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عدد المساهمات : 18928 التقييم : 35294 تاريخ التسجيل : 01/07/2009 الدولة : مصر العمل : مدير منتدى هندسة الإنتاج والتصميم الميكانيكى
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أخواني في الله أحضرت لكم كتاب Engineering Graphics with AutoCAD 2023 James D. Bethune, David Byrnes
![كتاب Engineering Graphics with AutoCAD 2023 A_e_g_10](https://i.servimg.com/u/f61/15/36/74/14/a_e_g_10.jpg) و المحتوى كما يلي :
Brief Contents 1. Chapter 1 Getting Started 2. Chapter 2 Fundamentals of 2D Construction 3. Chapter 3 Advanced Commands 4. Chapter 4 Sketching 5. Chapter 5 Orthographic Views 6. Chapter 6 Sectional Views 7. Chapter 7 Auxiliary Views 8. Chapter 8 Dimensioning 9. Chapter 9 Tolerancing 10. Chapter 10 Geometric Tolerances 11. Chapter 11 Threads and Fasteners 12. Chapter 12 Working Drawings 13. Chapter 13 Gears, Bearings, and Cams 14. Chapter 14 Fundamentals of 3D Modeling 15. Chapter 15 Advanced Modeling 16. Index 17. You can find Chapter 16 and the Appendix at informit.com/title/9780137929993. Click the Downloads tab to access the PDF file. 18. Chapter 16 Projects (Online Only) 19. Appendix (Online Only)Contents 1. Chapter 1 Getting Started 1. 1-1 Introduction 2. Starting a New Drawing 3. An Alternative Method to Starting a New Drawing 4. 1-2 Tabs and Panels 5. Accessing Additional Commands Within a Panel 6. Tooltips for Commands 7. Accessing Other Help Information 8. 1-3 The Command Line Window 9. Entering a Diameter Value 10. 1-4 Command Tools 11. Determining the Command That a Tool Button Represents 12. 1-5 Starting a New Drawing 13. 1-6 Naming a Drawing 14. Creating a New Drawing 15. Saving a New Drawing File 16. 1-7 Drawing Units 17. Specifying or Changing the Drawing Units 18. Specifying or Changing the Precision of the Units System 19. Specifying or Changing the Angle Units Value 20. 1-8 Drawing Limits 21. Aligning the Drawing Limits with a Standard A3 (Metric) Paper Size 22. 1-9 Grid and Snap 23. Setting the Grid and Snap Values 24. 1-10 Drawing Problem 25. Specifying the Drawing Units 26. Defining the Units Precision 27. Setting the Sheet Size 28. Setting Grid and Snap Values29. 1-11 Save and Save As 30. Using the Save and Save As Commands 31. 1-12 Open 32. Using Open 33. 1-13 Close 34. 1-14 Exercise Problems 2. Chapter 2 Fundamentals of 2D Construction 1. 2-1 Introduction 2. 2-2 Line—Random Points 3. Randomly Selecting Points 4. Exiting a Command Sequence 5. Creating a Closed Area 6. 2-3 Erase 7. Erasing Individual Lines 8. Erasing a Group of Lines 9. 2-4 Line—Snap Points 10. Drawing Problem 11. 2-5 Line—Dynamic Input 12. Creating Lines Using Dynamic Input 13. Accessing Dynamic Input Settings 14. 2-6 Construction Line 15. Using Other Construction Line Commands: Hor, Ver, and Ang 16. Using Another Construction Line Option: Offset 17. 2-7 Circle 18. Drawing a Circle—Radius 19. Drawing a Circle—Diameter 20. Drawing a Circle—Two Points 21. Drawing a Circle—Three Points 22. Drawing a Circle—Tangent Tangent Radius 23. Quadrant-Sensitive Applications 24. 2-8 Circle Centerline 25. Creating Center Marks 26. 2-9 Polyline 27. Drawing a Polyline 28. Verifying That a Polyline Is a Single Entity 29. Drawing a Polyline Arc 30. Other Options with a Polyline Arc 31. Drawing Different Line Thicknesses32. 2-10 Spline 33. 2-11 Ellipse 34. Drawing an Ellipse—Axis Endpoint 35. Drawing an Ellipse—Center 36. Drawing an Elliptical Arc 37. 2-12 Rectangle 38. Drawing a Rectangle 39. Exploding a Rectangle 40. 2-13 Polygon 41. Drawing a Polygon—Center Point 42. Drawing a Polygon—Edge Distance 43. 2-14 Point 44. Changing the Shape of a Point 45. Changing the Size of a Point 46. 2-15 Text 47. Creating Multiline Text 48. The Multiline Text Editor 49. Accessing the Multiline Text Editor 50. Changing Text Height 51. Changing the Text Font 52. Justifying Text 53. Justifying Text to the Right 54. Using the Symbol Options 55. Changing Text Color 56. 2-16 Move 57. Moving an Object 58. 