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| موضوع: كتاب Autodesk Fusion 360 - A Power Guide for Beginners and Intermediate Users (6th Edition) السبت 18 مايو 2024, 2:05 am | |
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أخواني في الله أحضرت لكم كتاب Autodesk Fusion 360 - A Power Guide for Beginners and Intermediate Users (6th Edition) CADArtifex
و المحتوى كما يلي :
Table of Contents Preface Who Should Read This Textbook What Is Covered in This Textbook How to Download Online Resources How to Contact the Author Chapter 1: Introducing Fusion 360 Installing Fusion 360 Getting Started with Fusion 360 Working with User Interface of Fusion 360 Application Bar Toolbar BROWSER Profile and Help Menus ViewCube Timeline Navigation Bar Invoking a New Design File Working with Workspaces DESIGN Workspace GENERATIVE DESIGN Workspace RENDER Workspace ANIMATION Workspace SIMULATION Workspace MANUFACTURE Workspace DRAWING Workspace Managing Data by Using the Data Panel Creating a New Project Folder and SubFolders Uploading Existing Files in a Project Collaborating with Other Users Filtering Project Display in the Data Panel Opening Data Panel in Web Browser Saving a Design File Exporting a Design to Other CAD FormatsOpening an Existing Design File Opening an Existing File from the Data Panel Opening an Existing File by using the Open tool Opening an Existing File from the Local Computer Working in the Offline Mode Recovering Unsaved Data Sharing a Design Sharing Design Using a Link Sharing Design to Autodesk Gallery Sharing Design to GrabCAD Invoking a Marking Menu 3D Printing Exporting a Design in .STL File Format for 3D Printing Summary Questions Chapter 2: Drawing Sketches with Autodesk Fusion 360 Invoking a New Design File Creating Sketches Working with Selection of Planes Specifying Units Specifying Grids and Snaps Settings Adaptive Fixed Reference Numbers Drawing a Line Entity Tutorial 1 Hands-on Test Drive 1 Drawing a Tangent Arc by Using the Line Tool Tutorial 2 Hands-on Test Drive 2 Drawing a Rectangle 2-Point Rectangle Tool 3-Point Rectangle Tool Center Rectangle ToolDrawing a Circle Center Diameter Circle Tool 2-Point Circle Tool 3-Point Circle Tool 2-Tangent Circle Tool 3-Tangent Circle Tool Drawing an Arc 3-Point Arc Tool Center Point Arc Tool Tangent Arc Tool Drawing a Polygon Circumscribed Polygon Tool Inscribed Polygon Tool Drawing an Ellipse Drawing a Slot Center to Center Slot Tool Overall Slot Tool Center Point Slot Tool Three Point Arc Slot Tool Center Point Arc Slot Tool Drawing Conic Curves Drawing a Spline Control Point Spline Tool Editing a Spline Inserting Text into a Sketch Inserting Text by Drawing a Rectangular Frame Inserting Text along a Path Tutorial 3 Tutorial 4 Hands-on Test Drive 3 Hands-on Test Drive 4 Hands-on Test Drive 5 Summary Questions Chapter 3: Editing and Modifying Sketches Trimming Sketch EntitiesExtending Sketch Entities Offsetting Sketch Entities Creating Construction Entities Mirroring Sketch Entities Patterning Sketch Entities Rectangular Pattern Tool Circular Pattern Tool Creating a Sketch Fillet Creating a Sketch Chamfer Equal Distance Chamfer Distance and Angle Chamfer Two Distance Chamfer Scaling Sketch Entities Entities Breaking Sketch Entities Tutorial 1 Tutorial 2 Tutorial 3 Hands-on Test Drive 1 Hands-on Test Drive 2 Summary Questions Chapter 4: Applying Constraints and Dimensions Working with Constraints Horizontal Constraint Vertical Constraint Coincident Constraint Collinear Constraint Perpendicular Constraint Parallel Constraint Tangent Constraint Concentric Constraint Equal Constraint Midpoint Constraint Symmetry Constraint Curvature Constraint Fix ConstraintApplying Constraints Controlling the Display of Constraints Applying Dimensions Applying a Horizontal Dimension Applying a Vertical Dimension Applying an Aligned Dimension Applying an Angular Dimension Applying a Diameter Dimension Applying a Radius Dimension Applying a Linear Diameter Dimension Modifying/Editing