin, 51, 60 weak, 80 layer thicknesses, common, 67 layerwise fashion, 52, 57, 59, 63, 65, 67–69 LDM, see liquid deposition modeling LED, see light-emitting diode light-emitting diode (LED), 189 liquid photopolymer, 63 photopolymeric, 51, 61–62 liquid-based processes, 52, 62 liquid deposition modeling (LDM), 91 liquid photopolymer, 60, 63 LOM (laminated object manufacturing), 65, 68–69 low-cost FDM printers, 51 low-cost FFF printers, 67 low-cost manufacturing facilities, 9 low-priced printers, 14 machines, 1–2, 4–5, 32, 58, 60, 69, 102, 117, 184 low-cost FDM, 7 powder-based, 52 rapid-prototyping, 117 sewing, 50 vacuum-forming, 40 machine tools, new, 36 Makerbot, 5, 34–35, 45, 49236 Index MakerBot printer, 34 maker festivals, 46 maker movement, 45, 47, 71 makers, 9, 21, 25, 27, 31, 35, 44–46, 48–49, 85, 149, 211 maker spaces, 35, 45, 49, 143, 211 local, 29, 46 making processes, 23, 47, 53–54, 115–16 natural, 54 technological, 54 making tools, 48, 116 malleability, 144, 202 mass customization, 37, 107, 116 mass-produced artifacts, 116, 131–32, 135 mass production, 37, 105, 125, 129, 132, 202, 211 material artifacts, 26, 136 materialities, 52, 128, 136, 220 analog, 120, 201 technological, 44 materials, 31, 51–52, 54–58, 60, 62–63, 66–67, 69–70, 104, 118, 120, 173–74, 180–81, 200–203, 207, 213–14 base, 61 binder, 57 blended, 67 common, 56 digital, 98 elastic, 155 elastomeric, 56 liquid-based, 61 medical, 101 organic, 54, 133 photopolymeric, 62, 64 physical, 23, 119–20, 138, 153 plaster, 58 plaster-based, 57 powder-based, 61 proprietary, 65 prototyping, 63 raw, 103 sturdy, 192 material stiffness, increased, 56 MAYA principle, 158–59 metal powders, 52, 59 metals powdered, 59 specialist, 69 methods analytical, 89 codesign, 95 developmental, 148 double-diamond, 96 user-centered, 92 mock-ups, 57, 84, 113, 122, 126, 130–31 models, 1–3, 18, 57–59, 68, 79, 81–88, 92–93, 106–7, 111–14, 121–23, 125–31, 133–37, 144, 149–50, 161 adapted, 96 appearance, 122 conceptual, 132 core, 146 foundational, 147 multitype, 88 model TR-55, 7 molds, 32–33, 40–41, 44, 48, 54, 79, 120 3D-printed, 40 internal, 54 silicon, 76 silicone, 118, 128 multimaterial artifacts, 22 multitypes, 84, 130–32, 136–37 multityping, 132, 135 rapid, 129 Mykita, 38–40, 167, 177, 180–84, 190, 192–94, 196 Mykita brand, 179, 182–83, 191 Mykita Haus, 182–83, 191 Mykita Mylon, 177–82, 192 near-net shape, 69–70 negotiotypes, 84–88, 95, 132Index 237 incremental, 130 negotiotyping, 130, 136 new product development (NPD), 17, 123–25, 138, 141, 203, 217 nozzle, 51, 66–67 NPD, see new product development onion model, 81 overhangs, 59–61, 64, 105 angled, 61, 64 complex, 13 rocky, 210 PA, see polyamide PA-6, 56 PA-11, 56, 133 PA-12, 56 painting, 10, 103, 148 abstract, 148 spray, 56 paradigm, 2, 18, 28, 30, 36, 48, 132, 135 3D-printed, 82 consumptive, 28 long-tail production, 14 mass-manufacturing, 22 paradox, 99, 106, 158 parametric modeling, 182 PCB, see printed circuit board, 119 PD, see product design PET, see polyethylene terephthalate physical artifacts, 23, 50, 93, 113, 137, 144, 203 physical computing, 204, 228 physical model, 1, 122 physical products, developing, 93 physio-pleasure, 172 PLA, see polylactic acid plasma arc heating, 69 plastic artifacts, 27, 37 plastic injection, 32, 125 plastic powder, 5, 101 plastic printers, 92, 105 polyamide (PA), 56, 61, 76 polyethylene terephthalate (PET), 40, 56, 67 PolyJet, 51, 62–63 PolyJet printer, 62–63 polylactic acid (PLA), 34, 41, 61, 67 polyurethane (PUR), 125, 128–29, 131 polyvocality, 208 postprocessing, 56, 59, 61, 64, 69, 78–79, 98, 101 postprocessing chamber, 63 powder abrasive glass, 56 fine-grained metal, 59 fine-grained plaster, 57 fine-powdered polyamide, 39 gypsum, 57 melted metal, 59 nonsintered, 56 powder-based processes, 52, 56, 59 pq, 167, 184–91, 193–94, 196 precision, 165, 202 precision craftsmanship, 183 printed circuit board (PCB), 119 printers clay, 92, 105 industrial-grade, 67 private, 107 product conceptualization, 113–14, 137 product design (PD), 41–43, 112–13, 116, 118, 120, 136–37, 144–46, 158, 161, 200–203, 205–7, 209, 215, 217, 220–21 product development paradigm, 17, 81 production artifact, 202 freeform, 156 small-scale, 149, 167, 193 production cost, 8, 16, 76, 103, 