2-17 Copy 59. Copying an Object 60. Making Multiple Copies 61. 2-18 Offset 62. 2-19 Mirror 63. 2-20 Array 64. Using the Rectangular Array Option 65. Using the Polar Array Option 66. Using the Path Array Option 67. 2-21 Rotate 68. Rotating an Object 69. 2-22 Trim70. Using Trim 71. 2-23 Extend 72. 2-24 Break 73. Using the Break Command 74. Using the First Point Option 75. 2-25 Chamfer 76. Creating a Chamfer 77. 2-26 Fillet 78. Creating a Fillet 79. 2-27 Table 80. Creating a Table 81. 2-28 Exercise Problems 3. Chapter 3 Advanced Commands 1. 3-1 Introduction 2. 3-2 Object Snap 3. Accessing the Object Snap Modes 4. Enabling Object Snap Modes 5. Changing the Size of the Osnap Marker 6. 3-3 Osnap—Endpoint 7. Snapping to the Endpoint of an Existing Line 8. 3-4 Osnap—Midpoint 9. Drawing a Circle About the Midpoint of a Line 10. 3-5 Osnap—Intersection 11. Using Osnap Intersection Mode to Define an Ellipse 12. 3-6 Osnap—Apparent Intersection 13. Drawing a Circle Centered About an Apparent Intersection 14. 3-7 Osnap—Center 15. Drawing a Line to the Center Point of a Circle 16. 3-8 Osnap—Quadrant 17. Drawing a Line to One of a Circle’s Quadrant Points 18. 3-9 Osnap—Perpendicular 19. Drawing a Line Perpendicular to an Existing Line 20. 3-10 Osnap—Tangent 21. Drawing a Line Tangent to a Circle 22. 3-11 Osnap—Nearest 23. Drawing a Line from a Point to the Nearest Selected Point on an Existing Line 24. 3-12 Drawing Problem25. 3-13 Drawing Problem 26. 3-14 Grips 27. Turning Grips Off 28. Accessing the Grips Dialog Box 29. 3-15 Grips—Extend 30. Extending the Length of a Line 31. 3-16 Grips—Move 32. Moving an Object Using Grips 33. 3-17 Grips—Rotate 34. Rotating an Object Using Grips 35. 3-18 Grips—Scale 36. Changing the Scale of an Object 37. 3-19 Grips—Mirror 38. Mirroring an Object 39. 3-20 Blocks 40. Creating a Block 41. Inserting a Block 42. Changing the Scale of a Block 43. Exploding a Block 44. 3-21 Working with Blocks 45. Inserting Blocks at Different Angles 46. Inserting Blocks with Different Scale Factors 47. Using the Blocks Palette to Change the Shape of a Block 48. Combining Blocks 49. 3-22 Wblock 50. Using Wblock to Create a New Drawing File 51. Verifying That Wblock Created a New Drawing 52. 3-23 Layers 53. Creating New Layers 54. Changing the Color and Linetype of a Layer 55. Drawing on Different Layers 56. Changing an Object’s Layer 57. Changing the Scale of a Linetype 58. Using the Match Layer Tool 59. Turning Layers Off 60. 3-24 Attributes 61. Adding an Attribute to a Block 62. Creating a New Block That Includes Attributes63. Inserting an Existing Block with Attributes 64. Editing an Existing Attribute 65. 3-25 Title Blocks with Attributes 66. 3-26 Edit Polyline 67. Creating a Splined Polyline from a Given Polyline 68. 3-27 Edit Spline 69. Editing a Spline 70. 3-28 Edit Text 71. Changing Existing Text 72. 3-29 Constructing the Bisector of an Angle, Method I 73. 3-30 Constructing the Bisector of an Angle, Method II 74. 3-31 Constructing an Ogee Curve (S-Curve) with Equal Arcs 75. 3-32 Constructing a Parabola 76. 3-33 Constructing a Hyperbola 77. 3-34 Constructing a Spiral 78. 3-35 Constructing a Helix 79. 3-36 Designing by Using Shape Parameters 80. Drawing Problem 81. Drawing Problem 82. 3-37 Exercise Problems 4. Chapter 4 Sketching 1. 4-1 Introduction 2. 4-2 Establishing Your Own Style 3. 4-3 Graph Paper 4. 4-4 Pencils 5. 4-5 Lines 6. 4-6 Proportions 7. 4-7 Curves 8. 4-8 Drawing Problem 9. 4-9 Isometric Sketches 10. 4-10 Drawing Problem 11. 4-11 Oblique Sketches 12. 4-12 Perspective Sketches 13. 4-13 Working in Different Orientations 14. 4-14 Exercise Problems 5. Chapter 5 Orthographic Views 1. 5-1 Introduction2. 5-2 Three Views of an Object 3. 5-3 Visualization 4. Drawing a Three-Dimensional Box 5. 5-4 Hidden Lines 6. 5-5 Hidden Line Conventions 7. 5-6 Drawing Hidden Lines 8. Adding Hidden Linetypes to a Drawing 9. Creating a Hidden Layer for General Use 10. Changing Layers 11. 5-7 Precedence of Lines 12. 