Dimensions Working with Different States of a Sketch Under Defined Sketch Fully Defined Sketch Working with SKETCH PALETTE Look At Slice Show Profile Show Points Show Dimensions Show Constraints Show Projected Geometries 3D Sketch Tutorial 1 Tutorial 2 Tutorial 3 Hands-on Test Drive 1 Hands-on Test Drive 2 Summary Questions Chapter 5: Creating Base Features of Solid Models Creating an Extrude Feature Creating a Revolve Feature Navigating a 3D Model in Graphics Area Controlling the Navigation Settings Pan ZoomZoom Window Fit Free Orbit Constrained Orbit Look At Navigating a 3D Model by Using the ViewCube Changing the Visual Style of a Model Shaded Shaded with Hidden Edges Shaded with Visible Edges Only Wireframe Wireframe with Hidden Edges Wireframe with Visible Edges Only Tutorial 1 Tutorial 2 Tutorial 3 Hands-on Test Drive 1 Hands-on Test Drive 2 Hands-on Test Drive 3 Summary Questions Chapter 6: Creating Construction Geometries Creating a Construction Plane Creating a Plane at an Offset Distance Creating a Plane at an Angle Creating a Plane Tangent to a Cylindrical or Conical Face Creating a Plane at the Middle of Two Faces/Planes Creating a Plane Passing Through Two Edges Creating a Plane Passing Through Three Points Creating a Plane Tangent to a Face and Aligned to a Point Creating a Plane Along a Path Creating a Construction AxisCreating an Axis Passing Through a Cylinder/Cone/Torus Creating an Axis Perpendicular at a Point Creating an Axis Passing Through Two Planes Creating an Axis Passing Through Two Points Creating an Axis Passing Through an Edge Creating an Axis Perpendicular to Face at Point Creating a Construction Point Creating a Point at Vertex Creating a Point at the Intersection of Two Edges Creating a Point at the Intersection of Three Planes Creating a Point at the Center of Circle/Sphere/Torus Creating a Point at the Intersection of an Edge and a Plane Creating a Point Along a Path Tutorial 1 Tutorial 2 Hands-on Test Drive 1 Hands-on Test Drive 2 Hands-on Test Drive 3 Summary Questions Chapter 7: Advanced Modeling - I Using Advanced Options of the Extrude Tool Using Advanced Options of the Revolve Tool Working with a Sketch having Multiple Profiles Projecting Edges onto a Sketching Plane Creating 3D Curves Creating a Projected Curve Creating an Intersection CurveCreating a Curve by Projecting Intersecting Geometries Editing a Feature and its Sketch Editing the Sketching Plane of a Sketch Applying Physical Material Properties Customizing Material Properties Calculating Mass Properties Measuring the Distance between Objects Tutorial 1 Tutorial 2 Hands-on Test Drive 1 Hands-on Test Drive 2 Summary Questions Chapter 8: Advanced Modeling - II Creating a Sweep Feature Creating a Sweep Feature with a Single Path Creating a Sweep Feature with Path and Guide Rail Creating a Sweep Feature with Path and Guide Surface Creating a Loft feature Creating a Loft Feature with Profiles Creating a Loft Feature with Profiles and Guide Rails Creating a Loft Feature with Profiles and Centerline Creating Rib Features Creating Web Features Creating Emboss Features Creating Holes Creating a Single Hole on a Face Creating Multiple Holes on Points Creating a Thread Creating a Rectangular Box Creating a Cylinder Creating a SphereCreating a Torus Creating a Helical and a Spiral Coil Creating a Pipe Creating 3D Sketches Tutorial 1 Tutorial 2 Tutorial 3 Tutorial 4 Hands-on Test Drive 1 Hands-on Test Drive 2 Summary Questions Chapter 9: Patterning and Mirroring Creating a Rectangular Pattern Creating a Circular Pattern Creating a Pattern along a Path Mirroring Features/Faces/Bodies/Components Tutorial 1 Tutorial 2 Hands-on Test Drive 1 Hands-on Test Drive 2 Hands-on Test Drive 3 Summary Questions Chapter 10: Editing and Modifying 3D Models Working with the Press Pull Tool Offsetting a Face by Using the Press Pull Tool Filleting an Edge by Using the Press Pull Tool Extruding a Sketch Profile by Using the Press Pull Tool Creating Fillets Creating