106238 Index production methods, 78, 104, 106–7, 134, 150, 152, 156, 173, 192, 214 classic, 105 real-life, 152 production technology, 18, 158 contemporary, 150 modern, 38 products 3D-printed, 105, 107–8 beta, 128–29 custom-made, 156 digital, 14 digital/physical, 136 fast-changing, 159 functional, 132 heritage, 102 intuitive, 8 limited-edition, 38 niche, 109 popular artisan, 109 prototypes, 3–4, 13–14, 22–23, 55, 82, 84–85, 92, 94, 111–13, 119, 121, 123, 125, 127, 130 functional, 33, 84, 86, 128 mechanical, 58 prototyping, 34, 53, 78, 112–13, 119, 123, 130, 132–33, 135–36, 143–46 psycho-pleasure, 172 PUR, see polyurethane QFD, see quality function deployment quality function deployment (QFD), 92 qualitative manifestation, 112 quality near-injection-molded, 61, 64 visual, 153 quality assurance, 27 quality control, 119 rapid manufacturing, 77 rapid multityping models, 130 rapid plasma deposition (RPD), 65, 69–70 rapid prototyping (RP), 3–4, 6–7, 13–15, 22, 33, 35, 40–41, 60, 62, 76, 113, 116, 131–34, 137, 143, 145–46 rapid tooling, 12, 129 reflection-in-action, 115 reflection-on-action, 115 releasetype, 85, 90, 95, 120, 136, 138 3D-printed, 104 RepRap convention, 35 RepRap movement, 117 RepRap project, 34, 66 robots, 29, 36, 212, 224 RP, see rapid prototyping RPD, see rapid plasma deposition Schrödinger’s cat, 1–2 science, technology, and society (STS), 23, 50, 203, 207, 209, 217 selective laser melting (SLM), 58–60 selective laser sintering (SLS), 1, 5–6, 29, 39–40, 51, 55–56, 60, 76–77, 101, 119, 133, 179, 187 self-copying, 117 seriotypes, 84–85, 130, 132, 136 seriotyping, 130, 135–36 SLA, see stereolithography SLA-DLP, see stereolithography digital light processing SLM, see selective laser melting SLS, see selective laser sintering smart cities, 213 smarter homes, 213 smartphones, 8, 53 smart watches, 120 socio-pleasure, 172 software, 35–36, 44, 119, 134, 146, 151–52, 158, 161, 205, 211Index 239 solid-based processes, 65, 67 stages conceptual, 134 creative, 78 engineering, 104 fuzzy, 124 implementation, 173 value-making, 29 visiotype, 84 stereolithography (SLA), 4–6, 29, 33, 51–52, 60–64, 76–77, 116, 140, 156 stereolithography digital light processing (SLA-DLP), 63–64 STS, see science, technology, and society subtractive material production, 22 subtractive shaping, 155 SunBell, 114, 124–29, 131, 134–35, 137 support scaffolds, 105 support structures, 59–61, 64, 70, 105 soluble, 63 sustainability, 115 taxonomy, 122, 130 technodeterminist logic, 205 technodeterminists, 203, 214–15 technological artifacts, 23, 25, 30–31, 36 technological development, 22–23, 26, 49–50, 202 nonlinear, 24 technologies, 2–8, 12–15, 25–29, 43–44, 52–55, 68–70, 76–77, 87–88, 100–101, 143–44, 165–66, 179–81, 190–93, 200–201, 203–4 advanced, 196 digital, 177, 212 emergent, 211 input, 151–52 low-cost, 53 model-making, 4 multijetting, 62 transformative, 113 tessellations, 106, 109 thermoplastic, 65 common, 67 organic, 67 titanium, 59–60, 65, 69–70 aerospace-grade, 69 tools computational, 211 democratized, 49 developmental, 21, 40 engineering-oriented, 35, 48 ergonomic, 170 molding, 128 preassembled, 45 predefined, 54 prototyping, 33, 68, 113, 137 simulation, 98, 104 surface-based, 166 track hermeneutical, 28 technological, 15, 28 transdisciplinary analysis, 202 user-centered approach, 124 user customization, 38 user experience, 123, 172, 175, 177, 186, 188, 196 actual, 172 intended, 171, 194–95 new, 196 user function, 153 user functionality, 132 user interface, 136, 162 UV laser, 60 UV laser cures, 60 UV light, 63 intensive, 61 value creation, 29, 35, 44240 Index VCR, see video cassette recorder VDR, see visual design representation vehicles, moving 3D-printing, 102 VHS, see Video Home System video cassette recorder (VCR), 25–26, 30 Video Home System (VHS), 5, 25 video technology, 25–26 virtual reality (VR), 42 visiotypes, 84, 86–87, 92, 130, 132 visiotyping, 130, 136 visual cues, 171 visual design cues, 197 visual design representation (VDR), 35, 48, 122, 130, 140 visualizations, 78, 82, 85–86, 88, 92, 108, 151 VR, see virtual reality web-based self-services, 120, 139 woodblock printing, 50 zerotypes, 84, 86–88, 92 zerotypes/visiotypes, 92 ZPrinters, 57
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