5-8 Slanted Surfaces 13. 5-9 Projection Between Views 14. 5-10 Drawing Problem 15. 5-11 Compound Lines 16. 5-12 Drawing Problem 17. 5-13 Oblique Surfaces 18. 5-14 Drawing Problem 19. 5-15 Rounded Surfaces 20. 5-16 Drawing Problem 21. 5-17 Holes 22. 5-18 Holes in Slanted Surfaces 23. Drawing an Ellipse Representing a Projected Hole 24. Drawing Three Views of a Hole in a Slanted Surface 25. Drawing Three Views of a Hole Through an Oblique Surface 26. 5-19 Cylinders 27. 5-20 Drawing Problem 28. 5-21 Cylinders with Slanted and Rounded Surfaces 29. 5-22 Drawing Problem 30. 5-23 Drawing Conventions and Cylinders 31. 5-24 Irregular Surfaces 32. 5-25 Drawing Problem 33. 5-26 Hole Callouts 34. Drawing a Countersunk Hole 35. 5-27 Castings 36. 5-28 Drawing Problem 37. 5-29 Thin-Walled Objects 38. 5-30 Drawing Problem 39. 5-31 Intersections40. 5-32 Drawing Problem 41. 5-33 Drawing Problem 42. 5-34 Drawing Problem 43. 5-35 Designing by Modifying an Existing Part 44. 5-36 Drawing Standards 45. 5-37 Third- and First-Angle Projections 46. 5-38 Exercise Problems 6. Chapter 6 Sectional Views 1. 6-1 Introduction 2. 6-2 Cutting Plane Lines 3. Drawing a Cutting Plane Line—Method I 4. Drawing a Cutting Plane Line—Method II 5. 6-3 Indicating Solid Cuts 6. 6-4 Hatch 7. Hatching a Given Area 8. Changing Hatch Patterns 9. Changing the Spacing and Angle of a Hatch Pattern 10. 6-5 Drawing Problem 11. 6-6 Styles of Section Lines 12. 6-7 Sectional View Location 13. 6-8 Holes in Sections 14. 6-9 Gradients 15. Creating a Gradient 16. 6-10 Offset Sections 17. 6-11 Multiple Sections 18. 6-12 Aligned Sections 19. 6-13 Drawing Conventions in Sections 20. 6-14 Half, Partial, and Broken-Out Sectional Views 21. 6-15 Removed Sectional Views 22. 6-16 Breaks 23. Drawing an S-Break 24. 6-17 Sectional Views of Castings 25. 6-18 Exercise Problems 7. Chapter 7 Auxiliary Views 1. 7-1 Introduction 2. 7-2 Projection Between Normal and Auxiliary Views 3. Rotating the Drawing’s Axis System4. 7-3 Drawing Problem 5. 7-4 Transferring Lines Between Views 6. Measuring the Length of a Line 7. Using Grips to Move a Line 8. Rotating and Moving a Line 9. 7-5 Drawing Problem 10. 7-6 Projecting Rounded Surfaces 11. 7-7 Drawing Problem 12. 7-8 Projecting Irregular Surfaces 13. 7-9 Drawing Problem 14. 7-10 Drawing Problem 15. 7-11 Partial Auxiliary Views 16. 7-12 Sectional Auxiliary Views 17. 7-13 Auxiliary Views of Oblique Surfaces 18. 7-14 Secondary Auxiliary Views 19. Drawing the First Auxiliary View 20. Drawing the Secondary Auxiliary View 21. 7-15 Drawing Problem 22. 7-16 Secondary Auxiliary View of an Ellipse 23. 7-17 Exercise Problems 8. Chapter 8 Dimensioning 1. 8-1 Introduction 2. 8-2 Terminology and Conventions 3. Some Common Terms 4. Some Dimensioning Conventions 5. Some Common Errors to Avoid 6. 8-3 Linear Dimensions 7. Creating a Linear Dimension 8. Creating a Vertical Dimension 9. Creating a Horizontal Dimension by Selecting the Object to Be Dimensioned 10. Changing the Default Dimension Text Using the Text Option 11. Changing the Default Dimension Text with the Mtext Option 12. Editing an Existing Dimension 13. 8-4 Dimension Styles 14. Changing the Scale of a Drawing 15. Using the Text Tab 16. 8-5 Units 17. Preventing a Zero from Appearing to the Left of the Decimal Point18. Changing the Number of Decimal Places in a Dimension Value 19. 8-6 Aligned Dimensions 20. Creating an Aligned Dimension 21. Using Text Options 22. 8-7 Radius and Diameter Dimensions 23. Creating a Radius Dimension 24. Altering the Default Dimension 25. Removing the Center Mark from a Radius Dimension 26. Creating a Diameter Dimension 27. Creating Center Marks and Lines 28. Adding Linear Dimensions to Given Centerlines 29. 8-8 Angular Dimensions 30. Creating an Angular Dimension 31. Avoiding Overdimensioning 32. 8-9 Ordinate Dimensions 33. Moving the Origin and the Origin Icon 34. Adding Ordinate Dimensions to an Object 35. 8-10 Baseline Dimensions 36. Using the Baseline Dimension Tool 37. 