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أخواني في الله أحضرت لكم كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users CADArtifex
![كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users I_a_i_20](https://i.servimg.com/u/f61/15/36/74/14/i_a_i_20.jpg) و المحتوى كما يلي :
Chapter 1: Introduction to Autodesk Inventor In this chapter, the following topics will be discussed: • Installing Autodesk Inventor • Getting Started with Autodesk Inventor • Starting a New Inventor File • Identifying Inventor Files • Creating a Project • Invoking a Marking Menu • Customizing the Color Scheme • Choosing the User Interface Theme • Exporting Files to Other CAD Formats • Saving Files • Opening Existing Files Chapter 2: Drawing Sketches with Autodesk Inventor In this chapter, the following topics will be discussed: • Invoking the Part Modeling Environment • Invoking the Sketching Environment • Working with the Selection of Planes • Specifying Units • Specifying Grids and Snap Settings • Creating a Line Entity • Creating an Arc by using the Line Tool • Creating a Circle • Creating an Ellipse • Creating an Arc • Creating a Rectangle • Creating a Slot • Creating a Polygon • Creating a Spline • Editing a Spline Chapter 3: Editing and Modifying Sketches In this chapter, the following topics will be discussed: • Trimming Sketch Entities • Extending Sketch Entities • Splitting Sketch Entities • Offsetting Sketch Entities • Creating a 2D Fillet • Creating a 2D Chamfer • Patterning Sketch Entities • Creating Construction and Centerline Entities • Mirroring Sketch Entities • Moving a Sketch Entity • Creating a Copy of Sketch Entities • Rotating an Entity • Scaling Sketch Entities • Stretching Sketch Entities Chapter 4: Applying Constraints and Dimensions In this chapter, the following topics will be discussed: • Working with Constraints • Applying Constraints • Controlling the Display of Constraints • Controlling Constraint Settings • Applying Dimensions • Controlling Dimension Settings • Modifying/Editing Dimensions • Working with Different States of a Sketch • Displaying Available Degrees of Freedom Chapter 5: Creating Base Feature of Solid Models In this chapter, the following topics will be discussed: • Creating an Extrude Feature • Creating a Revolve Feature • Navigating a 3D Model in Graphics Area • Changing the Visual Style of a Model Chapter 6: Creating Work Features In this chapter, the following topics will be discussed: • Creating Work Planes • Creating Work Axes • Creating Work Points • Creating a User Coordinate System Chapter 7: Advanced Modeling - I In this chapter, the following topics will be discussed: • Using Advanced Options of the Extrude Tool • Using Advanced Options of the Revolve Tool • Working with a Sketch having Multiple Profiles • Projecting Geometries • Creating a Section View • Editing a Feature and its Sketch • Displaying Earlier State of a Model • Re-ordering Features of a Model • Measuring the Distance between Entities • Assigning an Appearance • Applying a Material • Calculating Physical Properties Chapter 8: Advanced Modeling - II In this chapter, the following topics will be discussed: • Creating a Sweep Feature • Creating a Loft feature • Creating a Coil feature • Creating an Emboss Feature • Creating a Rib Feature • Applying an Image on a Face of a Model • Creating a Shell Feature Chapter 9: Patterning and Mirroring In this chapter, the following topics will be discussed: • Creating a Rectangular Pattern • Creating a Circular Pattern • Creating a Sketch Driven Pattern • Suppressing Features and Pattern Occurrences • Unsuppressing Features and Pattern Occurrences • Mirroring a Feature or a Body Chapter 10: Advanced Modeling - III In this chapter, the following topics will be discussed: • Creating Holes • Creating Threads • Creating Fillets • Creating Chamfers • Splitting a Face and a Solid Body • Creating 3D Sketches and Curves Chapter 11: Working with Assemblies - I In this chapter, the following topics will be discussed: • Working with Bottom-up Assembly Approach • Working with Top-down Assembly Approach • Creating an Assembly using Bottom-up Approach • Inserting Components in the Assembly Environment • Working with Degrees of Freedom • Applying Constraints • Applying Joints • Editing Constraints and Joints • Deleting Constraints and Joints • Moving and Rotating Individual Components Chapter 12: Working with Assemblies - II In this chapter, the following topics will be discussed: • Creating an Assembly by using the Top-down Approach • Editing Assembly Components • Patterning Assembly Components • Mirroring Components of an Assembly • Copying Components of an Assembly • Creating Bill of Material (BOM) of an Assembly Chapter 13: Creating Animation and Exploded Views In this chapter, the following topics will be discussed: • Invoking the Presentation Environment • Capturing Actions on the Timeline • Capturing Tweaks on the Timeline • Editing Time and Properties of a Tweak • Deleting a Tweak • Creating a Snapshot View • Editing a Snapshot View • Renaming a Snapshot View • Deleting a Snapshot View • Publishing a Snapshot View to a Raster Image • Creating an Exploded View in a Drawing File • Creating a New Storyboard • Creating a New Scene • Playing Animation of a Storyboard • Publishing Animation to a Video File Chapter 14: Working with Drawings In this chapter, the following topics will be discussed: • Invoking the Drawing Environment • Editing the Sheet Size • Editing/Creating the Title Block • Editing the Drafting Standard • Creating the Base View of a Model • Creating Projected Views • Working with Angle of Projection • Defining the Angle of Projection • Creating Other Drawing Views • Deleting a Drawing View • Applying Dimensions • Adding a Text/Note • Adding a Surface Finish Symbol • Adding a Weld Symbol • Adding a Hole and Thread Note • Adding the Parts List / Bill of Materials (BOM) • Editing the Parts List / Bill of Materials (BOM) • Adding Balloons #أوتوديسك,#أنفنتور,#أنفينتور,#Autodesk,#Inventor,#انفنتور,#انفينتور,#أوتودسك,#أتوديسك,#أتودسك,
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