a Constant Radius Fillet Creating a Variable Radius Fillet Creating a Fillet by Specifying the Chord Length Creating Rule FilletsCreating Full Round Fillets Creating Chamfers Creating Shell Features Adding Drafts Creating the Fixed Plane Draft Creating the Parting Line Draft Scaling Objects Combining Solid Bodies Offsetting Faces of a Model Splitting Faces of a Model Splitting Bodies Tutorial 1 Tutorial 2 Hands-on Test Drive 1 Hands-on Test Drive 2 Summary Questions Chapter 11: Working with Assemblies - I Working with Bottom-up Assembly Approach Working with Top-down Assembly Approach Creating an Assembly by Using Bottom-up Approach Inserting Components in a Design File Fixing/Grounding the First Component Working with Degrees of Freedom Applying Joints Applying a Rigid Joint Applying a Slider Joint Applying a Revolute Joint Applying a Cylindrical Joint Applying a Pin-slot Joint Applying a Planar Joint Applying a Ball Joint Editing Joints Editing Joint Limits Animating a Joint Animating the Model Locking/Unlocking the Motion of a JointDriving a Joint Defining Relative Motion between Two Joints Grouping Components Together Enabling Contact Sets between Components Capturing the Position of Components Tutorial 1 Tutorial 2 Hands-on Test Drive 1 Summary Questions Chapter 12: Working with Assemblies - II Creating an Assembly by Using Top-down Approach Creating Components within a Design File Creating a New Empty Component Create a New Component from Existing Bodies Create a Component During an Active Tool Creating Features of an Empty Component Fixing/Grounding the First Component Applying As-Built Joints Defining a Joint Origin on a Component Simple Between Two Faces Two Edge Intersection Editing Assembly Components Tutorial 1 Hands-on Test Drive 1 Summary Questions Chapter 13: Creating Animation of a Design Invoking the ANIMATION Workspace Capturing Actions on the Timeline Transforming Components (Move or Rotate) Creating an Exploded View of an Assembly Toggling on or off the Visibility of Components Creating a Callout with AnnotationCustomizing Views and Actions on the Timeline Deleting Views and Actions of a Storyboard Creating a New Storyboard Toggling On or Off Capturing Views Playing and Publishing Animation Tutorial 1 Hands-on Test Drive 1 Summary Questions Chapter 14: Working with Drawings Invoking the DRAWING Workspace Creating the Base View of a Design Creating Projected Views Working with the Angle of Projection Defining the Angle of Projection Defining Drawing Preferences Editing Document and Sheet Settings Editing and Inserting a New Title Block Creating Auxiliary Views Creating Section Views Creating Full Section Views Creating Half Section Views Creating Offset Section Views Creating Aligned Section Views Creating Detail Views Creating Break Views Creating an Exploded Drawing View Invoking DRAWING Workspace From Animation Editing Properties of a Drawing View Editing Hatch Properties of a Section View Creating a Sketch Moving a Drawing View Rotating a Drawing View Deleting a Drawing View Adding Geometries in Drawing Views Adding Centerlines Adding Center MarksAdding Center Mark Pattern Adding Edge Extension between Two Intersecting Edges Applying Dimensions Applying Linear, Aligned, Angular, Radius, and Diameter Dimensions Applying Ordinate Dimensions Applying Baseline Dimensions Applying Chain Dimensions Editing a Dimension Arranging Dimensions Breaking Dimension Lines Adding Text/Note Adding Text/Note With Leader Adding the Surface Texture Symbol Creating the Bill of Material (BOM)/Part List Adding Balloons Manually Adding Drawing Sheets Creating a New Drawing Template Exporting a Drawing Exporting a Drawing as a PDF File Exporting a Drawing as a DWG File Exporting a Drawing as a DXF File Exporting the Drawing Part List as a CSV File Tutorial 1 Hands-on Test Drive 1 Summary Questions #فيوجن_360,#Fusion_360,#Fusion,#فيجن,#فيوجن,#فيجن_360,#Autodesk,#أوتوديسك,#أوتودسك,
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