8-11 Continued Dimensions 38. Using the Continue Dimension Command 39. 8-12 Quick Dimension 40. Using the Quick Dimension Tool 41. 8-13 Center Mark 42. Adding Centerlines to a Given Circle 43. 8-14 Mleader and Qleader 44. Creating a Quick Leader 45. Drawing a Curved Leader Line 46. Drawing a Leader Line with a Dot at Its End 47. 8-15 Text Angle 48. Changing the Angle of Dimension Text 49. 8-16 Tolerances 50. 8-17 Dimensioning Holes 51. Dimensioning Individual Holes 52. Dimensioning Hole Patterns 53. 8-18 Placing Dimensions 54. 8-19 Fillets and Rounds 55. 8-20 Rounded Shapes—Internal56. 8-21 Rounded Shapes—External 57. 8-22 Irregular Surfaces 58. 8-23 Polar Dimensions 59. 8-24 Chamfers 60. 8-25 Knurling 61. 8-26 Keys and Keyseats 62. 8-27 Symbols and Abbreviations 63. 8-28 Symmetry and Centerline 64. 8-29 Dimensioning to Points 65. 8-30 Coordinate Dimensions 66. 8-31 Sectional Views 67. 8-32 Orthographic Views 68. 8-33 Very Large Radii 69. Creating a Radius for Large Radii 70. 8-34 Exercise Problems 9. Chapter 9 Tolerancing 1. 9-1 Introduction 2. 9-2 Direct Tolerance Methods 3. 9-3 Tolerance Expressions 4. 9-4 Understanding Plus and Minus Tolerances 5. 9-5 Creating Plus and Minus Tolerances with AutoCAD 6. Creating Plus and Minus Tolerances Using the Text Option 7. Creating Plus and Minus Tolerances with the Text Override Tool 8. Using Dtext to Create a Plus and Minus Tolerance 9. Using the Dimension Style Manager 10. 9-6 Limit Tolerances 11. 9-7 Creating Limit Tolerances in AutoCAD 12. Creating a Limit Tolerance Using the Dimension Style Manager 13. Using the Properties Palette to Change an Existing Dimension to a Limit Tolerance Dimension 14. 9-8 Angular Tolerances 15. Setting the Precision for Angular Dimensions and Tolerances 16. Creating an Angular Dimension and Tolerance 17. 9-9 Standard Tolerances 18. 9-10 Double Dimensioning 19. 9-11 Chain Dimensions and Baseline Dimensions 20. Creating Baseline Dimensions 21. 9-12 Tolerance Studies22. Calculating A’s Maximum Length 23. Calculating A’s Minimum Length 24. 9-13 Rectangular Dimensions 25. 9-14 Hole Locations 26. 9-15 Choosing a Shaft for a Toleranced Hole 27. For Linear Dimensions and Tolerances 28. 9-16 Drawing Problem 29. 9-17 Drawing Problem 30. 9-18 Standard Fits (Metric Values) 31. Clearance Fits 32. Transition Fits 33. Interference Fits 34. 9-19 Nominal Sizes 35. 9-20 Hole and Shaft Basis 36. 9-21 Drawing Problem 37. 9-22 Standard Fits (Inch Values) 38. Fits Defined by Inch Values 39. 9-23 Drawing Problem 40. 9-24 Preferred and Standard Sizes 41. 9-25 Surface Finishes 42. 9-26 Surface Control Symbols 43. 9-27 Drawing Problem 44. Floating Condition 45. Fixed Condition 46. Designing a Hole Given a Fastener Size 47. 9-28 Exercise Problems 10. Chapter 10 Geometric Tolerances 1. 10-1 Introduction 2. 10-2 Tolerances of Form 3. 10-3 Flatness 4. 10-4 Straightness 5. 10-5 Straightness (RFS and MMC) 6. 10-6 Circularity 7. 10-7 Cylindricity 8. 10-8 Creating Geometric Tolerances in AutoCAD 9. Defining a Datum 10. Defining a Straightness Value 11. Creating a Positional Tolerance12. Creating a Basic Dimension 13. Creating Basic Dimensions from Existing Dimensions 14. Adding a Limit Feature Tolerance to a Hole 15. Adding a Positional Tolerance to the Hole’s Feature Tolerance 16. Adding a Geometric Tolerance with a Leader Line 17. 10-9 Tolerances of Orientation 18. 10-10 Datums 19. 10-11 Perpendicularity 20. 10-12 Parallelism 21. 10-13 Angularism 22. 10-14 Profiles 23. 10-15 Runouts 24. 10-16 Positional Tolerances 25. 10-17 Virtual Condition 26. Calculating the Virtual Condition for a Shaft 27. Calculating the Virtual Condition for a Hole 28. 10-18 Floating Fasteners 29. 10-19 Drawing Problem 30. 10-20 Drawing Problem 31. 10-21 Fixed Fasteners 32. 10-22 Drawing Problem 33. 10-23 Design Problems 34. 10-24 Exercise Problems 11. Chapter 11 Threads and Fasteners 1. 11-1 Introduction 2. 11-2 Thread Terminology 3. 11-3 Thread Callouts—Metric Units 4. 11-4 Thread Callouts—English Units 5. 11-5 Thread Representations 6. Drawing a Detailed Thread Representation 7. Creating an Internal Detailed Thread Representation in a Sectional View 8. Creating a Schematic Thread Representation 9. Creating an Internal Schematic Thread Representation 10. Creating a Simplified Thread Representation 11. 11-6 Orthographic Views of Internal Threads 12. 11-7 Sectional Views of Internal Thread Representations 13. 11-8 Types of Threads 14. 11-9 How to Draw an External Square Thread15. 11-10 How to Draw an Internal Square Thread 16. 11-11 How to Draw an External Acme Thread 17. 11-12 Bolts and Nuts 18. 11-13 Screws 19. 11-14 Studs 20. 11-15 Head Shapes 21. Drawing a Hexagon-Shaped (Hex) Head 22. Drawing a Square-Shaped Head 23. 11-16 Nuts 24. Drawing a Hexagon-Shaped Finished Nut 25. Drawing a Locking Nut 26. 11-17 Drawing Problem 27. 11-18 Drawing Problem 28. 11-19 Standard Screws 29. 11-20 Set screws 30. 11-21 Washers 31. Drawing a Plain Washer 32. 11-22 Keys 33. 11-23 Rivets 34. 11-24 Springs 35. Drawing a Detailed Representation of an Extension Spring 36. Drawing a Detailed Representation of a Compression Spring 37. 11-25 Tool Palettes 38. Creating a Shoulder Screw 39. Changing the Scale of a Tool Palette Block 40. Modifying the Block 41. 11-26 Exercise Problems 12. Chapter 12 Working Drawings 1. 12-1 Introduction 2. 12-2 Assembly Drawings 3. 12-3 Drawing Formats (Templates) 4. Adding a Drawing Template 5. 12-4 Title Block 6. Drawing Titles (Names) 7. Drawing Numbers 8. Company Name 9. Scale 10. Release Date11. Sheet 12. 12-5 Revision Block 13. 12-6 Tolerance Block 14. 12-7 Release Block 15. 12-8 Parts List (Bill of Materials [BOM]) 16. 12-9 Detail Drawings 17. 12-10 First-Angle Projection 18. 12-11 Drawing Notes 19. 12-12 Design Layouts 20. 12-13 Drawing Problem 21. Creating the Design Layout 22. Creating a Drawing Using Layers 23. Creating a Drawing from a Layout 24. 12-14 Drawing Problem 25. Creating an Assembly Drawing 26. 12-15 Drawing Problem 27. 12-16 Exercise Problems 13. Chapter 13 Gears, Bearings, and Cams 1. 13-1 Introduction 2. 13-2 Types of Gears 3. 13-3 Gear Terminology—Spur 4. English and Metric Units for Spur Gears 5. 13-4 Spur Gear Drawings 6. 13-5 Drawing Problem 7. 13-6 Drawing Problem 8. Drawing Meshing Spur Gears 9. 13-7 Drawing Problem 10. 13-8 Selecting Spur Gears 11. 13-9 Center Distance Between Gears 12. 13-10 Drawing Problem 13. 13-11 Combining Spur Gears 14. 13-12 Gear Terminology—Bevel 15. 13-13 How to Draw Bevel Gears 16. Drawing a Matched Set of Beveled Gears 17. 13-14 Worm Gears 18. 13-15 Helical Gears 19. 13-16 Racks 20. 13-17 Ball Bearings21. 13-18 Drawing Problem 22. 13-19 Bushings 23. 13-20 Drawing Problem 24. 13-21 Cam Displacement Diagrams 25. Setting Up a Displacement Diagram 26. 13-22 Cam Motions 27. Uniform Motion 28. Modified Uniform Motion 29. Harmonic Motion 30. Uniform Acceleration and Deceleration 31. 13-23 Cam Followers 32. 13-24 Drawing Problem 33. 13-25 Exercise Problems 14. Chapter 14 Fundamentals of 3D Modeling 1. 14-1 Introduction 2. 14-2 The World Coordinate System 3. Changing the Background Color to White 4. 14-3 Viewpoints 5. Changing the Viewpoint by Using the View Command 6. Returning to the Original WCS Orientation 7. 14-4 Perspective and Parallel Grids 8. Creating a Drawing with a Perspective Grid 9. Returning to the 2D WCS 10. 14-5 Setting the 3D Modeling Workspace 11. Accessing the 3D Modeling Mode 12. 14-6 User Coordinate Systems 13. Drawing a Solid Box 14. Creating a UCS on the Top Surface 15. Saving a UCS 16. Returning to the WCS 17. Restoring a Saved UCS 18. Defining a UCS by Selecting Three Points 19. 14-7 Editing a Solid Model 20. Changing the Size of a Solid Model 21. 14-8 Visual Styles 22. Changing Visual Styles 23. 14-9 Rotating a UCS Axis 24. 14-10 Drawing Problem25. 14-11 Visual Errors 26. 14-12 Drawing Problem 27. Drawing a Circle on the Upper Front Surface 28. Adding a Rectangle on the Top Surface 29. Adding an Ellipse on the Left Vertical Surface 30. 14-13 Orthographic Views 31. Creating Orthographic Views 32. 14-14 Line Thickness 33. Using the Thickness Variable 34. Drawing a Curve with Thickness 35. 14-15 Using the Thickness Variable to Create Objects 36. Drawing the Box 37. Creating a New UCS 38. Drawing the Right Cylinder 39. Drawing the Top Cylinder 40. Returning the Drawing to Its Original Settings 41. 14-16 Exercise Problems 15. Chapter 15 Advanced Modeling 1. 15-1 Introduction 2. 15-2 Box 3. Drawing a Box (Corner Option) 4. Changing the Visual Style 5. Drawing a Box from Given Dimensions 6. Drawing a Cube 7. Using Dynamic Grips 8. 15-3 Sphere 9. Drawing a Sphere 10. 15-4 Cylinder 11. Drawing a Cylinder with a Circular Base 12. Drawing a Cylinder with an Elliptical Base 13. 15-5 Cone 14. Drawing a Cone with an Elliptical Base 15. Drawing a Cone with a Circular Base 16. 15-6 Wedge 17. Drawing a Wedge by Defining Its Corner Point 18. Drawing a Wedge by Defining Its Center Point 19. Aligning a Wedge with an Existing Wedge 20. 15-7 Torus21. Drawing a Torus 22. 15-8 Extrude 23. Extruding a 2D Polyline 24. Creating a Polyline from Line Segments 25. 15-9 Revolve 26. Creating a Revolved Solid Object 27. 15-10 Helix 28. 15-11 Sweep 29. 15-12 Loft 30. 15-13 Union and Subtract 31. Unioning Two Objects 32. Subtracting an Object 33. 15-14 Intersect 34. 15-15 Solid Modeling and UCSs 35. 15-16 Combining Solid Objects 36. Setting Up the Drawing 37. Drawing the First Box 38. Creating the Internal Open Volume 39. Creating the Top Cutout 40. Creating a Box 41. Creating a Wedge 42. 15-17 Intersecting Solids 43. Setting Up the Drawing 44. Drawing the Cone 45. Drawing the Cylinder 46. Completing the 3D Model 47. Creating Viewports for the Orthographic Views 48. 15-18 Solid Models of Castings 49. Drawing the Basic Shape 50. Creating a Polyline from the Basic Shape 51. Extruding the Shape 52. Adding the Holes 53. Creating the Rounded Edges 54. 15-19 Thread Representations in Solid Models 55. 15-20 List 56. 15-21 Massprop 57. 15-22 Face and Edge Editing 58. Extruding a Face59. Extruding a Face Along a Path 60. Extruding Two Faces at the Same Time 61. Moving a Face 62. Offsetting Faces 63. Rotating a Face 64. Tapering a Face 65. Copying a Face 66. Copying Edges 67. Imprinting an Object 68. 15-23 Exercise Problems 16. Index 17. You can find Chapter 16 and the Appendix at informit.com/title/9780137929993. Click the Downloads tab to access the PDF file. 18. Chapter 16 Projects (Online Only) 1. 16-1 Introduction 2. 16-2 Project 1: Milling Vise 3. Creating the Milling Vise 4. Creating the Base Subassembly 5. Creating the Middle Subassembly 6. Creating the Top Subassembly 7. 16-3 Project 2: Tenon Jig 8. Drawing the Clamping Subassembly 9. Drawing the Vertical Subassembly 10. Drawing the Base Plate Subassembly 11. Drawing the Guide Plate Subassembly 12. Creating an Assembly Drawing of the Tenon Jig 19. Appendix (Online Only) Table of Contents Cover Page About This eBook Title Page Copyright Page Pearson’s Commitment to Diversity, Equity, and Inclusion Preface Online Instructor Supplementary Materials Acknowledgments Brief Contents Contents Chapter 1 Getting Started 1-1 Introduction 1-2 Tabs and Panels 1-3 The Command Line Window 1-4 Command Tools 1-5 Starting a New Drawing 1-6 Naming a Drawing 1-7 Drawing Units 1-8 Drawing Limits 1-9 Grid and Snap 1-10 Drawing Problem 1-11 Save and Save As 1-12 Open 1-13 Close 1-14 Exercise Problems Chapter 2 Fundamentals of 2D Construction 2-1 Introduction 2-2 Line—Random Points 2-3 Erase 2-4 Line—Snap Points 2-5 Line—Dynamic Input 2-6 Construction Line 2-7 Circle 2-8 Circle Centerline 2-9 Polyline 2-10 Spline 2-11 Ellipse 2-12 Rectangle 2-13 Polygon 2-14 Point 2-15 Text 2-16 Move 2-17 Copy 2-18 Offset2-19 Mirror 2-20 Array 2-21 Rotate 2-22 Trim 2-23 Extend 2-24 Break 2-25 Chamfer 2-26 Fillet 2-27 Table 2-28 Exercise Problems Chapter 3 Advanced Commands 3-1 Introduction 3-2 Object Snap 3-3 Osnap—Endpoint 3-4 Osnap—Midpoint 3-5 Osnap—Intersection 3-6 Osnap—Apparent Intersection 3-7 Osnap—Center 3-8 Osnap—Quadrant 3-9 Osnap—Perpendicular 3-10 Osnap—Tangent 3-11 Osnap—Nearest 3-12 Drawing Problem 3-13 Drawing Problem 3-14 Grips 3-15 Grips—Extend 3-16 Grips—Move 3-17 Grips—Rotate 3-18 Grips—Scale 3-19 Grips—Mirror 3-20 Blocks 3-21 Working with Blocks 3-22 Wblock 3-23 Layers 3-24 Attributes 3-25 Title Blocks with Attributes 3-26 Edit Polyline 3-27 Edit Spline 3-28 Edit Text 3-29 Constructing the Bisector of an Angle, Method I 3-30 Constructing the Bisector of an Angle, Method II 3-31 Constructing an Ogee Curve (S-Curve) with Equal Arcs 3-32 Constructing a Parabola 3-33 Constructing a Hyperbola 3-34 Constructing a Spiral 3-35 Constructing a Helix 3-36 Designing by Using Shape Parameters3-37 Exercise Problems Chapter 4 Sketching 4-1 Introduction 4-2 Establishing Your Own Style 4-3 Graph Paper 4-4 Pencils 4-5 Lines 4-6 Proportions 4-7 Curves 4-8 Drawing Problem 4-9 Isometric Sketches 4-10 Drawing Problem 4-11 Oblique Sketches 4-12 Perspective Sketches 4-13 Working in Different Orientations 4-14 Exercise Problems Chapter 5 Orthographic Views 5-1 Introduction 5-2 Three Views of an Object 5-3 Visualization 5-4 Hidden Lines 5-5 Hidden Line Conventions 5-6 Drawing Hidden Lines 5-7 Precedence of Lines 5-8 Slanted Surfaces 5-9 Projection Between Views 5-10 Drawing Problem 5-11 Compound Lines 5-12 Drawing Problem 5-13 Oblique Surfaces 5-14 Drawing Problem 5-15 Rounded Surfaces 5-16 Drawing Problem 5-17 Holes 5-18 Holes in Slanted Surfaces 5-19 Cylinders 5-20 Drawing Problem 5-21 Cylinders with Slanted and Rounded Surfaces 5-22 Drawing Problem 5-23 Drawing Conventions and Cylinders 5-24 Irregular Surfaces 5-25 Drawing Problem 5-26 Hole Callouts 5-27 Castings 5-28 Drawing Problem 5-29 Thin-Walled Objects 5-30 Drawing Problem5-31 Intersections 5-32 Drawing Problem 5-33 Drawing Problem 5-34 Drawing Problem 5-35 Designing by Modifying an Existing Part 5-36 Drawing Standards 5-37 Third- and First-Angle Projections 5-38 Exercise Problems Chapter 6 Sectional Views 6-1 Introduction 6-2 Cutting Plane Lines 6-3 Indicating Solid Cuts 6-4 Hatch 6-5 Drawing Problem 6-6 Styles of Section Lines 6-7 Sectional View Location 6-8 Holes in Sections 6-9 Gradients 6-10 Offset Sections 6-11 Multiple Sections 6-12 Aligned Sections 6-13 Drawing Conventions in Sections 6-14 Half, Partial, and Broken-Out Sectional Views 6-15 Removed Sectional Views 6-16 Breaks 6-17 Sectional Views of Castings 6-18 Exercise Problems Chapter 7 Auxiliary Views 7-1 Introduction 7-2 Projection Between Normal and Auxiliary Views 7-3 Drawing Problem 7-4 Transferring Lines Between Views 7-5 Drawing Problem 7-6 Projecting Rounded Surfaces 7-7 Drawing Problem 7-8 Projecting Irregular Surfaces 7-9 Drawing Problem 7-10 Drawing Problem 7-11 Partial Auxiliary Views 7-12 Sectional Auxiliary Views 7-13 Auxiliary Views of Oblique Surfaces 7-14 Secondary Auxiliary Views 7-15 Drawing Problem 7-16 Secondary Auxiliary View of an Ellipse 7-17 Exercise Problems Chapter 8 Dimensioning 8-1 Introduction8-2 Terminology and Conventions 8-3 Linear Dimensions 8-4 Dimension Styles 8-5 Units 8-6 Aligned Dimensions 8-7 Radius and Diameter Dimensions 8-8 Angular Dimensions 8-9 Ordinate Dimensions 8-10 Baseline Dimensions 8-11 Continued Dimensions 8-12 Quick Dimension 8-13 Center Mark 8-14 Mleader and Qleader 8-15 Text Angle 8-16 Tolerances 8-17 Dimensioning Holes 8-18 Placing Dimensions 8-19 Fillets and Rounds 8-20 Rounded Shapes—Internal 8-21 Rounded Shapes—External 8-22 Irregular Surfaces 8-23 Polar Dimensions 8-24 Chamfers 8-25 Knurling 8-26 Keys and Keyseats 8-27 Symbols and Abbreviations 8-28 Symmetry and Centerline 8-29 Dimensioning to Points 8-30 Coordinate Dimensions 8-31 Sectional Views 8-32 Orthographic Views 8-33 Very Large Radii 8-34 Exercise Problems Chapter 9 Tolerancing 9-1 Introduction 9-2 Direct Tolerance Methods 9-3 Tolerance Expressions 9-4 Understanding Plus and Minus Tolerances 9-5 Creating Plus and Minus Tolerances with AutoCAD 9-6 Limit Tolerances 9-7 Creating Limit Tolerances in AutoCAD 9-8 Angular Tolerances 9-9 Standard Tolerances 9-10 Double Dimensioning 9-11 Chain Dimensions and Baseline Dimensions 9-12 Tolerance Studies 9-13 Rectangular Dimensions9-14 Hole Locations 9-15 Choosing a Shaft for a Toleranced Hole 9-16 Drawing Problem 9-17 Drawing Problem 9-18 Standard Fits (Metric Values) 9-19 Nominal Sizes 9-20 Hole and Shaft Basis 9-21 Drawing Problem 9-22 Standard Fits (Inch Values) 9-23 Drawing Problem 9-24 Preferred and Standard Sizes 9-25 Surface Finishes 9-26 Surface Control Symbols 9-27 Drawing Problem 9-28 Exercise Problems Chapter 10 Geometric Tolerances 10-1 Introduction 10-2 Tolerances of Form 10-3 Flatness 10-4 Straightness 10-5 Straightness (RFS and MMC) 10-6 Circularity 10-7 Cylindricity 10-8 Creating Geometric Tolerances in AutoCAD 10-9 Tolerances of Orientation 10-10 Datums 10-11 Perpendicularity 10-12 Parallelism 10-13 Angularism 10-14 Profiles 10-15 Runouts 10-16 Positional Tolerances 10-17 Virtual Condition 10-18 Floating Fasteners 10-19 Drawing Problem 10-20 Drawing Problem 10-21 Fixed Fasteners 10-22 Drawing Problem 10-23 Design Problems 10-24 Exercise Problems Chapter 11 Threads and Fasteners 11-1 Introduction 11-2 Thread Terminology 11-3 Thread Callouts—Metric Units 11-4 Thread Callouts—English Units 11-5 Thread Representations 11-6 Orthographic Views of Internal Threads11-7 Sectional Views of Internal Thread Representations 11-8 Types of Threads 11-9 How to Draw an External Square Thread 11-10 How to Draw an Internal Square Thread 11-11 How to Draw an External Acme Thread 11-12 Bolts and Nuts 11-13 Screws 11-14 Studs 11-15 Head Shapes 11-16 Nuts 11-17 Drawing Problem 11-18 Drawing Problem 11-19 Standard Screws 11-20 Set screws 11-21 Washers 11-22 Keys 11-23 Rivets 11-24 Springs 11-25 Tool Palettes 11-26 Exercise Problems Chapter 12 Working Drawings 12-1 Introduction 12-2 Assembly Drawings 12-3 Drawing Formats (Templates) 12-4 Title Block 12-5 Revision Block 12-6 Tolerance Block 12-7 Release Block 12-8 Parts List (Bill of Materials [BOM]) 12-9 Detail Drawings 12-10 First-Angle Projection 12-11 Drawing Notes 12-12 Design Layouts 12-13 Drawing Problem 12-14 Drawing Problem 12-15 Drawing Problem 12-16 Exercise Problems Chapter 13 Gears, Bearings, and Cams 13-1 Introduction 13-2 Types of Gears 13-3 Gear Terminology—Spur 13-4 Spur Gear Drawings 13-5 Drawing Problem 13-6 Drawing Problem 13-7 Drawing Problem 13-8 Selecting Spur Gears 13-9 Center Distance Between Gears13-10 Drawing Problem 13-11 Combining Spur Gears 13-12 Gear Terminology—Bevel 13-13 How to Draw Bevel Gears 13-14 Worm Gears 13-15 Helical Gears 13-16 Racks 13-17 Ball Bearings 13-18 Drawing Problem 13-19 Bushings 13-20 Drawing Problem 13-21 Cam Displacement Diagrams 13-22 Cam Motions 13-23 Cam Followers 13-24 Drawing Problem 13-25 Exercise Problems Chapter 14 Fundamentals of 3D Modeling 14-1 Introduction 14-2 The World Coordinate System 14-3 Viewpoints 14-4 Perspective and Parallel Grids 14-5 Setting the 3D Modeling Workspace 14-6 User Coordinate Systems 14-7 Editing a Solid Model 14-8 Visual Styles 14-9 Rotating a UCS Axis 14-10 Drawing Problem 14-11 Visual Errors 14-12 Drawing Problem 14-13 Orthographic Views 14-14 Line Thickness 14-15 Using the Thickness Variable to Create Objects 14-16 Exercise Problems Chapter 15 Advanced Modeling 15-1 Introduction 15-2 Box 15-3 Sphere 15-4 Cylinder 15-5 Cone 15-6 Wedge 15-7 Torus 15-8 Extrude 15-9 Revolve 15-10 Helix 15-11 Sweep 15-12 Loft 15-13 Union and Subtract15-14 Intersect 15-15 Solid Modeling and UCSs 15-16 Combining Solid Objects 15-17 Intersecting Solids 15-18 Solid Models of Castings 15-19 Thread Representations in Solid Models 15-20 List 15-21 Massprop 15-22 Face and Edge Editing 15-23 Exercise Problems Index Chapter 16 Projects 16-1 Introduction 16-2 Project 1: Milling Vise 16-3 Project 2: Tenon Jig Appendix 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